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Version 26 Stealth changes
Posted: Thu Dec 02, 2004 1:49 pm
by borg9
Things not in patch notes that have also changed:
1. Invunerablity when activated now cancels speed run
2. Using a high level crafting skill to make items on a skill tree of a lower level creates more degrades then before - noticed but Sky and Een.
3. Bag bulk bug/change, I had a full bulk (not weight) bag, sold 8xAmps to merchant was only able to buy back 7 as 8th reported 'too encumbered' needs further checking.
Anyone noticed anything else thats changed?
Re: Version 26 Stealth changes
Posted: Thu Dec 02, 2004 2:00 pm
by ahoga
1. as far as I know, it always did that for me, maybe it didn't for some people and they fixed it.
Didn't test the other 2 points.
Re: Version 26 Stealth changes
Posted: Thu Dec 02, 2004 2:37 pm
by pcheez
1 has always been like that.
3 its syntax error, had full bulk, sold 4 suits,bought them all back, no probs.
2, i would not know..
Re: Version 26 Stealth changes
Posted: Thu Dec 02, 2004 6:14 pm
by helbreat
1: hasnt always been like this as people always used to use speed/invulnerability as a way for harvesters to save there asses from agro since you cast slower than a snail with a pickaxe and you cant attack melee with it and it cant be charged with a spell like weapons i put a ticket in for it the day i noticed it and the dev/gm who replied to me didnt seem to think it was ment to knock your speed up skill off too
Re: Version 26 Stealth changes
Posted: Thu Dec 02, 2004 6:44 pm
by kostika
helbreat wrote:1: hasnt always been like this as people always used to use speed/invulnerability as a way for harvesters to save there asses from agro since you cast slower than a snail with a pickaxe and you cant attack melee with it and it cant be charged with a spell like weapons i put a ticket in for it the day i noticed it and the dev/gm who replied to me didnt seem to think it was ment to knock your speed up skill off too
This was a problem before 26 though. But hasn't always been a problem. I'm not sure exactly when it switched though as I don't use it, but it was mentioned by one of my guild members about 2-3 weeks ago.
Re: Version 26 Stealth changes
Posted: Thu Dec 02, 2004 10:19 pm
by pcheez
helbreat wrote:1: hasnt always been like this as people always used to use speed/invulnerability as a way for harvesters to save there asses from agro since you cast slower than a snail with a pickaxe and you cant attack melee with it and it cant be charged with a spell like weapons i put a ticket in for it the day i noticed it and the dev/gm who replied to me didnt seem to think it was ment to knock your speed up skill off too
IT has. I was never able to cast invul then cast speed, and vice versa. In retail anyway. you can however cast melee protection aura and speed.
approx 20 secs of really fastandinvulnerable homin would make mad dashes at portals guarded by massive mobs too easy.
Re: Version 26 Stealth changes
Posted: Fri Dec 03, 2004 8:42 am
by borg9
pcheez wrote:IT has. I was never able to cast invul then cast speed, and vice versa. In retail anyway. you can however cast melee protection aura and speed.
approx 20 secs of really fastandinvulnerable homin would make mad dashes at portals guarded by massive mobs too easy.
Correct can not do anything (but run) while Invul is active - never had a prob with this.
The other way around - I always beleive 'It didn't work' till Sunday when I used it to got to Fyros. Patch came, and I died cas I hit speed then inuv (which canceled the speed) and left me high a dry in a group of torbacs!
I pesonally don't care either way, I just wanted to make people aware that it has changed and maybe they won't get DP as I did.
Re: Version 26 Stealth changes
Posted: Fri Dec 03, 2004 10:15 am
by mboeing
borg9 wrote: Patch came, and I died cas I hit speed then inuv (which canceled the speed) and left me high a dry in a group of torbacs!
I pesonally don't care either way, I just wanted to make people aware that it has changed and maybe they won't get DP as I did.
Invul ALWAYS canceled speed up. So nothing has changed there.
As for fail rates that was patch 22. Or was it 23, not so sure anymore.
The last silent nerf i know of was the boni reduction on degraded items, which make jewel crafting a pain.
As for patch 26 i didnt play enough yet to see and nerf/changes that weren't in the release notes.
Re: Version 26 Stealth changes
Posted: Fri Dec 03, 2004 10:28 am
by borg9
mboeing wrote:Invul ALWAYS canceled speed up. So nothing has changed there.
As for fail rates that was patch 22. Or was it 23, not so sure anymore.
The last silent nerf i know of was the boni reduction on degraded items, which make jewel crafting a pain.
As for patch 26 i didnt play enough yet to see and nerf/changes that weren't in the release notes.
Sky what do you mean by 'boni reduction'?
Re: Version 26 Stealth changes
Posted: Fri Dec 03, 2004 10:38 am
by sprite
borg9 wrote:Sky what do you mean by 'boni reduction'?
boni reduction = reduction in "bonuses" ie they don't give as much I would imagine..