Cast speed and sap consumation.

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usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: Cast speed and sap consumation.

Post by usinuk »

375 lb is the magic number; after that you start slowing down, and your skills act as if they are at a lower level. At 500 lb, you can't move and have 0 skills.

The entire inventory system is not particularly well designed, but this one adds insult by the effects not being documented.
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tomimaci
Posts: 66
Joined: Wed Jan 12, 2005 5:54 pm

Re: Cast speed and sap consumation.

Post by tomimaci »

OK slow it down please! I don't really get the meaining of the stats of the equipment. Lets start with armor right?
Durability: how many HP the armor has - OK
Lightness - how heavy it is - OK
Dodge modifier - how many dodge point it gives - OK
Parry modifier - the same as above - OK
Protection factor - ???
Maximum slashing, smashing, piercing protection - ???

What are theese letter stats? Anyone can tell me?
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borg9
Posts: 1976
Joined: Tue Sep 28, 2004 11:47 am

Re: Cast speed and sap consumation.

Post by borg9 »

tomimaci wrote:OK slow it down please! I don't really get the meaining of the stats of the equipment. Lets start with armor right?
Durability: how many HP the armor has - OK
Lightness - how heavy it is - OK
Dodge modifier - how many dodge point it gives - OK
Parry modifier - the same as above - OK
Protection factor - ???
Maximum slashing, smashing, piercing protection - ???

What are theese letter stats? Anyone can tell me?

Protection factor - the maxium % of damage protected against.

eg hvy has around 50% protection.

if a mob hits you for 100 dmg and you are in hvy with 50% protection, the armour will absort upto 50 dmg (see max slash etc).


Maximum slashing, smashing, piercing protection - the maximum damage absorbed.

ok your wearing hvy with a protection factor of 50% and a max slash protection of 60.

if you are hit for 50 slash dmg ... the follow happens:

50% of 50 dmg = 25 dmg.
25 dmg <= 50 max slash.

result = you take 25 dmg, armour absorbs 25 dmg.
screen shows: xxx hits you for 25 (50) dmg

if you are hit for 500 slash dmg .... the following happens:

50% of 500 dmg = 250 dmg
250 dmg > 50 max slash, therefore only 50 points are absorbed.

result = you take 450 dmg, armour absorbs 50 dmg.

hope this is clear.
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blogie
Posts: 395
Joined: Wed Dec 01, 2004 11:03 pm

Re: Cast speed and sap consumation.

Post by blogie »

Well i still dont get the use of medium armor exept that femail characters look nice in it. 25% absorb but no meaningfull base speed boost.
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usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: Cast speed and sap consumation.

Post by usinuk »

Medium armor made some sense pre-patch 1, when mobs did significantly less damage and fights lasted a lot longer - so you were in essence trading less stam use for a little hp loss.

Don't see many people in it nowadays.
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magick1
Posts: 857
Joined: Fri Oct 15, 2004 3:09 pm

Re: Cast speed and sap consumation.

Post by magick1 »

If you have the sap to spare, medium armour can add that little extra of protection, compare to light, to a spellcaster.
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