Repair Skills
Re: Repair Skills
U take the duration down on jewels anymore and they will break when u look at a fight never mind use them in one so DONT mess with duration lol
->Muff Adavanced DP magnet closing in fast on Master <-
Re: Repair Skills
trenker wrote:I like the way the economy works without repair.
But if you all want it then maybe make it lessen some of the stats. After all, we all know that a repaired skoda is even worse than a new one. If you repair an excellent pair of boots on 1hp to full again then it could become only choice if you get my meaning. This keeps the economy going, lets you keep using your gear, but still encourages you to get better stuff instead of just repairing your uber kit again and again. It may even encourage more of a 'pass me down' culture to help lower level folks.
I agree that if repairing was implemented crafters would loose out in a big way and i quite like the way the economy is atm. As once a player has their "uber" gear they will never need to buy again. As the community becomes higher level the crafters will become more and more dependant on noobs which i think is wrong.
Still I would prefer to have a repair skill added. It will require materials of the same ql or higher or else it will become degraded. And also have the max Hp of the item lowered by a significant amount each time it is repaired so you will need to repair it more and more frequently. Maybe even have some of the other stats degrade over time, but to a lesser extent.
Eventually needing to buy a new set all together. This way crafters will still get payed for repairing and also the armor cannot be repaired forever before becoming unservicable