Guild Hall and Apartment Inventory

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basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: Guild Hall and Apartment Inventory

Post by basicart »

To be able to play cards at the table in GH for dapper / armor hehe : D
edandel
Posts: 10
Joined: Sat Nov 20, 2004 3:38 am

Re: Guild Hall and Apartment Inventory

Post by edandel »

Thnx for the opportunity to have a say.
I believe that the apartments and guild halls could be improved to become more useful within the game. Here is my list of things (wish list) prolly all been said but i will say it again.

1.More storage...Whether purchased or as an increase to existing 500 for apart and 2k for GH. Have the option for multiple upgrades.
2. Be able to see whats in the GH and apartment from any location. its anoying to haqve to go there cause you dont remeber whats there.... Then its not there anyway.
3.ability to sort items by "lockers" ie armor, weapons, mats for easy management
4.give access to other ppl in guild...but be able to track what goes in and out.
5.Did i mention more room...lol
6. be able to sell apartment or have more than one. We outgrow race or town and then are forced to hav to return to a town we rarely go to to see whats in your apartment.
7. apartment in multiple races. Make the second apartment more expensive if need be.....curently there is no value in having drappas.....15 mil and nothing to do with it....
8.ummm more storage...just in case i forgot....
9. be creative in options you can have in there...ie buy furniture, pictures, hang armor on walls, weapons on display...would look cool
10. Have additional features beyond storage in GH's....access to merchant inventory, trainers (expecially crafter), even a tp directly to GH or apartments
11.more storage
12. make apartments or Gh more valuable part of the game play..not just another packer....
13..more storage..now that mounts are introduced and we need to loose a packer in order to have a mount addiional storgae is importmant in managing our inventory.
14..maybe have different types of apartments....base apartment, mid maybe with extra storage and top end which would have tp, extra storage, more expandable and so on.

thnx for the chance to have a say.

cheers

Drakinos
animd
Posts: 51
Joined: Sat Sep 25, 2004 4:21 am

Re: Guild Hall and Apartment Inventory

Post by animd »

Ooooo..... I like the last idea stated above. A teleporter in your apartment. That would be awesome. Perhaps it should be a perk of owning an apartment, free TP to your apartment. No more having to by TP tickets to get back home. It's just a free trip. How cool would that be.

Maybe we could have an option to buy a Teleporter for the guild hall. It would probably cost a lot but it would be a nice feature and give us something else to work for in guild. It would give all guildies the ability to travel back to the guild hall at no additional cost.

AnimD
Out Of Cavern
jackmor
Posts: 376
Joined: Thu Sep 23, 2004 12:44 am

Re: Guild Hall and Apartment Inventory

Post by jackmor »

Our biggest problem right now is trying to hand out weapons, armor and mats to guild members. The locker thing seems like the answer. If each guild member could have a locker and we could give them what they ask for without having to be IG or in the same place at the same time.

This would solve a huge problem we are having in our guild right now.

We have put aside a great deal of dappers for the upgades so would be willing to pay for the lockers.

On a side note it would be nice if we could buy an apt. or embassy in another city and port through the guild hall for free. Or maby port to the guild hall from anywhere. I know this is probly not going to happen but we do neeed the lockers.
oddie
Posts: 128
Joined: Wed Sep 22, 2004 6:04 pm

Re: Guild Hall and Apartment Inventory

Post by oddie »

I think perhaps the ability to expand the guild hall as a guild grows is a good idea, because if you purchase a guild hall with 50 members you are at an advantage as those with 75 or 100 (or whatever) have the same space. As a guild grows (you would use all the space available), I think no matter the size, as in RL when you move to bigger house you always seem to be able to fill it up regardless if your family size changes or not. Of course there should be a cost associated with this expansion.

Of course another skill area could encompass workers to build as well as artisian types. We already harvest wood and such not.

I also think that the right to grant permissions is a very good idea.

It would also be nice to be able to sort some things according to the bonus points associated with an item. ie, focus, sap, hps perhaps even with lockers for storage of such speciality items, perhaps exculsively in the apartments and guild lockers. One locker for focus items, etc.

I would like to be able to give permission for some one to come to my apartment, ie, same as a team invite.

As far as teleporting anywhere from apartment and guild hall, well i think that should be very narrowly defined, such as tping from apartment to guild hall and vise versa, but keep it pretty exculsive, not just be able to tp from anywhere. On the other hand, don't make so narrow that it is seldom or never used. Perhaps the ability to tp to apartment or guild hall from the any where in the town or even to be able to do so from only your native land where such guild hall or apartment is located.

If we are to be limited in the ratio of officers to members, perhaps a new rank of chief crafter, weapons maker etc, with specialty, ie, weapons, jewelry, etc could be implemented with certian rights associated with the permissions to use certian locker storage areas, without the associated rights of the officer rank.

Perhaps the ability to build a guild stable? with a guild stable keeper (are we not to be able to capture wild meks in the future and train them instead of buying them), so that we can set up trade of animals in the future.
Oddie
One day I will have it all
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Guild Hall and Apartment Inventory

Post by josephm »

I would like to be able to transfer directly from my packers to the GH vault if my packers are standing directly outside the hall.

Permissions, or a seperate 'officer vault' require serious consideration. Currently I believe in not having any restrictions because people can keep stuff in personal storage if they want to pass it off to someone specific.

I don't like the idea of teleporters. It takes all the thrill out for noobs who want to travel. Instead it won't be a 'big deal' and I think that generally lowers the fun factor of the game. For Ryzom's sake don't do this.

Like Drakinos said, Dappers don't mean to much, I have 2.7 mil from selling a few hours worth of kill mats. I'm going to spend 1 mil on a new apartment and then what? I can suppliment myself with cash easily. I would prefer that guild stoarage had been made available for purchase rather than an instant increase.

When more expansions for GH are implemented, I won't always be going to the GH for the vault. If we could have an NPC caretaker we could talk to, like a guild banker, or a chest in our personal apartments we could click on, it would smooth that little process.

The option to sell your apartment so you can get a new one, and/or multiple apartments. I doubt the latter will matter due to increased personal storage, unless you really jack the price. Even 5 mil wouldn't take much time for me though.
johanca
Posts: 34
Joined: Tue Nov 30, 2004 8:07 pm

Re: Guild Hall and Apartment Inventory

Post by johanca »

- I want Windows in the Guildhall and apartment.

- I think apartements should be cheaper outside the capital

- I think you should be able to break into apartments and guildhalls, higher security = higher cost, hire guards to guildhall...

- There should be an hall in the guildhall where the guild could meet and go through missions and goals (several rows of benches sloping down towards the speakers chair....)

- Windows again, i mean if you pay for an apartment on the seventh floor in Yrkanis you should be able to look down on everyone doing their daily chores..
jackmor
Posts: 376
Joined: Thu Sep 23, 2004 12:44 am

Re: Guild Hall and Apartment Inventory

Post by jackmor »

jackmor wrote:Our biggest problem right now is trying to hand out weapons, armor and mats to guild members. The locker thing seems like the answer. If each guild member could have a locker and we could give them what they ask for without having to be IG or in the same place at the same time.

This would solve a huge problem we are having in our guild right now.

We have put aside a great deal of dappers for the upgades so would be willing to pay for the lockers.

On a side note it would be nice if we could buy an apt. or embassy in another city and port through the guild hall for free. Or maby port to the guild hall from anywhere. I know this is probly not going to happen but we do neeed the lockers.



This is an example of our problems:

It is from our guild forum


by Gandolf on 2005/1/14 12:04:29

I haven't seen any action in these forums lately, but guild members are asking in guild chat about needing armor, weapons, and jewelry. Please use these forums, it's to your benefit, so that the crafters can make your items and a) leave it in the vault for another HO to grab if the crafter isn't on, b) give a heads up to the crafters on what mats they need to save for guild requests and c) if requests are above crafters experience give Officers or Members a chance to fill the request by using Funds to purchase the items
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Guild Hall and Apartment Inventory

Post by josephm »

Windows don't seem feasible. With all guild halls being a 'seperate' area, they'd have to tune each one into the main area but slightly 'out of phase' since we're all in it. It's pretty cool how you can simulate transdimentional planes with computers. Unfortunately I think this would make a very slow game.
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amcyr
Posts: 241
Joined: Wed Sep 29, 2004 9:02 pm

Re: Guild Hall and Apartment Inventory

Post by amcyr »

josephm wrote:Windows don't seem feasible. With all guild halls being a 'seperate' area, they'd have to tune each one into the main area but slightly 'out of phase' since we're all in it. It's pretty cool how you can simulate transdimentional planes with computers. Unfortunately I think this would make a very slow game.

I don't think our Matisian guild hall is even actually in Yrkanis, lol.
Whenever I enter it, my map shows me to be in the Grove of Confusion.
Windows would make it even more confusing. :D
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