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Important Info about Range Skill, Ammo and Weapon Quality

Posted: Tue Nov 30, 2004 9:21 pm
by paradise
Hi, all. I made an interesting discovery today about how your Ranged Weapon skill, the weapon quality and ammo quality affect the damage you will do.

Previously, I thought weapon quality was only important to match it to your accuracy stanza, which you matched to the mob level you were fighting, thus suggesting that you should upgrade your weapon every 25 levels. I found that you should actually upgrade your weapon every time you upgrade your ammo.

OK. I was using Q50 ammo, with 126/126 damage on it, loaded into a Q40 Riffle, my 2 handed ranged skill was at 54. The highest damage I was doing was only 109. Mob had 0% resistance to my damage type.

I decided to crunch the numbers. 40/50 = 0.8, the ratio of weapon/ammo Q. I then did 126x08 = 100.8. But I was doing more than this. So I thought, what if your skill works to better the difference between your ammo and weapon qualities. So I did 54/50 = 1.08, then I did 0.8 x 1.08 = 0.864. Finally calculated an expected damage 126 x 0.864 = 108.864 damage. Preety close to what I was doing. So here is the formula.

Expected Damage = (Weapon Quality/Ammo Quality) x (Skill Level/Ammo Quality) x Ammo Damage Rating.

in another form.

Expected Damage Ammdo Damage Rating x ((Weapon Quality x Skill Level)/squared(Ammo Quality))

NOTE!
The assumption here is Ammo Quality > Weapon Quality so you somehow can't magically get a damage multiplier greater than 1 and do more damage than your ammo quality allows :P

--Rebell (Ranged Fighter)

Re: Important Info about Range Skill, Ammo and Weapon Quality

Posted: Wed Dec 08, 2004 1:03 pm
by oscarian
Very nice, Rus. Very imformative.

So the basics are that you need to have a weapon q greater than or equal to your ammo q to get the most damage out of your ammo, is that what you're saying?

On a seperate note, there isn't a lot of info about what ranged weapons cause what damage from crafted ammo at different qualities, not as far as I've seen. Nothing also on the size of ammo clips for each weapon type.

Ranged weapons are emphasised in the secion in the manual on "Events". The idea of ranged is, in your team, you have ranged attack followed by close range attack, with mage backup. In-game things happen to quickly for this to be practical.

I'd like to get a group with two or three close ranged attack, two or three ranged melee attack, another three ranged mage attack, and two healers. This to me seems like the ideal combination for taking on kitten mobs. The only way to test it is ingame.

There doesn't seem to be much interest in Ranged Melee ingame. I can't yet decide if this is unwasted potential or sensible insight.

Any one else care to comment with experiences?

-Oscarian

Re: Important Info about Range Skill, Ammo and Weapon Quality

Posted: Wed Dec 08, 2004 7:50 pm
by paradise
Exactly that.

Weapon Quality has to be greater than or equal to Ammo Quality in order to realize the maximum damage from your ammo.

-- Rebell(Grim Legion)