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Prime Roots

Posted: Wed Jan 05, 2005 5:27 pm
by gddss
I am hoping with this new patch that is supposed to fix things before the rest of chapter two is implemented also insludes a fix for Prime Roots. I have gotten very frustrated with this area, specifically Umbra as it's the only one I can get into right now. I have made many many trips and so far have only been able to pull mats 3 times because almost every time I go the nodes pop but are empty, or due to the weather even though there was no weather change. I confirmed with a GM that the empty nodes were indeed a bug and were being worked on but with no ETA on the fix. I also at times was able to get excellent or supreme mats to pop but got a message saying my stanza would not allow it. I asked the GM if this had anything to do with the 50 level thing I had heard about where as in this area the Q went up to Q200 so you would have to be say level 100 in PR forage to be able to pull excellent mats and level 150 to pull supreme mats. I was told this is something they initially had planned on but had changed and that the GM would make a note that is was actually happening though it shouldn't be. As a forager and crafter this has gotten to be very frustrating especially as one person pointed out they are messing around with things like tatoos and haircuts. Frankly I am just surprised this has not since long since fixed since it is imo such a vital part of the game.

Re: Prime Roots

Posted: Wed Jan 05, 2005 7:32 pm
by thanakar
I share your frustration here, I find it ludicrous that we have to wait weeks for a fix to something like this, this is no longer beta. Patch 2.2 reintroduced teh empty node popping in roots and also broke knowledge 3 (which let you know the quality of the source also). When I asked when knowledge 3 would be fixed I was informed that the fix had been shelved while the devs worked on changes to other content. Granted patch 2.2 come out shortly before the entire roots situations is frustrating alot of players.

Re: Prime Roots

Posted: Wed Jan 05, 2005 8:53 pm
by rmillard
Add mine to the list of frustrated roots foragers... empty nodes, minimum stanza level requirements, broken knowledge 3, fewer veins than the surface, supremely harder mobs, and now open PvP. I realize the roots is the 'prime' area and shouldn't be easy, but c'mon already...

Re: Prime Roots

Posted: Wed Jan 05, 2005 9:46 pm
by animd
I am beginning to wonder what is going on. Everytime there is a major patch a previous problem that had been fixed comes back. What is the deal? Is someone not updating the code properly or what?

Re: Prime Roots

Posted: Thu Jan 06, 2005 1:53 am
by kisedd
animd wrote:I am beginning to wonder what is going on. Everytime there is a major patch a previous problem that had been fixed comes back. What is the deal? Is someone not updating the code properly or what?
I'm glad I'm not alone in my frustrations. I just want to build up my roots foraging, so I can actually pull useful leveled mats. I don't need excellent and supreme mats, any will do. I just need some peace and quiet, so I can do what I need to do.

Re: Prime Roots

Posted: Thu Jan 06, 2005 1:55 am
by xcomvic
i just want to GET to the PR areas... : )

Re: Prime Roots

Posted: Thu Jan 06, 2005 2:12 am
by gecker
From my own experience I would say you are most likely to see empty nodes at spots that are most frequently harvested. Some out of the way areas of PR I harvest in I have not come across any empty nodes. I would prefer to just see a message saying the area is depleted rather than popping empty nodes.

As for the message "quality stanza too low", if you are in a PR area with q200 mats, you will need to use at least a quality 150 extraction action to extract supreme mats. Your PR harvesting level only influences your success rate and if your PR level is low you can improve your success rate by using a bigger extraction credit.

Re: Prime Roots

Posted: Thu Jan 06, 2005 2:15 am
by xcomvic
There should be heavy aggro aroud MAT spots in PR... cutlers, yetin, etc... make it more of a challenge to forage there :)

Re: Prime Roots

Posted: Thu Jan 06, 2005 3:02 am
by bodywand
Agro in PR is heavy. Moving around isn't easy.. takes practice... but mats aren't linked to mobs.. premium mats like big shell are just as likely to be in safe spots as stuff like perfling.

Re: Prime Roots

Posted: Thu Jan 06, 2005 5:59 am
by xcomvic
bodywand wrote:Agro in PR is heavy. Moving around isn't easy.. takes practice... but mats aren't linked to mobs.. premium mats like big shell are just as likely to be in safe spots as stuff like perfling.
define perfling please...