Feature Wishlist Part 1

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omegaryzom
Posts: 17
Joined: Wed Sep 22, 2004 9:36 pm

Re: Feature Wishlist.

Post by omegaryzom »

Please improve the log-in/ character creation/ character selection screen for widescreen displays. I am just barely able to see the "play' button on my 1280x720 display and I'm pretty sure I had to guess where some of the buttons were during character creation. Also, please make widescreen resolution options available in-game as the lack of these options cause the screen to revert to 1024x768 if you make any change to your graphic settings (clip distance, etc.) while in a widescreen resolution. I think this has already been passed on to the devs but I thought it was worth mentioning again.

-Omegaryzom
ptooie
Posts: 68
Joined: Wed Sep 22, 2004 7:11 pm

Re: Feature Wishlist.

Post by ptooie »

Ok I think I've got a couple new ones here...

The little eye you see whan a critters looking ay you, could that turn red when they are actually attacking? Sometimes it's hard to tell exactly how many are actually in the fight. I think I could be more efficant with circular attack with this.

Some kind of cool graphic showing your prospecting range, cone, etc. Would gimmie something to ooh and ahh over while I'm waiting. For some reason I'm picturing R2-D2 and the hologram from Star Wars.
mordred3
Posts: 40
Joined: Wed Sep 22, 2004 11:09 pm

Re: Feature Wishlist.

Post by mordred3 »

Here's one, especially for mages.

A range indicator on the target gauge. Sure my spell might have 41 meters, but I can't exactly eyeball that too well (especially since us Americans tend to think in feet, not meters).

Granted you can just start from an absurdly far out distance and move in slowly jamming your spell key, but it would just be easy to target something a see "50 M" or something.

A better level/aggressive indicator. Right now the aggression indicator does not work at all, everything shows up as non aggressive to me and I know some stuff attacks on sight. Also the level ranges are way too broad. Instead of a level range, why not make it in relation to the character's average skill or something?

So instead of Green being 1-30, it'd be "You could probably take this creature, but just one" and so on.

More documentation. Much, much, much more. Everyone's already said the need for more guild/fame info and I agree. We are all pretty much in the dark currently. Also a lot of action/stanza descriptions are still in French (an example is the elemental magic bomb effect/spray effect).
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gralen
Posts: 466
Joined: Thu Sep 23, 2004 1:04 am

Re: Feature Wishlist.

Post by gralen »

mordred3 wrote:Here's one, especially for mages.

A range indicator on the target gauge. Sure my spell might have 41 meters, but I can't exactly eyeball that too well (especially since us Americans tend to think in feet, not meters).


Just right click your compass and set it to your current target.

mordred3 wrote:A better level/aggressive indicator. Right now the aggression indicator does not work at all, everything shows up as non
aggressive to me and I know some stuff attacks on sight.


I know that this is a known issue but can't find the patch notes with that listed.
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ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: Feature Wishlist.

Post by ayne31 »

ptooie wrote: I think I could be more efficant with circular attack with this..
I also vote for a target circle on the ground. For harvesting the current targeting visual makes no sense at all.
giyaf
Posts: 3
Joined: Wed Sep 22, 2004 6:37 pm

Re: Feature Wishlist.

Post by giyaf »

Group missions, I am sure Guild missions will be great but everyone isn't in a guild.

Group leader, would love to see some sort of formation control. Let leader be able to somehow label each team member, tank, offensive and defensive and be able to highlight ground in game that would be perfect position for each player, all without forcing player to that spot. As i understand it, mobs can't pass a row of tanks to get a low armored players, need to highlight this.

Stuck on groups at the moment.

A healer needs different information while grouping than a tank. See that we have four different desktop schemes lets use them. The stats of team members are way too skiny.

Kudos to the person who came up with the "More" screen in the windows tab, much easier to find the window i want, than pouring over the key maping section.

Need to find people of the same level to group with. If there is a group out there that is at my lvl i would like to know the group leader and members of that group.

Long distance joining of group members. Make it time dependent so they must be in eye site by a given time. Hate, saying i am waiting by the gate where so and so is siting.

Anyway my two cents, interesting game, interesting world, can put up with a few snafu's but please don't make me call you "little SOE" . Stuck with Sony and SWG for a year, it was sad leaving but when they still haven't addressed day one issues 365 days latter, i am out o there.

Cheers

Giyaf -- Mer the Misguided
( should have stayed on Newbie Island till lvl 50, ouch!!!)
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lundfoci
Posts: 48
Joined: Mon Sep 27, 2004 2:12 pm

Re: Feature Wishlist.

Post by lundfoci »

Just a casual note for Ryzom Dev.

It will be nice if we have an easier and faster way of equiping our characters.

For example, from action bar 1-10, we can assign roles like
CTRL-1 - Default Fighting Style
CTRL-2 - Meelee 2 handfighting
CTRL-3 - Offensive Magic
CTRL-4 - Crafter
CTRL-5 - Harvester, etc

And more importantly, equipments (and amours) can "automatically" be equiped when we changed to that action bar. (Similar to Neverwinter Night), this allows us to change role as fast as we can. (Desperately wanted this when I was trying to save some noobs from Gaoris in Refuge Area while clumsily switching from Harvester to Fight)
masis
Posts: 7
Joined: Thu Sep 23, 2004 8:09 pm

Re: Feature Wishlist.

Post by masis »

Clothing and the ability to make clothing would be lovely. Possibly clothing exists on the mainland? Dunno. Haven't gotten there yet.


Awesome, Awesome game!
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lundfoci
Posts: 48
Joined: Mon Sep 27, 2004 2:12 pm

Re: Feature Wishlist.

Post by lundfoci »

masis wrote:Clothing and the ability to make clothing would be lovely. Possibly clothing exists on the mainland? Dunno. Haven't gotten there yet.


Awesome, Awesome game!


I was in the beta, don't remember clothing was there.

But the higher quality amours more than made up for it.
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mdmusick
Posts: 12
Joined: Thu Sep 23, 2004 8:27 pm

Re: Feature Wishlist.

Post by mdmusick »

A couple of minor things that i think would be a big help:

* Noticeable notification of new emails, via a notification box, audible sound, or a combination of the two.

* Smaller dockable progress meters. The current progress takes up a great amoung of much-needed space. It would be nice to have the option to have a few small bar graphs onscreen to monitor advancement in selected skills, rather that checking the progression window every so often.

* Not sure if this is in yet or not (I have yet to find it if it is), but the option for guild leaders and officers to send a guildwide email with a simple click of a button, as opposed to manually sending it to each person or entering names of everyone in the guild.
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Xantai
Defenders of Zoran
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