Post Patch 33 Important Bugs

bugs and questions from the team leaders, and answers from Nevrax
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bouklett
Posts: 19
Joined: Tue Sep 21, 2004 10:00 am

Post Patch 33 Important Bugs

Post by bouklett »

Those bugs seem to be present only for french players on the ATS:


_Some player got the name of an other one.

_Two players can have the same name as you can see here:
http://perso.wanadoo.fr/atys/bouklet.jpg.
As a result, tells are displayed twice (in fact sent and recieved at the same time) if the target is a player with the same name, if a player talks, it displays "you say" in the chat window as if it was you who talked. This player cannot be summoned (you are instead).

_We have seen a player whose name was a message sent before the server shut down as you can see here: http://perso.wanadoo.fr/atys/vince.jpg, and displayed as well in the chat window.

_A german team has been seen with a french character name instead of the original guild name: http://saga.of.ryzom.free.fr/Captures/Bug/screenshot093.jpg

_Colors in the chat system totally disappeared, all texts are displayed in white.

All of this happend to characters made before the patch. Those bugs have been seen in french and english mode via the configuration tool.
BouKlett,
Gamemaster & Team Leader ATS - France
atyra
Posts: 111
Joined: Wed Dec 01, 2004 11:00 am

Re: Post Patch 33 Important Bugs

Post by atyra »

I had none of these problems, but some of the german players also had problems with false char-names.

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Other bugs:

- character titles, guild-title, guild-symbol, sap, stam, focus bar are not visible, regardless if they are toggled on or off in the options - option changes will not take effect (you cannot toggle the hp-bar visibility off)
- the items at the stableboy are still without descriptions and titles (food and mounts) and they still got same qualitys but different prices
- emote categories are all "notexist"s (french and english version)
- animal titles in the compass are "notexist"s (french and english version)
Last edited by atyra on Sun Jan 02, 2005 5:09 pm, edited 1 time in total.
Atyra
Leanon Senior Guide & ATS Teamleader Germany
MDO Entertainment
Annunaki
Posts: 20
Joined: Thu Dec 09, 2004 11:00 am

Re: Post Patch 33 Important Bugs

Post by Annunaki »

Players can become invisible after getting on a mount.

Other Mount Related Bugs from a player's post:

"Problems I had with mounts:

1) The unmount menu option never lit up to let me unmount. The f7 key was the only way to unmount.
2) Mounting the animal was sparatic at best. I would have to either click the menu item or hit f7 at least half a dozen times to get on the actual animal.
3) There was no way to actually feed the animal. No menu item, no key listed in the config, I couldn't drag or drop the feed, nothing worked. I also noticed when the message came up that my animal could no longer run, it ran the same speed as before the message.

And the funniest bug I think I have ever seen:

When I took the mount to the entrance of the prime roots, unmounted, and clicked follow me, it disappeared. I opened the map and it was all the way back at the stables in Zora. It then ran back to me at the entrance of the Prime Roots. It was quite entertaining to see it run from the top of the ramp to me."
Last edited by Annunaki on Mon Jan 03, 2005 7:50 pm, edited 1 time in total.
arnheim
Posts: 55
Joined: Wed Oct 13, 2004 9:00 am

Re: Post Patch 33 Important Bugs

Post by arnheim »

Regarding the three bugs reported just above, some precisions about how mounts work for the moment :


2) Mounting the animal was sparatic at best. I would have to either click the menu item or hit f7 at least half a dozen times to get on the actual animal.
- There is some loading time to mount/unmount, if the player moves it cancels the action.

3) There was no way to actually feed the animal. No menu item, no key listed in the config, I couldn't drag or drop the feed, nothing worked. I also noticed when the message came up that my animal could no longer run, it ran the same speed as before the message.
- The only way to feed an animal is to put food packs in mektoub inventory. They are automatically consumed when the gouge is empty. No other way to do it.
Last edited by arnheim on Tue Jan 04, 2005 5:34 pm, edited 1 time in total.
Annunaki
Posts: 20
Joined: Thu Dec 09, 2004 11:00 am

Re: Post Patch 33 Important Bugs

Post by Annunaki »

More Mount observations regarding the mount warping issue:

"i also did some testing tonight, to be specific i did the following:
bought it in pyr, got into the saddle and rode to dragon's spine in one go
unmounted it there and looked on the map, it had respawned near the stable, in fact i think it respawned where i mounted it
i waited for it to reach me and then mounted it again, rode to thesos and unmounted
when i looked at the map it was back at dragons spine and working it's way to me from there
conclusion: when changing regions the spawn position of the mektoub get's changed to the position of your last mounting"
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