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possible patch 2 crash problem solution

Posted: Sat Dec 18, 2004 8:18 pm
by thexdane
well i've had issues with with patch 2

my system was crashing every 10 mins or so, no possible reason for it. so here's how i stopped it from happening

first i deleted all my files in the unpack dir in ryzom, they will return
then i ran ryzom config, i turned on eax under the sound system
then i switched from opengl to direct3d, i got a mobility 9200

when i ran the game it went smoothly

last night i did switch to opengl again and i crashed only twice but i think it was because of a sound even and not graphics

Re: possible patch 2 crash problem solution

Posted: Sat Dec 18, 2004 10:20 pm
by tinpony
thexdane wrote:first i deleted all my files in the unpack dir in ryzom, they will return then i ran ryzom config, i turned on eax under the sound system
then i switched from opengl to direct3d, i got a mobility 9200

when i ran the game it went smoothly


I managed to solve all my connection problems two nights ago.

I was getting checksums do not correspond, access violation and run-time errors. I did pretty much everything I could to pare down the system to the bare minimum to test, reinstalled, rebooted, reformated, tried every combination of settings.

It was the access violation errors that made me think that maybe the hard-drive was going bad. Tested it a hundred ways and it showed up fine.

A couple nights ago, I decided just to pull one of my 2 sticks of RAM, dropping back to a half gig to test. Since then, I have not had a single problem (save for running slower, which is to be expected).

I'm not entirely convinced this is a completely hardware based error. For one, the game ran extremely well until patch 26 when it abruptly ceased working. Unless the RAM went bad at precisely the moment patch 26 installed, there has to be something else happening.

I was also having really no system problems. No reboots, no freezes, no crashes or things I am used to associating with bad RAM. Other games ran fine. Other applications ran fine.

Ryzom is more process intensive than almost anything else I've ever run. It may be that it stresses out a bad area and produces errors that other apps simply don't ever touch. Maybe there's bad memory management, I don't know. I really don't know enough about that to say.

I'll be getting a copy of memtest to check the RAM soon. For now, without it I am running back to my old standards and haven't had a crash since.

Tin.