Jewel HP's?

Come in, pull up a chair, let's discuss all things Ryzom-related.
usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: Jewel HP's?

Post by usinuk »

josephm wrote:Armor takes about the same mats as jewelry with less pieces


Um, no. A full set of jewelry is 31/18 for 49 mats IIRC, where if you're talking about heavy armor it's 45/39/33/12 for 129 mats and light armor 12/12/5/5 for 34 mats, so either less by 1/3 or more by 150%.

Heavy armor has HPs that somewhat reflect this higher mat cost, but as I said before they should probably have more on a relative basis. Light armor has equivalent HPs. My point, again, is that with every HP 'hit' you take you lose more % of your jewelry set than for any other item you're wearing. When you get down to it, that's why there's a hue and cry over the changes...it feels like jewelry is degrading more rapidly than anything else you own. Well, guess what. It is.

Jewelry on the other hand, has less value over all because of it's lack of defensive properties


Actually, if the devs would bother implementing the resistances this would also be untrue.

Think about the people who craft making earrings. 2 mats per earring. These are going to be WAY more plentiful than armor


In talking with my competitors, I know for a fact I am one of a very small handful of jewelers that has deliberately leveled earrings and rings up to 100. Instead, almost all jewelers ignore most every subtree post-50 except diadems and occasionally necklaces as it is so difficult to level at 100 exp per item. You simply eat the 19 of 20 earring failures and 38 mats wasted that it takes to get one good earring set when your earring skill is 30 or 40 levels below your diadem skill, which is why most high level jewelers tend to like to be paid in seeds and amber. Plentiful failures to be placed on the vendor with stat bonuses that don't reflect the max potential stat bonus per ql of the earring, yes. Plentiful good earrings, no.

And there are a lot more armor crafters than jewelers. Hence, a lot more armor.

However your desire for that extra (hp) bonus drives the cost back up.


Again, kind of hard to make a high hp set if you're capped out at 199 hp per item, with even full supreme sets capped out at 160 hp per item.

And what the devs problably took into consideration is how to make that market balanced for everyone


You think the devs actually have thought about crafting as a profession after their unfixed nerfs post-patch 1? I have a bridge I'd like to sell you as well, unless you think overseer missions should pay less than the NPC and raw mat costs. I don't think there was any thought of balance whatsoever here. Instead, it looks like they finally got around to a long term bug - jewelry not decaying - and turned decay on. While I am very much in favor of them doing so, there was no real testing or feedback from the ATS. People getting upset when stuff gets changed without testing and balance issues arising is a natural result.

If you weren't complaining about jewels, you'd be complaining something else...what if something doesn't need a solution? You're going to sound like a broken record!


You know what? If you think everything's fine - which I'm gathering is finally the point of your rambling - why don't you start a 'Jewels should decay after 3 hours of use!' poll and see how much of a friendly response you get? Let the rest of us continue our dialogue into why people are upset, offer observations as to what's changed, and offer legitimate suggestions on what's unbalanced and what's balanced with changes.

Again, I stand to benefit hugely from the hyper-decay rate personally. I just tend to believe that if the devs aren't infinitely wise, they make mistakes. This is one, and its our responsibility as players to offer reasonable suggestions to improve it.
Last edited by usinuk on Mon Dec 27, 2004 2:29 am, edited 1 time in total.
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Jewel HP's?

Post by josephm »

Ok you got me on the resistances. That just makes them more valuable doesn't it? Funny how a jewel crafter in my guild made 1.5 million dapper that day without even logging on. One of the better focus jewelers in the game really.

I already suggested a 'fix' for jewels but it included an overhaul of the entire system. So stow it with the blind monkey technique.

Again I say it's a free market. The devs don't really have to implement anything because people can always buy more jewels OR they can just not wear their jewels when doing CP or not tanking. Depending on price, the number of jewelers will vary so will the price.

Save the bonuses for the big mobs. It's not like we have perishable items to spend money or anything. (unless you let that jerk Brithlem kill your favorite packer with a gas cloud).

BUT if you insist on making jewels more durable, I also suggest a revamp for the jewelers. Because lord knows sitting there crafting endless jewels is boring. Up the mat requirements on all of them. If we should have an easier time with jewels then so should they. It means we get to go out and play longer but they spend just as much time, getting less money, grinding their mats so you can have your fun.
User avatar
brithlem
Posts: 274
Joined: Tue Oct 05, 2004 5:37 pm

Re: Jewel HP's?

Post by brithlem »

That packer had it out for me from day 1 and you know it! It got what it deserved.
User avatar
iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: Jewel HP's?

Post by iphdrunk »

NOTE: Slightly Offtopic

josephm wrote:I craft shields. Who uses shields? Who buys shields? I've sold maybe 1-2 shields of all the ones I've put on the market. I'm putting them up at market prices too. So My crafting is pretty much a waste, but I'm already Q100 and curious to see what a Q150 shield looks like so I'll keep on trucking.


Given past experience with the game and current posts and threads regarding shield balancing it is possible that at some point Nevrax reviews shield use (some french players are suggesting stun abilities and dramatically increase parry values) it is possible that the "pendulus" effect that we are all used to affects shields and 1h fighting. At that point you will have a competitive advantage (if it happens, it's kind of a bet). On the other side, I crafted the racial buclers during FBT and they are cool. My favourite in the zorai bucler :D )

Ani


EDIT: Offtopic note
jackmor
Posts: 376
Joined: Thu Sep 23, 2004 12:44 am

Re: Jewel HP's?

Post by jackmor »

Its bugged, broken or set wronge. They will peobly fix it now you guys have said somthing. I know there is somthing wrong. My jewelry drops off so much I dont even care if I have it any more. Kind of like the earlier days with armor. When lots of people were not wearing armor for the same reason.
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Jewel HP's?

Post by josephm »

I have two sets. My grind hp set and my nice hp set for hunting named, PR etc. Value your stuff! and the stuff that is less valueable is DIRT cheap! using 120 grinds and 160 niceness!
Post Reply

Return to “General”