Affliction Experiences
Posted: Sat Nov 20, 2004 3:16 am
Good Evening.
I am still very frustrated with the state of Afflicton experience post patch 25.
This evening, I conscripted a very nice lvl 55 melee warrior and we ran some tests against some Vigilant Igara, (loot level 65).
Test One: Blind 5 (highest level available to me) at Offensive Affliction Skill 58. Landed about ~25% of the time. Frequently did not link. Never retained link for over 3 ticks. Experience gained: ~1100. Frequency of ZERO XP because I could not land ONE spell before the enemy was dead: ~15%.
Test Two: Stun 1 (highest level available to me) at Defensive Affliction Skill 54: Landed about ~15% of the time. Link rate: ~5%. Max link time: 3 ticks. Experience gained:~1300. Frequency of ZERO XP due to utter failure: ~25%.
Test Three: Dual wield melee at 58/58. Killed things so fast we abandoned magic and started hunting Kipee and Kizoar.
My interpretation: Affliction resist rate STILL too high by a factor of about 10 levels. Sriously, the XP above was being limited by my magic skill yet I STILL could not reliably affect the enemy. This was in a team of two. With any more members, there is no way we could find anything to fight for decent XP that I could land anything on. I think the XP was in the right range, but at NEARLY equal level to the opponent the success rate should be in the 85-100% range. Currently, I see NO place for Affliction magic. It is useless solo. In groups, in order to find anything that can be effected, you would be getting at MOST 800xp a fight. The alternative of grabbing a melee weapon or going pure heal is so vastly more attractive, i just makes no sense.
My recomendation: Adjust the resist algorithim to add between 5 and 10 levels to the casters "effective level" PER TEAM MEMBER. So in the above scenario, I should have been casting as a lvl 68 / 64 in terms of resists. With an additional member, I should have a casting rating of 78/74 in order to be a VIABLE group member.
Thoghts? Comments? Disjointed ramblings?
I am still very frustrated with the state of Afflicton experience post patch 25.
This evening, I conscripted a very nice lvl 55 melee warrior and we ran some tests against some Vigilant Igara, (loot level 65).
Test One: Blind 5 (highest level available to me) at Offensive Affliction Skill 58. Landed about ~25% of the time. Frequently did not link. Never retained link for over 3 ticks. Experience gained: ~1100. Frequency of ZERO XP because I could not land ONE spell before the enemy was dead: ~15%.
Test Two: Stun 1 (highest level available to me) at Defensive Affliction Skill 54: Landed about ~15% of the time. Link rate: ~5%. Max link time: 3 ticks. Experience gained:~1300. Frequency of ZERO XP due to utter failure: ~25%.
Test Three: Dual wield melee at 58/58. Killed things so fast we abandoned magic and started hunting Kipee and Kizoar.
My interpretation: Affliction resist rate STILL too high by a factor of about 10 levels. Sriously, the XP above was being limited by my magic skill yet I STILL could not reliably affect the enemy. This was in a team of two. With any more members, there is no way we could find anything to fight for decent XP that I could land anything on. I think the XP was in the right range, but at NEARLY equal level to the opponent the success rate should be in the 85-100% range. Currently, I see NO place for Affliction magic. It is useless solo. In groups, in order to find anything that can be effected, you would be getting at MOST 800xp a fight. The alternative of grabbing a melee weapon or going pure heal is so vastly more attractive, i just makes no sense.
My recomendation: Adjust the resist algorithim to add between 5 and 10 levels to the casters "effective level" PER TEAM MEMBER. So in the above scenario, I should have been casting as a lvl 68 / 64 in terms of resists. With an additional member, I should have a casting rating of 78/74 in order to be a VIABLE group member.
Thoghts? Comments? Disjointed ramblings?