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Caster pants v light armour pants

Posted: Wed Dec 01, 2004 8:29 am
by gaspode1
I suspect this will have been covered elsewhere but I couldn't find anything. I'm starting to craft & wondered whether there is any difference between these two items in stats etc or whether it's just a cosmetic thing.

As always, any advice will be gratefully received :)

Re: Caster pants v light armour pants

Posted: Wed Dec 01, 2004 8:52 am
by borg9
gaspode1 wrote:I suspect this will have been covered elsewhere but I couldn't find anything. I'm starting to craft & wondered whether there is any difference between these two items in stats etc or whether it's just a cosmetic thing.

As always, any advice will be gratefully received :)
Caster Pants are a skirt (wizard robe type thing)
Light pants are shorts/mini jogging bottoms+wrap, depending of sex.

No difference in stats, it just a look thing.

Re: Caster pants v light armour pants

Posted: Wed Dec 01, 2004 9:10 am
by kibsword
*loves dresses :) *

Re: Caster pants v light armour pants

Posted: Wed Dec 01, 2004 9:29 am
by helbreat
i did put a suggestion in a while ago to make caster pants add stats like mag amps or something and make them have int req it got upgraded to the devs but wether itll get looked at or added is another matter lol

Re: Caster pants v light armour pants

Posted: Wed Dec 01, 2004 11:55 am
by darpz
helbreat wrote:i did put a suggestion in a while ago to make caster pants add stats like mag amps or something and make them have int req it got upgraded to the devs but wether itll get looked at or added is another matter lol
Alot of such items need fixing with their stats....im sure they are looking in to it. For example even the living wepons (onces where u have fire on the sward etc) have no bonus/better stats, this means its only cosmetic sure it looks nice but for such a name as "living wepons" (i remember a gm told me its called this) it should have at least some advantage!

Lets all just hope :)

Spectra signing off

Re: Caster pants v light armour pants

Posted: Wed Dec 01, 2004 5:09 pm
by helbreat
darpz wrote:Alot of such items need fixing with their stats....im sure they are looking in to it. For example even the living wepons (onces where u have fire on the sward etc) have no bonus/better stats, this means its only cosmetic sure it looks nice but for such a name as "living wepons" (i remember a gm told me its called this) it should have at least some advantage!

Lets all just hope :)

Spectra signing off
would be nice for living weapons to have additional stats yes i have noticed that pagans of pyr hit with poison damage and physical dmg and our jewelry still has no def against elemental :( the devs must sit around smooking weed all day with the kami's (if the scenery in roots is anything to go by that is) :P

Re: Caster pants v light armour pants

Posted: Thu Dec 02, 2004 9:00 am
by pcheez
Fyros light pants are quite queer (no rear covering patch ) and being a straight guy, they lose favor with me :p
so I might be a little biased when saying light caster pants are far better in the looks department. Its a friggin skirt, but better than the normal pants .

A stat boost like the ones on mag amps would be nice,
+150% to elemental spells anyone ;) ?

Re: Caster pants v light armour pants

Posted: Thu Dec 02, 2004 10:08 am
by sprite
pcheez wrote:Fyros light caster pants are quite queer (no rear covering patch ) and being a straight guy, they lose favor with me :p
so I might be a little biased when saying light caster pants are far better in the looks department. Its a friggin skirt, but better than the normal pants
*Corrects pcheez by crossing out the first "caster" in his post* :P
Plus the light pants are more like cowboy things.. you know, the ones that cover the inside of the leg for when you are riding that go over your other stuff... The light pants have you wearing a pair of "something" underneath to cover your a$$ :P

Re: Caster pants v light armour pants

Posted: Thu Dec 02, 2004 10:53 am
by xcomvic
So, how easy is it to make "living" weapons?

Re: Caster pants v light armour pants

Posted: Thu Dec 02, 2004 10:54 am
by helbreat
xcomvic wrote:So, how easy is it to make "living" weapons?
you need 150 craft skill then you need to buy the plans for high quality items