Graphics Issues: Cull Root Geometry

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mfostel
Posts: 21
Joined: Mon Nov 15, 2004 11:12 pm

Graphics Issues: Cull Root Geometry

Post by mfostel »

Hello,

I've been playing in Aeden Aqueous for most of my time in Ryzom, and I'm beginning to believe that the crashing issues are being caused by the roots meandering thru the sky. Three spots in particular tend to have issues, and as you look up you can see two or three roots combining. Even with landscape settings on their lowest, the roots are still being rendered in their entirety, as well as vegetation ontop of them.

After traveling to other lands, most noticably Zorai's and Matis, I've come to find their roots are less substantial (no insult meant), and thus they have less crashing issues. I've not yet explored the lands of the Fryos, but I'm fairly certain (because it's a desert) that the root structures won't be as complex.

So, I ask that somehow the roots above be put into the same culling system used for landscape. I believe this will solve most of the crashing caused by graphical issues in Aeden Aqueous.

- Matthias
aka Mallissin, Talrokuru
thexdane
Posts: 318
Joined: Sat Sep 25, 2004 10:00 am

Re: Graphics Issues: Cull Root Geometry

Post by thexdane »

hate to say it but the crashing is probly due to an issue with your computer, not the game itself

go to your video card's website and get the latest driver for your video card. i can also suggest switching from direct3d to opengl or vice versa in ryzom configuration, don't let the auto setting pick
Those who are unaware they are walking in darkness will never seek the light.

- Bruce Lee
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dazman76
Posts: 903
Joined: Tue Nov 09, 2004 11:42 pm

Re: Graphics Issues: Cull Root Geometry

Post by dazman76 »

Actually that's an interesting theory mfostel.

I also think this may be connected to primitive/triangle rendering problems, as my last crash in Tryker produced an interesting dump of Direct3D errors. Unfortunately the 'send report' button was disabled for both errors, but I remember something about 'too many triangles/primitives outside .....' or something similar.

And, this problem was caused during swimming, but not until I adjusted my camera to look upwards.

I'm running an ATI 9800 Pro, with Direct3D.
Dazman - Zoraï Defensive Mage / Forager
Kalzakath - Fyros Melee / New Refugee

Arispotle Shard - European English Community

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kaetemi
Posts: 1547
Joined: Tue Sep 21, 2004 6:33 pm

Re: Graphics Issues: Cull Root Geometry

Post by kaetemi »

mfostel wrote:the crashing issues are being caused by the roots meandering thru the sky.
The roots in the sky is an object that is actually locally floating over your head and almost doesnt move. It's not part of the map, so it should not be the cause of your problems.
- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer]
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players!
delvalet
Posts: 111
Joined: Thu Nov 11, 2004 12:32 am

Re: Graphics Issues: Cull Root Geometry

Post by delvalet »

On aniro, the more common idea about aequous crashs is that it could be more probably caused by the WATER rendering.
DrakMarek: Fyros guerrier/foreur/tireur... qui debute :o
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