Page 1 of 1
Patching problem "ForceBnpUnpacking-bad checksum" inside client.
Posted: Mon Dec 13, 2004 1:34 pm
by argosia
ive patched the game through the client, and ended up getting a problem with the client_ryzom_rd.exe and the other related exe's so i used the ryzom_recover executable and then retried using the client and still having problems with the main executables,
the exact message is Force bnp unpacking, checksum do not correspond:"insert file name here" (there were many) and once its gone through them it prompts me to click restart the client, which it doesnt actually restart, but i have to open the exe myself and then it does the whole checksum thing again.. ive done this for about 2 hours now hoping it would some how fix.... if anyone could give me any advice i would appreciate the help!
Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.
Posted: Mon Dec 13, 2004 10:45 pm
by helbreat
argosia wrote:ive patched the game through the client, and ended up getting a problem with the client_ryzom_rd.exe and the other related exe's so i used the ryzom_recover executable and then retried using the client and still having problems with the main executables,
the exact message is Force bnp unpacking, checksum do not correspond:"insert file name here" (there were many) and once its gone through them it prompts me to click restart the client, which it doesnt actually restart, but i have to open the exe myself and then it does the whole checksum thing again.. ive done this for about 2 hours now hoping it would some how fix.... if anyone could give me any advice i would appreciate the help!
i have similar problems but mine relaunches and then starts normally o.0
Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.
Posted: Tue Dec 14, 2004 4:00 pm
by paccia
I get this too, then Ryzom brings up a patch window ( with no patches )
Followed by a Windows "window" showing a runtime error.
Any advice would be appreciated.
Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.
Posted: Tue Dec 14, 2004 5:15 pm
by peach
paccia wrote:I get this too, then Ryzom brings up a patch window ( with no patches )
Followed by a Windows "window" showing a runtime error.
Any advice would be appreciated.
Same here, have tried four times now.
Drago
Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.
Posted: Tue Dec 14, 2004 5:47 pm
by paccia
Finally got in. I had a backup copy of Ryzom which I copied over and repatched, hope you get in Drago
Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.
Posted: Tue Dec 14, 2004 6:02 pm
by jaggarot
paccia wrote:I get this too, then Ryzom brings up a patch window ( with no patches )
Followed by a Windows "window" showing a runtime error.
Any advice would be appreciated.
I have this too - and it's on a "virgin" SoR install since my "D" drive died and I had to re-install
Help!
Attention Lawrence/support Re: Patching problem
Posted: Tue Dec 14, 2004 8:19 pm
by peach
Please look into this issue, I've found that it relates to fonts.bnp in the \ryzom\unpack\ folder. For some reason the patch install can't delete the file.
Drago
Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.
Posted: Wed Dec 15, 2004 2:12 pm
by helbreat
i am still getting the checksum error all the time and the relaunches too but my game logs in after relaunching still no word from lawrance on it heh
Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.
Posted: Wed Dec 15, 2004 9:33 pm
by jaggarot
Well patch 31 cleared the problem for me, after I'd managed to convince myself it was my PC having problems!
Actually, I think it was down to my PC (or rather the twisted way Windows works sometimes). I guess the devs must have added a small piece of code that other developers (*cough* SOE *cough*) wouldn't bother with (I mean, what's the point in checking class links? If they're wrong you can get round it with a full system rebuild.........)
This makes it several million to nil in favour of Neverax vs. SOE now - but again, I'm well impressed.
(Some peeps will be wondering why I'm complimenting Neverax on fixing a bug in thier code - well my problem wasn't down to a "bug", but the crappy way Windows works under some circumstances. The problem means that I won't be able to install any SOE software without extensive surgery or a system rebuild..........)
Re: Patching problem "ForceBnpUnpacking-bad checksum" inside client.
Posted: Sat Dec 18, 2004 1:09 am
by helbreat
jaggarot wrote:Well patch 31 cleared the problem for me, after I'd managed to convince myself it was my PC having problems!
Actually, I think it was down to my PC (or rather the twisted way Windows works sometimes). I guess the devs must have added a small piece of code that other developers (*cough* SOE *cough*) wouldn't bother with (I mean, what's the point in checking class links? If they're wrong you can get round it with a full system rebuild.........)
This makes it several million to nil in favour of Neverax vs. SOE now - but again, I'm well impressed.
(Some peeps will be wondering why I'm complimenting Neverax on fixing a bug in thier code - well my problem wasn't down to a "bug", but the crappy way Windows works under some circumstances. The problem means that I won't be able to install any SOE software without extensive surgery or a system rebuild..........)
im still getting this problem so the patch was nothing to do with fixing this promlem