Search found 122 matches

by vladww
Sun Oct 22, 2006 8:09 pm
Forum: General
Topic: Proposal: PvE Outposts
Replies: 58
Views: 5695

Re: Proposal: PvE Outposts

well you and your guild have held a q250 OP ever since the day the OPs came live. seems theres a growing number who wish they could take part in the OP system, growing as guilds and wanting to either aquire a new OP or upgrade their current one, but the problem they run into is the faction side of ...
by vladww
Wed Oct 11, 2006 11:51 pm
Forum: General
Topic: what journey the hardest most brutal i dont now do you
Replies: 14
Views: 2267

Re: what journey the hardest most brutal i dont now do you

From Kathmandu to Pokhara on a rooftop bus ride
err..wrong forum
by vladww
Wed Oct 11, 2006 10:47 pm
Forum: General
Topic: What kind of outposts would you prefer?
Replies: 28
Views: 2576

Re: What kind of outposts would you prefer?

sehracii wrote:That's a loaded statement. If it was meant to be only GvG they wouldn't have allowed other guilds to participate...
Lets just vote & not argue in this thread ;)

Balanced PvP > Cheesy politic & huge zerg numbers (imo)
by vladww
Wed Oct 11, 2006 10:41 pm
Forum: General
Topic: What kind of outposts would you prefer?
Replies: 28
Views: 2576

Re: What kind of outposts would you prefer?

GvG, well balanced, all the way

Like it was meant to be
by vladww
Wed Oct 11, 2006 5:09 pm
Forum: General
Topic: New player with a fwe easy ?'s ...
Replies: 7
Views: 1651

Re: New player with a fwe easy ?'s ...

No there's no 'better' server.

There's 2 different servers:
- Arispotle, with a well established community
advantage : much more players, including high level's
- Cho, a brand new server
advantage : Less players for now, but in the same level range as you

Welcome to Atys :)
by vladww
Wed Oct 11, 2006 4:21 pm
Forum: General
Topic: OP battle, PvP the way it is!
Replies: 101
Views: 7685

Re: OP battle, PvP the way it is!

rundll32 wrote:No fvf allows everyone to access the OP content, in so far as everyone can join in at battles.
GvG would prevent this.
It's the opposite, GvG allows any guild ,however small, to try his luck.
by vladww
Wed Oct 11, 2006 3:55 pm
Forum: General
Topic: A vision of Cho (Golden age)
Replies: 160
Views: 12517

Re: A vision of Cho (Golden age)

Of course its interesting how people on the winning side are so happy with the challenges of this "epic war", and see no need to balance things. This is probably the most puzzling bit of all these OP threads: Being part of the growing winning faction/alliance for months & months, not seeing any ...
by vladww
Wed Oct 11, 2006 2:47 pm
Forum: General
Topic: Outposts shifting to GvG
Replies: 74
Views: 6154

Re: Outposts shifting to GvG

What exactly do you mean by "defense malus" ? We already have thresholds that decrease with time. Also, if you agree with my earlier post that larger numbers favor a more dynamic situation (easier to kill the guards when 100 vs 100 players are there rather than 20vs20) wouldn't increasing some ...
by vladww
Wed Oct 11, 2006 2:13 pm
Forum: General
Topic: Outposts shifting to GvG
Replies: 74
Views: 6154

Re: Outposts shifting to GvG

geezas wrote:That would leave some OP's with 1 weanie yubo and a fledgeling yber as defence :p
What do you mean ? A whole guild is defending here.
Also why not having a minimum of 5 guards. Minor balancing detail imo.
by vladww
Wed Oct 11, 2006 2:09 pm
Forum: General
Topic: [Arispotle & Cho] Random outpost idea.
Replies: 30
Views: 3371

Re: [Arispotle & Cho] Random outpost idea.

Excellent ideas, these would make OP PvP more dynamic, add some nice PvE, and at last give a small chance to the majority of players to participate. i would add: 8 - Defense malus increasing weekly for the owner guild. * This is to avoid having big guilds sitting too comfy on the same OP for months ...

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