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PvP and foragers

Posted: Thu Dec 23, 2004 10:15 am
by borguk
They reduced the aggro in the q100 areas in Matis which has been useful but increased the number of aggro that patrols in the higher areas.

Foraging in the q200-250 areas is as dangerous as it has ever been in Matis, in fact I find it very hard to get all the mats I need for crafting due to the patrols. I have told by a CSR that some of the aggro detection ranges have been set at 75m and I can confirm that down in the swamps thats true. Swing that pickaxe and 2 seconds later a kincher will hit you for 1200 damage.

It didnt escape our attention that the last event gave us all the portals to the Nexus another forest high forage area and in fact one that is quite attractive due to the low amount of aggro and aggro patrols.

Then they go and make it PvP, mmm making all those foragers who lets face it are in the 100's for foraging but lower on melee and magic big fat targets for griefers.

Intentional ?

Re: PvP and foragers

Posted: Thu Dec 23, 2004 10:22 am
by defalgar
lol

to be honest i dont think anybody will attack any foragers. and if they do then they are idiots and they will be hunt down.
i mean ryzoms community is not that big that you can go pk without being unnoticed and being outcast by the community so i dont think anybody will be doing that.

Re: PvP and foragers

Posted: Thu Dec 23, 2004 10:31 am
by rakavich
I agree just name and shame Griefers and Forager killers :)

Re: PvP and foragers

Posted: Thu Dec 23, 2004 10:59 am
by philu
I agree too, if some one gives foragers grief, or repeatedly stops you foraging due to PvP, name them.

On the American server, they have already slapped down some PvP griefers:
http://ryzom.com/forum/showthread.php?t=8985

Re: PvP and foragers

Posted: Thu Dec 23, 2004 11:08 am
by harti
defalgar wrote:lol

to be honest i dont think anybody will attack any foragers. and if they do then they are idiots and they will be hunt down.
i mean ryzoms community is not that big that you can go pk without being unnoticed and being outcast by the community so i dont think anybody will be doing that.

Don't be so shure. In the Fleeting Gardens on Leanon (German Server) yesterday a Guild lay in an ambush and everybody who passed by had to pay or got killed. The emotions go now high on Leanon.

Cu
Harti

Re: PvP and foragers

Posted: Thu Dec 23, 2004 11:09 am
by hugedan
we can start a forum hit list thread of lamers

Re: PvP and foragers

Posted: Thu Dec 23, 2004 11:38 am
by helbreat
borguk wrote:They reduced the aggro in the q100 areas in Matis which has been useful but increased the number of aggro that patrols in the higher areas.

Foraging in the q200-250 areas is as dangerous as it has ever been in Matis, in fact I find it very hard to get all the mats I need for crafting due to the patrols. I have told by a CSR that some of the aggro detection ranges have been set at 75m and I can confirm that down in the swamps thats true. Swing that pickaxe and 2 seconds later a kincher will hit you for 1200 damage.

It didnt escape our attention that the last event gave us all the portals to the Nexus another forest high forage area and in fact one that is quite attractive due to the low amount of aggro and aggro patrols.

Then they go and make it PvP, mmm making all those foragers who lets face it are in the 100's for foraging but lower on melee and magic big fat targets for griefers.

Intentional ?



pfft nexus.... ya give all of matis the freedom to get supreme mats when the rest of us have to struggle with prime roots =/ nexus shouldnt be matis materials it should have prime root materials or a class of mats in iteself vry bias to have the center of roots as a matis only foraging area i lvled pr forage bust my ass reaching nexus through windy gate to see it was forest mats was very dissapointing

Re: PvP and foragers

Posted: Thu Dec 23, 2004 12:11 pm
by philu
harti wrote:Don't be so shure. In the Fleeting Gardens on Leanon (German Server) yesterday a Guild lay in an ambush and everybody who passed by had to pay or got killed. The emotions go now high on Leanon.


I worry a little about where this game is going to go.

Up until recently this has been a great community, every one helps everyone else. If you die you can shout on region and, if someone is near, they will dash over and save you. If you need to know something, you can ask and someone will help you.

I worry that with recent changes to the game PLUS the recent Kami VS Karavan events, that Nevrax are determined to force us into conflict. They are determined to pit guild against guild, faction against faction and destroy this friendly community.

Unfortunately it also seems some guilds/players want to help them! So far I am not aware of it happening on Arispotle, but on the US and German servers we have seen examples of guilds trying to take over areas.

I worry that, if griefers proliferate and we DO produce a 'hit list' of players AND guilds, there will come a time when, for example, someone will refuse to rez another player because of their guild/faction! I don't want to see the game go that way.

If Nevrax MUST have PvP, can't it be on another server, with people given the option to transfer to that server? Or on a seperate island or something.

If it MUST be on the main servers/areas, PLEASE Nevrax keep it to a minimum! Don't put too many PvP areas in or they will become no go areas for a lot of us.

Keep the griefers away from this happy community!

Re: PvP and foragers

Posted: Thu Dec 23, 2004 12:52 pm
by rakavich
The Faction vs Faction can be fun and if taken correctly can lead to light hearted Rivalry and RP Rivalry

Mainly Each faction stays within its own faction lands anyway for ease of spawn points etc etc

and I dont think a Zorai in Tryker land say would not be ressed coz he is a Zorai for example as most people are not into PvP anyway..

to be honest all you lose to a PvP death is time so its not a major problem..

Re: PvP and foragers

Posted: Thu Dec 23, 2004 2:41 pm
by grimjim
harti wrote:Don't be so shure. In the Fleeting Gardens on Leanon (German Server) yesterday a Guild lay in an ambush and everybody who passed by had to pay or got killed. The emotions go now high on Leanon.

Cu
Harti


See, that doesn't sound so bad to me.

Good roleplay to have player bandits, so long as they don't charge too much.

Level x 100 dappers of the people they run into would be a reasonable 'tax' so long as they then got left alone for a whole day.

Could even hire people for protection.