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Are you guys friggin' kidding me??!!
Posted: Wed Dec 08, 2004 5:33 pm
by altomesa
New patch = quadruple mob spawns, including aggro. Can't even get to my forage locations without aquiring a serious DP in the process, at least in Zorai anyways.
So are we back to the "don't leave town without a group of 9+ level 150+ characters or else it's instant death" train of thought here? I hope this is a bug, otherwise, I think I've about had it.
I really hate to rant because this game has (or had) so many good points, but if you can't leave town, then what is the point? The game should be fun and enjoyable, not cause more stress because even at level 115 you still can't walk 20m without having your ass handed to you.
Re: Are you guys friggin' kidding me??!!
Posted: Wed Dec 08, 2004 5:49 pm
by raynes
Can you try to find new harvesting spots?
Re: Are you guys friggin' kidding me??!!
Posted: Wed Dec 08, 2004 6:39 pm
by zonoli
Agreed - This is Absurd.
This game has Zero day to day content other than foraging as far as I can see. A bi-weekly event is not content for a Wednesday afternoon.
I've checked Abyss kami, Wastelands kami -- both have agg at the kami. I tried to go to Dyron, agg at Dyron kami, and prime forage locations. I moved to Thesos, and nice kitties are aggroing people foraging by Thesos kami.
At this point, my toon is just swimming in Lake Thesos. I can only hope that this is a bug that will be fixed quickly. Can anybody verify if this is intended? Patch notes said nothing about mass mob breeding while servers were down.
Re: Are you guys friggin' kidding me??!!
Posted: Wed Dec 08, 2004 7:04 pm
by ichigono
raynes wrote:Can you try to find new harvesting spots?
Zorai isn't the only place where the mobs have gone nuts; it's like that in Fyros now, too. Frikkin nuts with mobs, including aggro, you can't get very far out of town without running into them. And the patch notes said 'less'... LIARS!
Re: Are you guys friggin' kidding me??!!
Posted: Wed Dec 08, 2004 7:19 pm
by zukor
ichigono wrote:Zorai isn't the only place where the mobs have gone nuts; it's like that in Fyros now, too. Frikkin nuts with mobs, including aggro, you can't get very far out of town without running into them. And the patch notes said 'less'... LIARS!
While playing last night I couldn't find the usual gingo's and goaris near town (Pyr) that have been there for the past month or so. The vigorous, growling, scowling versions of the above were gone. I regioned about this, and no one responded. So evidently something was going on even before the patch.
I just re-read the patch notes and don't see anything mentioned about this either. In the past I've often thought that many things in the patches weren't mentioned in the notes, but usually they do hit the highlights.
Doctor Z.
Re: Are you guys friggin' kidding me??!!
Posted: Wed Dec 08, 2004 7:22 pm
by cerest
I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.
Update:
Please see
http://ryzom.com/forum/showthread.php?p=81920#post81920
Re: Are you guys friggin' kidding me??!!
Posted: Wed Dec 08, 2004 7:24 pm
by zumwalt
Actually this isn't much of a suprise, the game engine is designed that with every major reset of the server it reseeds the creatures.
Random number generator for each seed and type of creature for said spots.
This actually makes sense.
Horrible timing, but makes sense.
Re: Are you guys friggin' kidding me??!!
Posted: Wed Dec 08, 2004 7:26 pm
by zukor
cerest wrote:I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.
Thanks again for keeping up with our issues, cerest. I again wonder about PR, though, since obviously even you weren't told about this. Wouldn't it have been reasonable to include something about this in the patch notes? Unless perhaps it has nothing to do with the patch itself. Even then, I'd think some kind of advance mention somewhere would have been in order.
Doctor Z.
Re: Are you guys friggin' kidding me??!!
Posted: Wed Dec 08, 2004 7:26 pm
by raynes
cerest wrote:I had to see this for myself. So, with several other experienced players I decided to log on and check this out for myself today. While I'll agree that at the first look it seemed that the mobs increased I decided to look a little further. I went to a place where I knew exactly how many of what mob was there. Well nothing was there. I tried it again, same thing. There are different mobs in different quantities everywhere it seems. I think that Atys just had it's first migration. I need to double check this with the Powers that Be, but that is my guess right now.
You mean to tell me that the game is delivering the live planet it promised??? Mobs actually move?!?!?!?! We can't have this. *grin*
Re: Are you guys friggin' kidding me??!!
Posted: Wed Dec 08, 2004 7:28 pm
by zukor
zumwalt wrote:Actually this isn't much of a suprise, the game engine is designed that with every major reset of the server it reseeds the creatures.
Random number generator for each seed and type of creature for said spots.
This actually makes sense.
Horrible timing, but makes sense.
I was writing my prior post before your post was available. If this is true it would explain things, but I haven't noticed a similar change in mobs after previous patches or server re-boots.
Doctor Z.