Questions to GM/Devs/Cerest
Posted: Sat Nov 20, 2004 4:55 am
Ok I have been playing a offensive mage for awhile now. I have come to learn I am not a dmg dealer really just barely on par with a warrior of equal level.
I am 78 atm and seem to do as much dmg as a 2h warrior. Why is that I can't tank like a warrior? I have to deal with resistance, failed incantations, Interuptions. While a warrior only deals with missing. A warrior can dodge parry in combat I can't while casting a spell.
I don't know if the class gets better later on but considering I am soft and die in 1-2 hit on the mobs I fight. I find this not balanced.
Is this how a mage is supposed to be? Is this what the devs hand in mind when they first started?
I know you introduced the conentration line but its not worth it considering the cost really. I was hopeing vampiric would help me but again just another dissapointing stanza that costs a little less then what its worth and can hurt you in the long run.
EXAMPLE
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Vampiric steals 78 hp if the spell lands for full dmg. Now since I am at the point where I have to use hp in my spells to not be drained in my fights I was hoping it would be worth while. So I get it costs 65 points to use on top of the fact my main skill costs 80 = 145 total to cast this spell.
ok so I do the math 65 sap, 65 hp, 15 range = 145. If the spell get resisted I loose the hp and sap. if the spell lands and if I have already lost hp I gain it back. But the cost still equals the same as using the basic spell 80.
So its not even worth it to use. If I do use I will most likely just help the mob kill me faster. It would just be better and safter to go 40 sap, 15 hp, 25 range. You will regen the hp you loose faster and if you fail no real loss.
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Not saying I can't solo its just if I make 1 mistake get resisted 1 time I can consider it my death unless I pull a fast trick out of my hat.
I just feel really dissapointed with the class atm. Healing is fine though I haven't really seen any problems with that line. Only thing I can think of here is make Defensive affliction easier to level. Right now its a pain to level.
I think mages are glass cannons. They seem to have the glass part down just not the cannon. But then again I am only 78 so if there is hope for me pls say so but if a warrior will always be on par with me no point in being a mage.
I don't care to play a class just cause it has neat looking spells.
Another thing why doesn't fear work properly in pvp? I am sorry if I wanted to stun the target I would use stun. I need the player away from me thats the reason a mage uses fear its our only defense in all honesty. If we were ment to go toe to toe with a warrior think we would have buffs for that.
I have to fight mobs that way so players should be no different.
P.S. Editing the post over and over so just incase you read it the first time might not be the same the second. Just putting in what I feel I forgot to ask about.
I am 78 atm and seem to do as much dmg as a 2h warrior. Why is that I can't tank like a warrior? I have to deal with resistance, failed incantations, Interuptions. While a warrior only deals with missing. A warrior can dodge parry in combat I can't while casting a spell.
I don't know if the class gets better later on but considering I am soft and die in 1-2 hit on the mobs I fight. I find this not balanced.
Is this how a mage is supposed to be? Is this what the devs hand in mind when they first started?
I know you introduced the conentration line but its not worth it considering the cost really. I was hopeing vampiric would help me but again just another dissapointing stanza that costs a little less then what its worth and can hurt you in the long run.
EXAMPLE
---------------
Vampiric steals 78 hp if the spell lands for full dmg. Now since I am at the point where I have to use hp in my spells to not be drained in my fights I was hoping it would be worth while. So I get it costs 65 points to use on top of the fact my main skill costs 80 = 145 total to cast this spell.
ok so I do the math 65 sap, 65 hp, 15 range = 145. If the spell get resisted I loose the hp and sap. if the spell lands and if I have already lost hp I gain it back. But the cost still equals the same as using the basic spell 80.
So its not even worth it to use. If I do use I will most likely just help the mob kill me faster. It would just be better and safter to go 40 sap, 15 hp, 25 range. You will regen the hp you loose faster and if you fail no real loss.
----------------
Not saying I can't solo its just if I make 1 mistake get resisted 1 time I can consider it my death unless I pull a fast trick out of my hat.
I just feel really dissapointed with the class atm. Healing is fine though I haven't really seen any problems with that line. Only thing I can think of here is make Defensive affliction easier to level. Right now its a pain to level.
I think mages are glass cannons. They seem to have the glass part down just not the cannon. But then again I am only 78 so if there is hope for me pls say so but if a warrior will always be on par with me no point in being a mage.
I don't care to play a class just cause it has neat looking spells.
Another thing why doesn't fear work properly in pvp? I am sorry if I wanted to stun the target I would use stun. I need the player away from me thats the reason a mage uses fear its our only defense in all honesty. If we were ment to go toe to toe with a warrior think we would have buffs for that.
I have to fight mobs that way so players should be no different.
P.S. Editing the post over and over so just incase you read it the first time might not be the same the second. Just putting in what I feel I forgot to ask about.