regarding the training islands. (POLL)

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i think .........

there should be a cap on xp at lvl 25 . thats plenty.
12
27%
no level cap please.. i hate that but i do agree lvling is too easy in them
4
9%
i like them how they are. please leave them .
21
48%
i think you should be auto kicked out after X amount of hours played in there
2
5%
why not make it max lvl 25 but give the option to return to them. may be intresting .
5
11%
 
Total votes: 44

lordzren
Posts: 52
Joined: Mon Sep 27, 2004 1:08 pm

regarding the training islands. (POLL)

Post by lordzren »

are they all bugged?

i dont mean in a bad way but you can get to near lvl 59 skill in them. surely thats not right.

i feel that the monsters in the grounds should not give you any xp past lvl 25 and crafting ql 20 items should be no xp past lvl 25.

same with harvest.

i know this sounds harsh but they are only training grounds. being able to get all the way to lvl 60 in them seems abit wrong to me. when you do leave them towns are empty as most ppl are still in the training grounds.

it is posible to fight outside them past lvl 20 without too much pain so i think there should be a limit to what level you can get in them.

what do you think?
ryzacct
Posts: 2
Joined: Tue Sep 28, 2004 10:19 pm

Re: regarding the training islands. (POLL)

Post by ryzacct »

I think this sounds like an idea that should definately be considered. While I am fairly new, having just started as of yesterday, I don't think reaching level 60 on a training island is appropriate. Unless the level cap is way up there, 25 sounds like a decent number.

Can you really make it to 60 just on one of the islands? I started on the Fyros' Island and explored a great majority of it. The creature with the most experience I have come across so far is the Weeny Kippin (excuse any mispelling =) ) which at levels 15-20 gave me 2000-3000 exp.

I cannot imagine farming them past 25, maybe I am missing something.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: regarding the training islands. (POLL)

Post by raynes »

lordzren wrote:are they all bugged?

i dont mean in a bad way but you can get to near lvl 59 skill in them. surely thats not right.

i feel that the monsters in the grounds should not give you any xp past lvl 25 and crafting ql 20 items should be no xp past lvl 25.

same with harvest.

i know this sounds harsh but they are only training grounds. being able to get all the way to lvl 60 in them seems abit wrong to me. when you do leave them towns are empty as most ppl are still in the training grounds.

it is posible to fight outside them past lvl 20 without too much pain so i think there should be a limit to what level you can get in them.

what do you think?
Create a new character and level it to 25 in either combat or harvesting. Then go to the mainland and take some missions. Can you find anything quality 45+ at level 25? Can you kill Kipee's at 25? What about getting quality 45 yubo meat at 25? The majority of missions on the mainland require you to have level 35+ skills to complete them. Until they fix it so that you can get missions at level 20 and accomplish them then there should be no cap on what level you can get to on the noob island.
Jentar
Posts: 2
Joined: Thu Sep 16, 2004 5:27 pm

Re: regarding the training islands. (POLL)

Post by Jentar »

It might be possible to get to lvl 60, but lets be serious. The grinding will be ridiculous. The toughest mop will give next to no xp at that lvl on the training island. Anyone who wants to remain that long on the islands and waste his/her time is most welcome as far as I'm concerned ...
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gralen
Posts: 466
Joined: Thu Sep 23, 2004 1:04 am

Re: regarding the training islands. (POLL)

Post by gralen »

There are some players that love staying on the islands and don't intend to go to the mainland (insane imo but hey). Also, if someone has the patience to take down that many critters, craft that many boots, or dig that much dirt to where they're over lvl50 on the islands, more power to them. Why put an artifical cap on the island? It's actually much easier to get from 20 to 50 on the mainland (if you know what you're doing) than it is on the islands.
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ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: regarding the training islands. (POLL)

Post by ayne31 »

Just DONT let the newbie zones be reviseted - that would have devastating effects from farming kipees for cheap ammo to twinking each others alts adn worse :(
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shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: regarding the training islands. (POLL)

Post by shrike »

The maiority? Hardly..

There are a lot of "Kill ragus and/or javings" missions in witherings. Those mobs start at lvl 15 here. Also, a vigorous Kipee is dead easy with lvl 20 and I killed as lvl 25 mage sprightly yubos regulary.

There are several crafting missions which want low-lvl items. Haven't really checked the harvesting missions, because I am not interested in them (not that I don't have the skill, I simply don't like chasing after those mats), but from what I have seen at the other missions I strongly doubt that there are no lowlvl ones.

but I aggree with gralen in general. But people like to grind themselves to death, let them.
RUN

[size=-1]Silverion, while being last person alive in the party[/size]
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