usinuk wrote:
It looks like quantities of mats required for medium quality items has gone up too.
Medium quality light armor now seems to take 4/4/1/1 for the vest and pants, not 3/3/1/1 as in the past. Medium qual heavy has gone up even more. (Don't have the numbers in front of me.)
Another nice unannounced, unfeedbacked, stealth change (ahem nerf) for crafting. What will they think of next....
NOOOOOO!!!!! i will never reach q100 heavy armour now

GRRRRRR
In another response - i do see how the whole "twins" things are a big problem - especially since i am currently trialing (to be an online buddy to a mate) Everquest II - and i must say i am yet to find someone who looks like me! haha
As for those grinders who are high plan crafters - well i can see that if all the PR issues listed here are true (i am not a PR forager) then it will certainly slow things down - as a Choice harvester / crafter of Dyron (i can forage/craft for 4 hours - i can get 3-4 forage levels and 6-10 craft levels as of 3 weeks ago) so i am not restricted by source availability, only slowed by the now mentioned increased mat requirements (do we get better stats for medium and high plans now also???)
HOWEVER as i think was mentioned in here somewhere.... if LOTS of people were pulling supreme mats, crafting supreme high plan stuff..... where is the value in them, and the desire to have them???
I know plenty of people who have made level 250 in at least one skill and way more who are over level 200 in several skills at once... once the player base starts leaning towards the level 200-250 mark as majority... what then???
So if the rewards for those who have "grinded" are easily available to those who havent... and if too many people get to the "top" too quickly.... the pressure on the Devs to do something; like make the skill tree go to 500 and think of new skills to keep the interest of those high level players; will come at a cost to all us low/medium players that complain about no quests, missions, outposts, content....
the game will stay as a "level grinding tool" so i say to those who got to enjoy PR in the early days, and to those who have already passed level 200 in PR forage and or craft - well done; but be glad its harder as it will break your robotic zombie like SoR time into alert, strategic & different and ultimately rewarding time.....
Here is an exmple off topic to demonstrate why harder is better for the highest levels of anything (skills, items, etc)
I got Doom 3, finished on easiest in 24 hours...felt good; so i played on hardest and get nailed over and over, then i use cheats on hardest and finish in less then 12 hours.... felt empty... no reward... to easy... no fun.
And i was left with no desire to try again....
There are no cheats in SoR, only exploits that get closed quickly after discovery... but if after 1,2,3 months you have reached top level in your main 1 or 2 skills (e.g 250 forage, 250 craft) what will you do?
Stop digging and making stuff?
Why did you dig and make stuff in the 1st place?
To watch the numbers grow? or to make stuff for yourself? or to make stuff for your friends, guildies etc?
I craft q70 medium plan heavy armour and amps - i make it for myself and my friends.... i love to see the numbers go up yes, but the most reward to date was to get the medium plan (pretty shinny armour and glowing amp), and am now striving for the high plan. Also rewarding, is keeping up with my melee and magic - which i am not quite achieving

, and my friends.
Need to craft q90 armour and q110 amps
So (yes its long i know - but its friday and i am not home playing!!!! haha)
until i am at the level as per most posters in this thread, i cant really make a solid reponse of what should or shouldnt be, only how i feel it may or may not effect me now and when i do reach there....
so good luck all, and whatever the outcome, try and be happy and find reasons to stay with us all!!!
SoR for the long haul!!!