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Invulnerability v Melee Protection Aura (MPA)

Posted: Tue Dec 07, 2004 8:41 am
by gaspode1
Once again it's question time &, as usual, I expect/hope there's some kind person (people) out there who will be able to help.

Q1. The Invul... description says it's against 'all Magic attacks and prevents all action' but I've been told the word 'Magic' should not be there - is that correct.

Q2 - Assuming the word 'Magic' should not be there, is it possible to 'Use Teleport' on a ticket & then hit Invul..... My thinking is that, if so, you could use this to get out os some tight situations ie teleporter takes 15 secs to kick in, Invul... lasts 10 secs so u only have to survive whatever is attacking u for 5 secs b4 the leleporter saves u. Or, is this idea a non starter because hitting Invul would stop the 'Use Teleport' action?????

Q3 - the description for MPA looks much the same as Invul..... except that it says 'all melee attacks' ie it implies it is better than Invul..... because it doesn't prevent other actions being performed whilst MPA applies. However, I've learned to treat these in game descriptions with caution. For instnace, in this context does melee attack include creature attacks or just weapon attacks. Are there any other points about MPA which I need to know in order to make an informed choice about whether to buy it. For instance, could I use the teleporter escape route described in Q2 with MPA, could I run whilst MPA applies etc.

Thanks to all in advance &, once clarified, I hope this will be of use to other players as well :)

(MPA & Invul... are both 50 SP's so I don't want to pick the wrong one or buy either & find it doesn't do what I want).

Re: Invulnerability v Melee Protection Aura (MPA)

Posted: Tue Dec 07, 2004 9:23 am
by mboeing
Invul protects you from everything. Melee and magic attacks.

As for your ticket question. Tickets get reset now if you do anything. Means once you hit invul the timer on ticket will stop. But last time I tried it worked the other way around. Hit Invul (mine is 21 seconds) then use a TP.

I don't have MPA yet so i can't answer those.

Re: Invulnerability v Melee Protection Aura (MPA)

Posted: Tue Dec 07, 2004 1:46 pm
by sprite
MPA is handy in that you can use speed as well (unlike invulnerability apparently) and you can fight back (definately unlike invulnerability) :D

Re: Invulnerability v Melee Protection Aura (MPA)

Posted: Tue Dec 07, 2004 2:29 pm
by pinsao
Afaik now, if you get hit or move during the teleportation period, it cancels teleportation. This also happens even if you are using invulnerability first (not tried with MPA but assume its the same).
(This want always the case however, i think it was changed in a fairly recent patch)

MPA protects against all melee attacks, creature or weapon.

Re: Invulnerability v Melee Protection Aura (MPA)

Posted: Tue Dec 07, 2004 2:53 pm
by borg9
pinsao wrote:Afaik now, if you get hit or move during the teleportation period, it cancels teleportation. This also happens even if you are using invulnerability first (not tried with MPA but assume its the same).
(This want always the case however, i think it was changed in a fairly recent patch)

MPA protects against all melee attacks, creature or weapon.
Yep it was change to prevent abuse :P

Teleport time 15 secs
Invun time lvl 2 17 secs

Old escape route .... hit invun, open bag, activate ticket, escape...

Re: Invulnerability v Melee Protection Aura (MPA)

Posted: Tue Dec 07, 2004 3:06 pm
by ozric
borg9 wrote:Yep it was change to prevent abuse :P
Hmm, i see that as being tactical, rather than abuse

Re: Invulnerability v Melee Protection Aura (MPA)

Posted: Tue Dec 07, 2004 3:13 pm
by borg9
ozric wrote:Hmm, i see that as being tactical, rather than abuse
They called it abuse!

I too thought it was very useful :(

As with speed + invun .... that was tactical too ....

but that was removed also.

Re: Invulnerability v Melee Protection Aura (MPA)

Posted: Tue Dec 07, 2004 3:46 pm
by mboeing
borg9 wrote:They called it abuse!

I too thought it was very useful :(

As with speed + invun .... that was tactical too ....

but that was removed also.

It was an abuse: hit ticket, hit invul -> instant teleport

And speed then invul never worked (invul always canceled speed), nor did the other way around. At least never in release.

Re: Invulnerability v Melee Protection Aura (MPA)

Posted: Tue Dec 07, 2004 5:01 pm
by dazman76
ozric wrote:Hmm, i see that as being tactical, rather than abuse
Heh, makes me chuckle that :D Sometimes one person's tactic is another person's abuse eh?

It's my understanding that teleporter tickets are provided as a means of travel between lands, *not* as a means of saving your ass when something is about to stomp you to death. I haven't tested this out, but I imagine teleporting is cancelled if you're hit, rather than if you're physically damaged by the hit.

If you're thinking you need to use invul. to protect you during teleporting, you obviously shouldn't have been teleporting at that instant :) The only reason to do that would be if you knew you were about to die. If you're teleporting from a dangerous location, you'd find a relatively safe spot, and TP from there. If you can't find a safe spot to TP, you aint' TPing are you? :)

Death Penalty is there for a reason - and tickets shouldn't be a way of avoiding DP :D

With invul. and speed, yes it seems like a very handy, tactical option to use both - but I guess this was a good way of balancing certain areas of the game, since most people would use the combination to make dodging kitin patrols easier - something the dev's intended to be difficult, regardless of your levels / available stanzas.

Re: Invulnerability v Melee Protection Aura (MPA)

Posted: Tue Dec 07, 2004 6:05 pm
by gaspode1
So, to summarize, if I've read all the replies correctly:-

Invulnerability - protects from melee and magic (ie all) attacks but any action except running at normal speed cancels the invulnerability. Could you even change armour and/or do self heal during invulnerability period without cancelling it?

MPA - is melee only (not magic) but you can use Speed Ups without cancelling it. Again, could you also change armour/ self heal as above?

Depending on the answers to these supplementary points it looks like a nicely balanced pair of options to me. You pays your money & takes your choice depending on your personal preference :)