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Repair Skills
Posted: Fri Jan 07, 2005 6:10 am
by nemesiz
Hi mighty Dev's
Plz make it possible for people to repair their items.. like armour and weapons..Ofc the repair cost should be realistic.. like ..yes u can repair but u need a sertains skill to do it and it will reduce some stats of the item. Another option would be to have a reapir dude in the towns.
The main reason for me wanting this skill tree or option is :
1) I have seen it in other games and it work fine and seem realistic (if u can make an armour the U ofc can also repair it)
2) At higher lvl's armour's are very expensive or the mats for it are very hard to get. Sad to see uer shiny new armour crash after 2 weeks use.
I have seen players who even strip down to fight big mob .. because these mobs kills armour way to fast.. Plz give the repair function.. so we can focus on give the new big bosses a big Wack
Re: Repair Skills
Posted: Fri Jan 07, 2005 6:33 am
by blogie
I agree. Some ppl have a nice shiny black armor and ar afraid to wair it when thy fight big things.
Prob1: Maximum protection can not be used to fight big mobs cis of the armor decai. 700k 4 an armor when you have 4mill is a lod it means you have to spend 1/8 of yor capital to get new armor. Crafters have no problem with this cos thy can farm monny. Pure fighters/mages ar almost forcd to craft/harvest or joine a guild where there ar good crafters.
Re: Repair Skills
Posted: Fri Jan 07, 2005 8:12 am
by 1mage
Yea i have finally forced to level my craft and forage.. After my last guild dissolved i have been unable to find a decent amp crafter or a high enough q heavy armor crafter that wont mug me off cos im not in their guild.
But surprisingly im actually enjoying playing in the dirt.
Re: Repair Skills
Posted: Fri Jan 07, 2005 8:22 am
by blogie
1mage wrote:Yea i have finally forced to level my craft and forage.. After my last guild dissolved i have been unable to find a decent amp crafter or a high enough q heavy armor crafter that wont mug me off cos im not in their guild.
But surprisingly im actually enjoying playing in the dirt.
hehe we will talk in 50 levels or so craft and foraging
imho: craft/forage is a full time job when you want to deliver highq
armor/wepons
It would also help to mention what q you ar looking for
maby i can recomand somboddy.
Re: Repair Skills
Posted: Fri Jan 07, 2005 9:07 am
by vin99
repair should cost focus and mats (little less than a new one)
but it should also be a skill you level but not as high as a normal skill (250)
Re: Repair Skills
Posted: Fri Jan 07, 2005 9:20 am
by hans1976
I like playing the game, I like my part in it too! I am a digger, crafter with a little bit of healing on the side. Of course I can melee some and also I lvl range for the fun of it.
But mostly digging, crafting. Hmmm, I like this, so I dont mind giving away or selling nice armors for low prices. Now can anyone tell me what the ql is for an armor that costs 700K??? That has to be like ql 200?
Re: Repair Skills
Posted: Fri Jan 07, 2005 10:21 am
by azeari1
I only problem I have with decay rates is jewelry on average it lasts me 1-2 days which could be fixed if they are given some more hit points. The problem with bringing in repair tickets or a repair skill it eliminates the need for crafters if you can have a suit of armour which lasts you a few months.
So it would have to be a balance for the crafters and the users say it knocks off 20% of its total hit points a repair it means you can only repair it 5 times and in the end it eventually breaks. Or another way for example is each death it knocks off a few % of your armours total hit points.
All I'm saying is if repair is brought into the game is to think of the crafters moreso then people like me (50 craft) since it means there would be more demand of crafters.
This game is also only a few months old which means there are hardly any crafters to speak of anyway. So in a few months I believe it will be alot easier to find and trade goods anyway.
Re: Repair Skills
Posted: Fri Jan 07, 2005 12:15 pm
by helbreat
i suggested this a long time ago in one of the threads started about "what we would like to see added to ryzom" or some crap its very needed
ok dont make it a perfect repair skill but make the max hp of the item drop each repair depending on the skill
Re: Repair Skills
Posted: Fri Jan 07, 2005 3:43 pm
by trenker
I like the way the economy works without repair.
But if you all want it then maybe make it lessen some of the stats. After all, we all know that a repaired skoda is even worse than a new one. If you repair an excellent pair of boots on 1hp to full again then it could become only choice if you get my meaning. This keeps the economy going, lets you keep using your gear, but still encourages you to get better stuff instead of just repairing your uber kit again and again. It may even encourage more of a 'pass me down' culture to help lower level folks.
Re: Repair Skills
Posted: Fri Jan 07, 2005 4:09 pm
by helbreat
trenker wrote:I like the way the economy works without repair.
But if you all want it then maybe make it lessen some of the stats. After all, we all know that a repaired skoda is even worse than a new one. If you repair an excellent pair of boots on 1hp to full again then it could become only choice if you get my meaning. This keeps the economy going, lets you keep using your gear, but still encourages you to get better stuff instead of just repairing your uber kit again and again. It may even encourage more of a 'pass me down' culture to help lower level folks.
i dont like the economy how it is as they have just taken away the supreme mats near enough so if i have a supreme sword id like to keep it instead of having to wait till someone can actually get all the mats to make one again
lowering the max dura of the item each repair is a much better way as obviously prolenged repair will have its toll on the weapon/armour and eventually itll break. making it lower from exc to choice isnt what most people are thinking about when they want to repair an exc weapon else theyd just use it till it breaks and buy a new one