Page 1 of 1
so is that it? ranged is finished?
Posted: Fri Dec 31, 2004 10:16 pm
by tetra
That's it? the most pressing thing to fix for ranged weapons was the description for the increased attack speed bricks?
I was just on test... Ammo is still really heavy... Ammo is still expensive enough to put leveling ranged on an expense/mat level nearing that of crafting.
Re: so is that it? ranged is finished?
Posted: Sat Jan 01, 2005 12:36 am
by josephm
Instead of decreasing ammo weight or bulk, how about increasing damage / Increasing time between attacks? I'd say Triple.
This doesn't do much other than make it easier to use guns as a 'support' role like nukers or affliction casters.
The only problem is that it essentially makes the ranged fighter another nuker, only they have critical hits. The first instantanious shot gives a heavy advantage in PvP...but a longer charge for the second shot would really balance it out.
I think range and speed are still broken ony guns/ammo to.
Re: so is that it? ranged is finished?
Posted: Sat Jan 01, 2005 12:37 am
by josephm
Oh I think they also mentioned it was the 'first' revamp to hit ranged. So I'm sure there will be something in a week or so when the Patch comes.
Re: so is that it? ranged is finished?
Posted: Sat Jan 01, 2005 1:01 am
by tetra
josephm wrote:Oh I think they also mentioned it was the 'first' revamp to hit ranged. So I'm sure there will be something in a week or so when the Patch comes.
I'm not impressed and have trouble even calling much beyond a bugfix considering that the "first" revamp to ranged fight, was to give it
a brick that existed in beta, but was removed when they sped up melee to not need it due to being too expensive... and forgot to do the same with ranged... and adding an amazing 16 shots per craft when folks have long been saying that it needs to be exponentially more shots per craft.