Any tips on making dappers?

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xenofur
Posts: 3411
Joined: Tue Sep 21, 2004 8:36 pm

Re: Any tips on making dappers?

Post by xenofur »

if you have harvesting, pick it up right now and get cracking, you'll enjoy the benefit of higher hp from your fight tree
if you don't have it, use 50 sp from any tree you feel like you'll use it less or that you can take a hit in the sp there
if you chose fighting, just do it right now or if you think that's too difficult, wait until you're lvl 50 and can level 4 fight trees at once

either way, there is no such thing as a wrongly skilled character in ryzom, any char can be saved from any mistake, it all depends on the time you're willing to put into it
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usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: Any tips on making dappers?

Post by usinuk »

xenofur wrote:either way, there is no such thing as a wrongly skilled character in ryzom, any char can be saved from any mistake, it all depends on the time you're willing to put into it
Agreed...just depends on how hard you want to work from where you are.

My personal inclination would be to reroll now that you know a little bit more about what you're doing. You'd probably be about equal on time spent going forward given that you'll feel constantly short of harvesting SPs until around level 100 or so (unless you get a ticket to another land and can start working other lines). Means you won't be able to buy fairly useful skills like mat specializations, multiple source, and such until much later. That said, 40 to 50 sps spent wrongly isn't the end of the world - 150 or 200 isn't either given the chances that we'll eventually have another respec, but it can be painful along the way. Up to you. :)
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Any tips on making dappers?

Post by sidusar »

eboladit wrote:So should I reroll and start over? I am really liking this character and dont want to lose what I got. But also I know the road to being a semi decent harvester is going to be rough.
As they already said, the nice thing about Ryzom is that you're not bound to any class and can thus always decide to suddenly take you character into a new direction. So starting a new character is not necesary, but would probably make things easier than going on with this one. I've made a few mistakes with my skill points myself (spending them on stanzas I never use), so I've considered starting my character over again to get it better this time. I decided not to because: A. The few dozen SP I spent wrongly won't matter much next to the hundreds of SP I'll have gotten after playing for a few months. B. Most importantly, I just don't like playing that way. I don't want to restart my character, read tons of guides, study all skills in detail, or basicly just do whatever I can to make my character as perfect as possible. For me part of the fun of every game is to make my own mistakes, and so find out myself which skills are good and which bad, then do the best I can with my flawed character. Yes, that means my character will gain levels slower and won't be as strong or skilled as it could be, but that's just how I like to play.
So neither option is really better than the other here, it just depends on how you prefer to play.
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: Any tips on making dappers?

Post by lyrah68 »

Good LORD to I understand your retisence, I was in more EQ guilds than I can count, not due to guild hopping, but due to guilds exploding, imploding or the rudeness of guildmates.

But you are in luck, most of the players I have met and most of the guilds I have seen in Ryzom are NOT jerks (yes there is one or two here or there, but they are so rare that they stand out like an elephant at a dance) and with foraging, and with how FAST you fill up on loot (almost every group I have been in, I ended up full to the gills, and I was not first looter, more like third or fourth in line).

Good idea to get to know a few of the guilds members before you join, and if you get a random invite, thank the person but reject it (I have gotten ONE of these outta the blue drive by invites in the whole of late open beta to today, in Ryzom. But they were fairly common in other games.).

Keep an eye on this forum and the "saga" forum for our server. I know of at least two guilds, that plan rather regular "world tours" some are only partical in that they get you from one land to another and likely back again. But they are TONS of fun, you don't get huge death penalties since there are high level healers coming out your ears, and more importantly, they know the best ways to get there.

The best way to level is, take every mission (I think that they reset on a timer, so when you finish them all, fill up on mats and quartered stuff, come back and check missions) and listen to regional shout in Pyr or other "big cities" where new arrivals land. You will very likely hear people shouting out for gear that the vendors do not have. If you take those crafting skills, you just might get wealthy. Plus, crafting is another way to up focus and regen for digging, if you don't "really like to craft".

Kippees, cloppers, and gorais quartered stuff sells rather well.

I would shout for a group, making friends is never a bad idea. It could turn into a guild membership or not, your choice. But groups kill faster, and eventually (if the group hunts for more than 2 hours ish) everyone in the group will fill up on loot.

Honestly it is much easier past 80 forager, and I am only in the 60s crafting (I am a Jack of many trades, not a specialist, so I level much more slowly), and mid 70s melee, and I don't tend to run dry on dappers.
eboladit wrote:Guilds are one thing I am very wary of. In other games I got burned bad in guilds. So I am making it a point to get to know people first and learn whats out there instead of jumping in the first guild that offers me a membership.

I had one player last night give me some free stuff to help me. And also ran me out to some of the better big spawn areas to get XP. So thankfully I got some help.

I just want to get up enough in level so I can explore on my own. Really wish this game had a scout profession in it. Exploring is my favorite. I love to just walk around and see the sites. And this world is definately big enough I could explore for a year and still not see everything.

E
eboladit
Posts: 10
Joined: Fri Jan 14, 2005 6:45 pm

Re: Any tips on making dappers?

Post by eboladit »

Oooohhhh so group hunts are good here. In a galaxy far, far, away I loved running hunts.
Man this game just keeps getting better and better. The community seems alot less negative and more helpful to newbs like me.

The community is starting to scare me also. When I was playing another MMO the community was great. Up until the bots started showing up. Then everything went to heck in a hand basket. [joke]

Anyway thanks for the tips ya'll
E
skie42
Posts: 5
Joined: Fri Oct 15, 2004 5:23 am

Re: Any tips on making dappers?

Post by skie42 »

If you or any other kami friendly new-bee needs equipment or money, talk to me. I'll glady make you some armor, weapons, or anything you'd lilke or just give you 100k to play with.



Katel -- Zorai Crafter/Forager
- Crafter of almost everything Q100 or less, and some things more.


"O no, another Ragus, geesh, I forgot my weapon, AGAIN. O wait, I don't own a weapon."
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