Long time player, love the game
Posted: Sat Nov 20, 2004 9:19 pm
Well, since there are so many posts from people who have never played the game and are still whining about this or that, trying to discourage people from playing it, or people saying they played it for a few days and hate it, I thought I would start a post expaining why I love this game. I'm also going to try to get the people posting in the members forum who love the game to post here too. Please don't turn this into a flame thread; just try to let the people who like the game explain why ok?
Firstly, the graphics and the detail in the game are in my opinion, amazing... The first time I ran out into the wilds and watched the Yubos getting interested in my leg before peeing on it, or watched the kipee nibble on some grass before going to sleep and snoring, I knew this game would be something good. The cherry blossom in Matis and the lakes and waterfalls in Tryker, the sunsets in the desert all scream attention to detail, and this is something that I think is very important in any game, especially an MMORPG.
The player customisation system is almost unique as far as I know in that it has no classes, and allows you complete freedom to be what you want, and to do what you want; if you want to be a "jack of all trades" you can be, if you want to be a master mage, its up to you. This freedom of choice means that even if you do get bored of one character, or you somehow reach the top level ages before they bring out a major upgrade that adds levels and skills, you can just try something else out. Or if you can't find any materials to harvest or no-one to sell stuff to (the new system of npcs reselling playermade items means this is very unlikely), you can just go out and exact your revenge on those darn gingos. There are also the wide variety of ways you can adjust the look of your character, giving them tatoos or new hairstyles or whatever.
The game may have been changed by "Patch1"; some people say it became impossible; but most people, like me, say that it was too easy to begin with because you could easily kill mobs 30 to 40 levels above you. Sure, they overreacted a bit with the "nerfing" of some things, but ever since then they have been constantly fine-tuning things in response to player feedback to get the level of the game at a nicely challenging one - this shows that they care about what the players are saying and are making regular fixes to bugs/regular balances within a week or so of people commenting on it.
The Customer Support of Ryzom is top-notch. Everyone on the North American forums, and most people on the Euro forums (I can't speak german or french so I can't vouch for them) sing the praises of the CSR teams because they have such fast response times; there are numourous stories of someone submitting a bug ticket and within a minute a GM comes and spends an hour helping them resolve it. How many games give you that level of support. I have always found the team very friendly, willing to give a helping hand or advice if you ask them nicely, and I hope those of you who play this game will find this too
And since I hear it *so* many times, I'm going to reiterate this one more time... the free trial is free - the £1/$1/1 test amount that is deducted from your account is put back very quickly; you probably won't even know it is gone
Firstly, the graphics and the detail in the game are in my opinion, amazing... The first time I ran out into the wilds and watched the Yubos getting interested in my leg before peeing on it, or watched the kipee nibble on some grass before going to sleep and snoring, I knew this game would be something good. The cherry blossom in Matis and the lakes and waterfalls in Tryker, the sunsets in the desert all scream attention to detail, and this is something that I think is very important in any game, especially an MMORPG.
The player customisation system is almost unique as far as I know in that it has no classes, and allows you complete freedom to be what you want, and to do what you want; if you want to be a "jack of all trades" you can be, if you want to be a master mage, its up to you. This freedom of choice means that even if you do get bored of one character, or you somehow reach the top level ages before they bring out a major upgrade that adds levels and skills, you can just try something else out. Or if you can't find any materials to harvest or no-one to sell stuff to (the new system of npcs reselling playermade items means this is very unlikely), you can just go out and exact your revenge on those darn gingos. There are also the wide variety of ways you can adjust the look of your character, giving them tatoos or new hairstyles or whatever.
The game may have been changed by "Patch1"; some people say it became impossible; but most people, like me, say that it was too easy to begin with because you could easily kill mobs 30 to 40 levels above you. Sure, they overreacted a bit with the "nerfing" of some things, but ever since then they have been constantly fine-tuning things in response to player feedback to get the level of the game at a nicely challenging one - this shows that they care about what the players are saying and are making regular fixes to bugs/regular balances within a week or so of people commenting on it.
The Customer Support of Ryzom is top-notch. Everyone on the North American forums, and most people on the Euro forums (I can't speak german or french so I can't vouch for them) sing the praises of the CSR teams because they have such fast response times; there are numourous stories of someone submitting a bug ticket and within a minute a GM comes and spends an hour helping them resolve it. How many games give you that level of support. I have always found the team very friendly, willing to give a helping hand or advice if you ask them nicely, and I hope those of you who play this game will find this too
And since I hear it *so* many times, I'm going to reiterate this one more time... the free trial is free - the £1/$1/1 test amount that is deducted from your account is put back very quickly; you probably won't even know it is gone