I thought the invasion was over today...Maybe I am wrong.
I totally agree with the travel being so hard, I see ABSOLUTELY NO reason for it to be this hard.
One new player needs to get from Zorai to Pyr.
Re: One new player needs to get from Zorai to Pyr.
Invasion is over, still some big bugs around though.lyrah68 wrote:I thought the invasion was over today...Maybe I am wrong.
Re: One new player needs to get from Zorai to Pyr.
lyrah68 wrote:I thought the invasion was over today...Maybe I am wrong.
I totally agree with the travel being so hard, I see ABSOLUTELY NO reason for it to be this hard.
And no reason for it to be easy either.
Re: One new player needs to get from Zorai to Pyr.
My way of getting to countries is to arrange a trip with a huge number of players, going from one place to another. We went from fyros to matis during the invasion by blasting our way trough. People said it was impossible to get trough during the invasion since the place was so extremly covered by the invasion mobs, they were wrong.
Just arrange a massive trip from zorai to the other country. Both you and most of those who joins will have fun.
TNE and ROA are going to zoria on sunday 23th of jan, if you want to visit your friend you could join us. The week after that i will probaly arrange a trip
from zorai to another country. Never done any trips from zorai yet so it will be interesting.
Just arrange a massive trip from zorai to the other country. Both you and most of those who joins will have fun.
TNE and ROA are going to zoria on sunday 23th of jan, if you want to visit your friend you could join us. The week after that i will probaly arrange a trip
from zorai to another country. Never done any trips from zorai yet so it will be interesting.
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guild.dragonrealmsoftware.com
Will you stand in the shadow?
or step forward
and become
a leader?
You clearly have the choice.
- Anthony Robbins
Re: One new player needs to get from Zorai to Pyr.
Bodywand made it through something like 5 times while our group worked for four hours just to get everyone through once in underspring. Once we got through, it wasn't hard to do again solo.
Keep in mind that PR really isn't THAT hard. I mean, it seems like it is at first because of the high agro density, but BB is just as bad near the portal (it used to be way worse) and the Maze from Tryker/Matis is pretty harsh to. Pr mobs are max ~200 unless named. So if you can find a good area to pull through, or just get one agro at at ime you'll be fine with 2 150's. Assuming one of those is a healer.
In Zorai the void is 250 max though it is much less dense. In Umbra and the Knot of Dementia Kipuckya, Kincherkya etc exist with armies of awsome Kipucks and Kinchers. Max ~200 on those two as well.
If you want a reason why PR should be harder, the Kitin are attacking us from the PR. In one earlier event, Homins had to chase down the boss mobs into the PR. Their home is somewhere deep in an expansion. Since our enemy is more dense down there, it is naturally harder.
Keep in mind that PR really isn't THAT hard. I mean, it seems like it is at first because of the high agro density, but BB is just as bad near the portal (it used to be way worse) and the Maze from Tryker/Matis is pretty harsh to. Pr mobs are max ~200 unless named. So if you can find a good area to pull through, or just get one agro at at ime you'll be fine with 2 150's. Assuming one of those is a healer.
In Zorai the void is 250 max though it is much less dense. In Umbra and the Knot of Dementia Kipuckya, Kincherkya etc exist with armies of awsome Kipucks and Kinchers. Max ~200 on those two as well.
If you want a reason why PR should be harder, the Kitin are attacking us from the PR. In one earlier event, Homins had to chase down the boss mobs into the PR. Their home is somewhere deep in an expansion. Since our enemy is more dense down there, it is naturally harder.
Re: One new player needs to get from Zorai to Pyr.
Naw, undersprings still fully resembles (ex the guards at the entrance) what the entire PR looked like post-patch 1, which is brutal.josephm wrote:Keep in mind that PR really isn't THAT hard.
I actually just snuck through it solo on the live server tonight; its doable but very tough.
Few suggestions.
1. Make sure your friend gets up to 20 melee to get speed up. The single most important power; you can survive without invuln/melee/ranged protect if you have to, but speed will save your life repeatedly.
2. Make sure to know your mobs well; take time to experiment if you're not familiar with them. You can get within 6-8m of a tyrancha with it being blind and not noticing you; doing that with a kincher/kirosta patrol from 50m down there is instadeath. Makes a huge difference where you choose your holes.
3. Took a slightly different route (may have been because was a different season on live than ATS)- The trip in UnderSpring is the hardest obviously. It took me about 3hrs of running around and lots of dieing, but if you can get to the karavan 'porter in there it is all but done. Put your radar on 125 for most of it, generally follow the west wall up until just before you hit the first bandit camp, then cut across to the border post to the east.
- Go up through shooting meadow and then cut back across to the west wall. Continue up the wall until you reach the second bandit camp, and then wait until the coast is clear before sneaking round between their camp and the wall.
- Then its just a little way to the karavan 'porter so you can buy a ticket and return there anytime you need (no more starting from the beginning)
- After that it is basically more of the same, this time cutting east to the other outpost and back again, then following the west wall up until you get to the exit.
West wall to about 200m from the silencer bandit camp
North to the hills. Pause until you see an opening
Speed up to shooting meadows border post (silencers have nasty ranged weapons - be careful - and there are two patrols that frequent it)
Wait to recover speed. Walk up to southern part of furtive waters...watch out for patrols on the edge of your screen.
Speed up to east wall thru furtive waters, right to where the upper left of the wall is under the "S" in sap marsh (should be lumpers there)
From there, basically a straight NW line through the two outposts (you may need to speed up) staying close to the wall next to deadtree hole and then just stay on the west wall from the west outpost.
Spawn entrance is on n wall almost directly n of where the lumpers were back down south.
Didn't get a kara tp, but I invuln/melee protected when I got close so made it on my first try once I figured out how to get to the first outpost (which took a couple hours). I suspect if you're patient you won't need either.
Very tough but if you gotta do it, where there's a will there's a way. Good luck.