Guilds are one thing I am very wary of. In other games I got burned bad in guilds. So I am making it a point to get to know people first and learn whats out there instead of jumping in the first guild that offers me a membership.
I had one player last night give me some free stuff to help me. And also ran me out to some of the better big spawn areas to get XP. So thankfully I got some help.
I just want to get up enough in level so I can explore on my own. Really wish this game had a scout profession in it. Exploring is my favorite. I love to just walk around and see the sites. And this world is definately big enough I could explore for a year and still not see everything.
E
Any tips on making dappers?
Re: Any tips on making dappers?
One word... Harvest.
Myself as a crafter, there are several times even with 176 in lake forage, will find myself buying mats when I need a few I don't have rather than taking the time to go get it, or when I am even looking for lower mats I don't get any exp from getting them myself.
Crafting is not for everyone, in fact, some people downright hate it. As just a forager, you will make plenty of money. IMO, there really are not enough people who just forage out there. Most people that forage use just about every bit of their mats for their own crafting, and what few do get sold to the vendors, get snatched up fast. I would recommend just vendoring most of yours mats until you can pull at least Q60, but even just continuing to forage and sell these right off will soon start building your funds before you know it.
I see you are from Fyros, if you would like, I can show you some good forage spots there for mats that will sell well.
Myself as a crafter, there are several times even with 176 in lake forage, will find myself buying mats when I need a few I don't have rather than taking the time to go get it, or when I am even looking for lower mats I don't get any exp from getting them myself.
Crafting is not for everyone, in fact, some people downright hate it. As just a forager, you will make plenty of money. IMO, there really are not enough people who just forage out there. Most people that forage use just about every bit of their mats for their own crafting, and what few do get sold to the vendors, get snatched up fast. I would recommend just vendoring most of yours mats until you can pull at least Q60, but even just continuing to forage and sell these right off will soon start building your funds before you know it.
I see you are from Fyros, if you would like, I can show you some good forage spots there for mats that will sell well.
Lexi ~ Tryker
Raze ~ Fyros
Kharma ~ Zorai
High Officer of The Sacred Order
www.thesacredorder.com
"Strength does not come from physical capacity. It comes from an indomitable will."
--Mahatma Gandhi
Raze ~ Fyros
Kharma ~ Zorai
High Officer of The Sacred Order
www.thesacredorder.com
"Strength does not come from physical capacity. It comes from an indomitable will."
--Mahatma Gandhi
Re: Any tips on making dappers?
The first tip I will give you on exploration, level doesn't matter in the least bit. I'm a level 152 2h melee and I find myself sneaking around. Even in the places where I could easily kill things I sneak, just don't want to spend time killing something.eboladit wrote:Guilds are one thing I am very wary of. In other games I got burned bad in guilds. So I am making it a point to get to know people first and learn whats out there instead of jumping in the first guild that offers me a membership.
I had one player last night give me some free stuff to help me. And also ran me out to some of the better big spawn areas to get XP. So thankfully I got some help.
I just want to get up enough in level so I can explore on my own. Really wish this game had a scout profession in it. Exploring is my favorite. I love to just walk around and see the sites. And this world is definately big enough I could explore for a year and still not see everything.
E
There aren't very many places you can't visit if you learn how the animals behave. The trick is that you need to spend time doing it.
Re: Any tips on making dappers?
You forgot to mention harvesters are also the closest things to explorers there are in Atys, searching the world for the best materials while sneaking past all the animals they couldn't hope to stand up to in a fight.gddss wrote:One word... Harvest.
Re: Any tips on making dappers?
Yes, yes this is very true. In fact after I made my post, I read the post after mine and it made me think about all the exploring I have done as a forager. Being a forager, you become very adept at sneaking and travelling and getting to areas by oneself you would of never thought possible. There are 2 peices of advice I can give on this. One, be very, very patient. Two, if you run into animals and you are not sure if they are friendly or not, sit and watch them awhile. If you see them attack another animal, you know to stay away from them. Atys animals are very mysterious and many times you cannot tell just by looking at them. Some of the most ferocious looking ones turn out to be the most gentle.sidusar wrote:You forgot to mention harvesters are also the closest things to explorers there are in Atys, searching the world for the best materials while sneaking past all the animals they couldn't hope to stand up to in a fight.
Lexi ~ Tryker
Raze ~ Fyros
Kharma ~ Zorai
High Officer of The Sacred Order
www.thesacredorder.com
"Strength does not come from physical capacity. It comes from an indomitable will."
--Mahatma Gandhi
Raze ~ Fyros
Kharma ~ Zorai
High Officer of The Sacred Order
www.thesacredorder.com
"Strength does not come from physical capacity. It comes from an indomitable will."
--Mahatma Gandhi
Re: Any tips on making dappers?
I agree with what has been said, Harvest is the way to riches. Many think crafting is, and it is what I do, but in reality the crafting cuts down my harvest profits. I could sell the mats for more than the crafted items when you figure in failures etc. Just keep at it though, most of us that have been around a while sit on a few mil. I get a bit pekish if I drop below 4 mill and have to head out and forage more.
As for guilds, there are several very good ones out there. and all are willing to help get you going. I will not lie, there are a few questionable guilds, but they are few idead. Get to know some of the people and you will find being in a guild really makes this game more enjoyable. If you can't find one you like after you look around, start your own. They only cost 100,000 to start, and in a bit that will be pocket change for you.
I would go one step further and recommend checking out the following guilds:
Eye Of Atys
Silver Watch
Out Of Cavern
Comitus Pretorian (sp?)
Infinity
Veni Vedi Vici
and Melinoe
These are the big ones you will see, and dozens of great smaller ones too. Hope to see you in game.
As for guilds, there are several very good ones out there. and all are willing to help get you going. I will not lie, there are a few questionable guilds, but they are few idead. Get to know some of the people and you will find being in a guild really makes this game more enjoyable. If you can't find one you like after you look around, start your own. They only cost 100,000 to start, and in a bit that will be pocket change for you.
I would go one step further and recommend checking out the following guilds:
Eye Of Atys
Silver Watch
Out Of Cavern
Comitus Pretorian (sp?)
Infinity
Veni Vedi Vici
and Melinoe
These are the big ones you will see, and dozens of great smaller ones too. Hope to see you in game.
Re: Any tips on making dappers?
Question:jivalax wrote:....I could sell the mats for more than the crafted items when you figure in failures etc.....
I didn't think failures had any impact on the mats....you don't lose the mats when you fail, do you? Or do you mean the "reduced quality" failures?
Doctor Z.
Re: Any tips on making dappers?
I think Jiva means that you get less money on the failures because they turn out to be a lower Q and grade.zukor wrote:Question:
I didn't think failures had any impact on the mats....you don't lose the mats when you fail, do you? Or do you mean the "reduced quality" failures?
Doctor Z.
Lexi ~ Tryker
Raze ~ Fyros
Kharma ~ Zorai
High Officer of The Sacred Order
www.thesacredorder.com
"Strength does not come from physical capacity. It comes from an indomitable will."
--Mahatma Gandhi
Raze ~ Fyros
Kharma ~ Zorai
High Officer of The Sacred Order
www.thesacredorder.com
"Strength does not come from physical capacity. It comes from an indomitable will."
--Mahatma Gandhi
Re: Any tips on making dappers?
Strongly agree with the above comments on harvesting to make money. I tell people not to leave newbie island until they have at least 100k in the bank to avoid having to do the money shuffle early on...but since you're already here...
The reason you're not selling mats at present is that the demand for q20 mats is almost non-existent off of newbie island. Only crafters below level 20 have any real interest in such materials - and given the craft tree doesn't split up before then, doesn't take very long to get there.
Try putting q30+ materials up on the market, especially weapons (shell, bark, fiber, node) and heavy armor (wood, resin, oil, sap) materials. Grinding both categories takes a lot of mats, and most grinders are only too happy not to harvest them, especially if you can find the best of the breed (big shell for weapons, for instance). Try stacking the mats in large quantities, like 50 or even 99 - makes it much easier as a crafter. Try harvesting only choice mats if you can; the pricing you get versus basic mats automatically goes up 20%, and they tend to sell to players more quickly (who often don't understand that a combination of the right fine/choice mats often makes a better item.)
One other tip - if you need money early on, take the missions offered by the local messengers (delivery) and the kill missions offered by the corporals. Both offer enough after a few missions to start buying better gear.
Also, if you want to explore, make sure to get speedup power. Once you learn how to use it - works only infrequently outrunning a mob that's already on you, but is marvelous for shooting through a hole to get to a safe area - becomes more valuable than any other skill for exploring.
Think about it this way. The base item price offered by the NPC is the exact sum of the offer price he'd give you for the raw mats comprising the item. So, every time you make a reduced quality item - and that's what, at least 40% when you're grinding 10 levels up - its as if the mats you used were 10 or 40 levels lower. Add in that most failures don't sell to players, and a significant amount of quality grind gear below q100 doesn't sell at even 50-75% markups. So you're much better off financially selling the raw mats directly to the vendor at a 100% markup and hoping someone bites. I try not to think about it, but if I had to guess taking 6 crafting lines to 100 has probably cost me upwards of 30M dappers.
You can even make the argument that post q100 you might still be better off selling mats. Yeah, there's a markup for scarcity of crafters, but I guarantee you if you put supreme q200 big shell on the vendor you could almost certainly make as much money as you would selling the weapon, with a lot less hassle.
The entire pricing/overseer/vendor system needs a massive overhaul (as I've been arguing since patch 1 was on ATS and I hoped the pricing was bugged), but crafting seems to be almost as low on the priority list as ranged.
The reason you're not selling mats at present is that the demand for q20 mats is almost non-existent off of newbie island. Only crafters below level 20 have any real interest in such materials - and given the craft tree doesn't split up before then, doesn't take very long to get there.
Try putting q30+ materials up on the market, especially weapons (shell, bark, fiber, node) and heavy armor (wood, resin, oil, sap) materials. Grinding both categories takes a lot of mats, and most grinders are only too happy not to harvest them, especially if you can find the best of the breed (big shell for weapons, for instance). Try stacking the mats in large quantities, like 50 or even 99 - makes it much easier as a crafter. Try harvesting only choice mats if you can; the pricing you get versus basic mats automatically goes up 20%, and they tend to sell to players more quickly (who often don't understand that a combination of the right fine/choice mats often makes a better item.)
One other tip - if you need money early on, take the missions offered by the local messengers (delivery) and the kill missions offered by the corporals. Both offer enough after a few missions to start buying better gear.
Also, if you want to explore, make sure to get speedup power. Once you learn how to use it - works only infrequently outrunning a mob that's already on you, but is marvelous for shooting through a hole to get to a safe area - becomes more valuable than any other skill for exploring.
This is one of the many reasons to avoid crafting like the plague if you want to be rich (at least until you pass q100 manufacturing, when its not as easy to get mats and set manufacturing becomes tougher given the tree split, meaning less crafters).zukor wrote:I didn't think failures had any impact on mats....you don't lose the mats when you fail, do you? Or do you mean the "reduced quality" failures?
Think about it this way. The base item price offered by the NPC is the exact sum of the offer price he'd give you for the raw mats comprising the item. So, every time you make a reduced quality item - and that's what, at least 40% when you're grinding 10 levels up - its as if the mats you used were 10 or 40 levels lower. Add in that most failures don't sell to players, and a significant amount of quality grind gear below q100 doesn't sell at even 50-75% markups. So you're much better off financially selling the raw mats directly to the vendor at a 100% markup and hoping someone bites. I try not to think about it, but if I had to guess taking 6 crafting lines to 100 has probably cost me upwards of 30M dappers.
You can even make the argument that post q100 you might still be better off selling mats. Yeah, there's a markup for scarcity of crafters, but I guarantee you if you put supreme q200 big shell on the vendor you could almost certainly make as much money as you would selling the weapon, with a lot less hassle.
The entire pricing/overseer/vendor system needs a massive overhaul (as I've been arguing since patch 1 was on ATS and I hoped the pricing was bugged), but crafting seems to be almost as low on the priority list as ranged.
Re: Any tips on making dappers?
Well here is the problem with harvesting. When I made the character he was a straight fighter. I had picked up harvest only as an after thought for making dappers later on. I never thought about stamina (I know I am dumb) so I had been putting all my SPs into attacks and HP/HPRegen.
Two days later I finally realize why I got to sit it out every 10 minutes of combat and start dumping all my SPs into stamina from fighting. But I needed HP and Regen also so I dumped my harvesting SPs into HP and regen. So in short my harvesting is way behind and at the level I am at, I am seeing a long road before I catch up.
So should I reroll and start over? I am really liking this character and dont want to lose what I got. But also I know the road to being a semi decent harvester is going to be rough.
Ya'lls advice?
E
Two days later I finally realize why I got to sit it out every 10 minutes of combat and start dumping all my SPs into stamina from fighting. But I needed HP and Regen also so I dumped my harvesting SPs into HP and regen. So in short my harvesting is way behind and at the level I am at, I am seeing a long road before I catch up.
So should I reroll and start over? I am really liking this character and dont want to lose what I got. But also I know the road to being a semi decent harvester is going to be rough.
Ya'lls advice?
E