The rites are nice in that they detail the exact task you must accomplish in order to establish yourself with the factions. However, the tasks themselves are still incredibly vague. For example, Shua-Lao Zhuangi has me deliver an order to Shu-Quan du. Not Captain Shu-Quan du, nor 'Shu-Quan du located in the blah district' or Shu-Quan du, located in the officer's building of blah'
The same goes for foraging. We could use hints that relate to previous experience such as:
'seek out the dry bark, it can usually be found near dry straw'.
Outright aid, northern edge of mektoub waterhole. Or references to mobs (Gingos love to tear up the boles of Yana plants and because of a narcotic effect it induces on them, this usually sends the bark showering in all directions)
References to geographic locations, 'Every animal must have water, including the kitin, like other animals they will exude secretions to warn other animals off so that they will always have water for them selves'.....this means near any water in the region but it narrows it down greatly.
As for crafting missions, there should be an allowance so you don't really have to craft every single plan in the game. Yes if I want that new buckler plan I should craft shields. However I should not have to craft magical amps and matching socks to go with them!
How about if on craft missions I could kill a required Q mats, choice basic etc per request and take it to a crafter I have to find (like the last event) and get 3 guns crafted so i could fill my shield requirement.
I can get by with what's out there. Imo it's not very fun. I'll just do it because it gives me fun in other aspects of the game that I still think are great
