The Endless Qustion On Info Then Changes
Posted: Thu Dec 09, 2004 2:03 pm
Change is always good in gameplay as long as the ground rules dont change cus what always ticks people off some how.
I have played Ryzom from same day 1Open Beta opened.
And have seen my share of change in the game, most have be for the best and some where so wild i cant grasp what they really wanted to achieve.
As some of you know Ryzom was supposed released in June this year.
Did the investors demanded a change of game play after then Nevrax did not make it?
Did they have to cut down on the number of programmers back then?
For me it seem they have lost some good programmer some time back and sit back with a load of designers.
Mostly then a new patch comes out now its untested and very unbalanced and the release notes dont show all thats been done, and is shows now they have some big problems doing the proper changes. Patch 1 is a good example on what, boy I did lose some old friends there . Even if they tried to make thing better with 3 panic patches that did not fix any thing what the mass was complaining about.
Everywhere in the game you do seen unfinished things what have been like this for 6 mnts ,they are still trying to balance the exp gaining on players, mob lvls
For me we fixed/tune/tweaked some issues with combat/spell/dodge/harvest/crafting doesnt really cut it for me, sins this seldom the case.
Yes it a game and some younger players dont really care whats done to the game as long they can play with their friends and live goes on.
But for some like me, I think changes are good in the content of the game it make things interesting.
Changes in the ground rules of a mmorpg are some times signs of poor programming or lack of ground rules.
Any one what have played a game dont like then on of the players are cheating or suddenly change the rules of the game to his benefit.
I think if we could have a little more info on what really going on inside the game we could maybe understand why this highly unplanned changes comes one after another.
To give you some idea of that i mean look at this link.
[url]***Edited By Administration: Off-Topic.***[/url]
As I understand, only 4-5 persons are working on this game, and look at all the change in code they done.
And they even had time to be polite to write down why they did it.
This is the one thing I miss most in Ryzom. The Politeness to inform us about the changes done in the game and may update the Manual after what is done.
I think we could understand if they told us sorry guys those mounts is incredibly hard to code cus the ai of them is just eating our servers away, but we have some ides on how we going to remake the mount to make them work better.
Or do to our main code of the mob in the game mounts it to hard to implant without rebuild the hole code so we are sorry mount cant be implanted.
It basically comes down to the lack of info dont it?
Most patches are for good, and some are just good the company that makes the game.
They need their money this we all understand.
We need as much info we can get, hope thet can understand that.
Take this post as you like.
I have played Ryzom from same day 1Open Beta opened.
And have seen my share of change in the game, most have be for the best and some where so wild i cant grasp what they really wanted to achieve.
As some of you know Ryzom was supposed released in June this year.
Did the investors demanded a change of game play after then Nevrax did not make it?
Did they have to cut down on the number of programmers back then?
For me it seem they have lost some good programmer some time back and sit back with a load of designers.
Mostly then a new patch comes out now its untested and very unbalanced and the release notes dont show all thats been done, and is shows now they have some big problems doing the proper changes. Patch 1 is a good example on what, boy I did lose some old friends there . Even if they tried to make thing better with 3 panic patches that did not fix any thing what the mass was complaining about.
Everywhere in the game you do seen unfinished things what have been like this for 6 mnts ,they are still trying to balance the exp gaining on players, mob lvls
For me we fixed/tune/tweaked some issues with combat/spell/dodge/harvest/crafting doesnt really cut it for me, sins this seldom the case.
Yes it a game and some younger players dont really care whats done to the game as long they can play with their friends and live goes on.
But for some like me, I think changes are good in the content of the game it make things interesting.
Changes in the ground rules of a mmorpg are some times signs of poor programming or lack of ground rules.
Any one what have played a game dont like then on of the players are cheating or suddenly change the rules of the game to his benefit.
I think if we could have a little more info on what really going on inside the game we could maybe understand why this highly unplanned changes comes one after another.
To give you some idea of that i mean look at this link.
[url]***Edited By Administration: Off-Topic.***[/url]
As I understand, only 4-5 persons are working on this game, and look at all the change in code they done.
And they even had time to be polite to write down why they did it.
This is the one thing I miss most in Ryzom. The Politeness to inform us about the changes done in the game and may update the Manual after what is done.
I think we could understand if they told us sorry guys those mounts is incredibly hard to code cus the ai of them is just eating our servers away, but we have some ides on how we going to remake the mount to make them work better.
Or do to our main code of the mob in the game mounts it to hard to implant without rebuild the hole code so we are sorry mount cant be implanted.
It basically comes down to the lack of info dont it?
Most patches are for good, and some are just good the company that makes the game.
They need their money this we all understand.
We need as much info we can get, hope thet can understand that.
Take this post as you like.