PvP Guild vs. Guild on Prime Roots: polls 4
Posted: Tue Dec 07, 2004 6:56 am
The area is intuitive and well delimited.
ItÂ’s easy to know which is which in the context, but, as for the other PvP guild and group based, the selection with the keyboard and the vision on the radar remains confused.
The play not PvP is possible, however the difficulty is increased in fact, for example, an harvester drills and dies by explosion, he can be heal only by one member of his guild, not by any other character.
It will also be necessary to activate an immunity area in the spawn and on altar Kami / Karavan (in the worst case 30 seconds temporary immunity has 1 minute, time of loading).
Some points have needed to perfect:
1 - We can attack all members in team, guild or not. While not grouped, we can't attack guild members
2 - The prime roots of the patch 2 are more aggressive than the current prime roots (patch 1). The probability of finding a safe zone for fighting with the GvG is quite thin (for the test, we have summon the players in a desert place).
ItÂ’s easy to know which is which in the context, but, as for the other PvP guild and group based, the selection with the keyboard and the vision on the radar remains confused.
The play not PvP is possible, however the difficulty is increased in fact, for example, an harvester drills and dies by explosion, he can be heal only by one member of his guild, not by any other character.
It will also be necessary to activate an immunity area in the spawn and on altar Kami / Karavan (in the worst case 30 seconds temporary immunity has 1 minute, time of loading).
Some points have needed to perfect:
1 - We can attack all members in team, guild or not. While not grouped, we can't attack guild members
2 - The prime roots of the patch 2 are more aggressive than the current prime roots (patch 1). The probability of finding a safe zone for fighting with the GvG is quite thin (for the test, we have summon the players in a desert place).