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PR ZONES -- DELETE THEM!!!
Posted: Wed Dec 08, 2004 10:33 pm
by paphf
I'm addressing this thread to the devs who made the changes with patch 27 regarding the difficulty in PR zones.
Why keep PR zones if you don't want people in them? Because this is exactly what you did with tonight's patch. Up until yesterday, it was difficult, but possible with some wits and patience to move from one place to another in PR zones. Now it's impossible. You have put agro mobs all over the place, and there is no point whatsoever to try to go to PR zones anymore if it's only to collect DP. And don't give me that crap about wanting people to group up and go down there together. I don't care how many you are, a kirosta patrol will kill any group in its path no matter the level.
So delete them. And be ready to lose a lot of players, those that are high level and whose only fun was to try and discover new spots in prime roots. As things have become as of this patch 27, a large part of the fun of the game has been taken out.
Do something soon. You made a mistake with this one. Either delete the PR zones, or change them back the way they were. As they are now, it doesn't make sense.
Re: PR ZONES -- DELETE THEM!!!
Posted: Wed Dec 08, 2004 11:00 pm
by helbreat
i have to agree with this its terrible i worked hard to get a spot in pr were i can lvl my harvesting skill now there isnt one anywhere =/ the whole place is coverd with so much stuff you die anywhere you go
Re: PR ZONES -- DELETE THEM!!!
Posted: Thu Dec 09, 2004 12:09 am
by gillest
I haven't been since today's patch but i can only agree with that.
Last patch was already a bit too much in some PR zones: no way to enter solo without maxi DP nearly everytime and some zones like Underspring or Parts of Umbra were purely nightmare...
Since previous patch, was much harder but still possible to find some safe spot to train PR harvest.
If it is anymore difficult that it was a few days ago, I can only agree: Its Useless...
Re: PR ZONES -- DELETE THEM!!!
Posted: Thu Dec 09, 2004 12:39 am
by usinuk
Unfortunately, after logging in today and looking around a bit in PR while harvesting I was pretty disappointed.
A _lot_ more aggro mobs, everywhere...just try the south entrance to Abyss and look at the radar if you doubt me. If you don't have harvest spots already marked, forget exploring unless at max DP. There's some speculation that this may be a result of the server downtime; I hope so. I did see a senior guard NPC nearly take out a tyrancha; maybe we just need a few more of these for balance.
If not, the devs seem intent on pushing out unneeded solutions to unacknowledged problems with unnecessary results. Maybe one result of this will be no hue-and-cry over PR PvP, as the harvesters who would be griefed will have problems down there anyway. We'll see.
Re: PR ZONES -- DELETE THEM!!!
Posted: Thu Dec 09, 2004 4:51 am
by pcheez
Err what you fail to realize is that the PR were really easy sometime in the past, then they added a lot of aggro everywhere and people complained it was too difficult and were ranting on the boards. A few days later, no more whining, they adapted. Kitin patrols should be tweaked, yes, 100+M aggro range is just not funny, and 1 patrol would need a group of 50 lvl 150+ players to take down if they are lucky.So basically, just learn new paths around the mobs, its what everyone does.
Or they could go with your suggestion and delete the PR
Re: PR ZONES -- DELETE THEM!!!
Posted: Thu Dec 09, 2004 6:53 am
by desolis
pcheez wrote:Err what you fail to realize is that the PR were really easy sometime in the past, then they added a lot of aggro everywhere and people complained it was too difficult and were ranting on the boards. A few days later, no more whining, they adapted. Kitin patrols should be tweaked, yes, 100+M aggro range is just not funny, and 1 patrol would need a group of 50 lvl 150+ players to take down if they are lucky.So basically, just learn new paths around the mobs, its what everyone does.
Or they could go with your suggestion and delete the PR
Or maybe its just you fail to realise the ever changing seasons in Atys and its aggro season, if you have traversed PR plenty of times you would have noticed that some days it is extremely easy with barely a patrol in sight and others its just chaos.
Was just the pther night was heading to the karavan tp in under spring when i said to me m8 where the hell is all the zorax this is no fun i got no dp yet >.< (heh well not quite but i have noticed some nights are alot dangerous than others maybe they where in bed or doon to the zorax watering hole)
Re: PR ZONES -- DELETE THEM!!!
Posted: Thu Dec 09, 2004 8:03 am
by botello
Or how about delete everything outside of the lvl 50 zones?
Re: PR ZONES -- DELETE THEM!!!
Posted: Thu Dec 09, 2004 8:05 am
by desolis
botello wrote:Or how about delete everything outside of the lvl 50 zones?
mektoub poop scooper
)
Re: PR ZONES -- DELETE THEM!!!
Posted: Thu Dec 09, 2004 8:46 am
by jinnear
uhm, have you ever considered that this might just be evolution? Soon PR will be so flooded with kitins that we get another invasion (a big one hopefully) and this would empty PR a bit...
and I know this is not likely...
...but I try to keep an open and positive mind. Oh, and it helps rp:ing a bit too
Re: PR ZONES -- DELETE THEM!!!
Posted: Thu Dec 09, 2004 10:16 am
by varna
Last night one of my guild mates tried getting to Lagoons of Loria to forage and was upset to find that the area around the the northern spawn point was covered with very nasty aggro mobs and no way to sneak through. A few deaths later he gave up and we tried to find a way into Winds of Muse - circumstances meant we cut the trip short so my guild mate decided to give Loria one last try. He made it in one go. The mobs had moved and i presume had started their new roaming patterns. What seemed impossible and a complete stop to his foraging career was only a set back of a couple of hours.
Now i'm not saying that the PR will be this simple but it might not be as bad as it first appeared. Maybe in a day or two it will have calmed down and the chance for sneaking through will be there again. I've always found that straight after a patch its very dangerous to fight as small things (that haven't been mentioned in the patch notes) change and the mobs seem to get reset and start off in big groups before they wander off to their more routine patterns. Of course the PR might well stay the same as it was last night, all i'm saying is that it might just be the reset that is making things look worse.