Some thoughts on Ranged Weapons
Posted: Fri Nov 19, 2004 10:41 pm
Until last night, I hadn't used any ranged weapons. This was mainly because I had heard so many negative things about them. Everyone was saying how expensive ammo was, and how little damage is done when using a ranged weapon.
I created a character last night to check out all these claims. I made a Fyros character and am crafting ranged weapons and ammo.
Just starting out, the only weapon I could make was a q10 pistol. I loaded some q10 ammo into it and went out hunting.
It seemed to work pretty well for me. At level 10 fight I was doing 25 damage per shot consistently. I thought that was pretty decent considering the "increase damage" skills don't apply to ranged weapons so I didn't get them. I could usually fire 2-3 times before the mob got to me and started attacking. Yes, the damage I was dealing was a little less than a q10 sword could do, but I was hitting for 50-75 before I even got hit once. I think it is a different style of play than the standard melee, but is just as effective if used wisely.
Now on to the cost issues. For those that don't know, it takes 4 mats to create a pistol, and 4 mats to create 24x ammo. The pistols I was making and selling seemed to be good in the cost/sell price area. To buy the 4 mats I needed was about 1000dapper, and I could sell the pistols for about 900dapper to the vendors. In my experience crafting other things, this is alot more efficient than some other crafted items.
Selling ammo didn't seem to be as cost effective. It took the same 1000dapper to get the mats, but only sold for 500 dapper to the vendor.
A nice thing about the mats for ammo is that they drop off alot of the low level mobs. In this way I was able to supply myself with as much ammo as I needed without having to return to town.
So here are my conclusions:
1. Ranged Weapons seem to deal a little less damage than melee, but you also get a few more hits in before taking damage. So in my mind thats an okay trade-off.
2. Crafting and selling range weapons is a better idea than crafting and selling ammo if money is your goal.
3. You should craft your own ammo if possible so you can avoid the high prices for ammo at some vendors.
If there are any people out there who have experience with ranged weapons after patch 1 released, let me know if my statements are accurate.
I created a character last night to check out all these claims. I made a Fyros character and am crafting ranged weapons and ammo.
Just starting out, the only weapon I could make was a q10 pistol. I loaded some q10 ammo into it and went out hunting.
It seemed to work pretty well for me. At level 10 fight I was doing 25 damage per shot consistently. I thought that was pretty decent considering the "increase damage" skills don't apply to ranged weapons so I didn't get them. I could usually fire 2-3 times before the mob got to me and started attacking. Yes, the damage I was dealing was a little less than a q10 sword could do, but I was hitting for 50-75 before I even got hit once. I think it is a different style of play than the standard melee, but is just as effective if used wisely.
Now on to the cost issues. For those that don't know, it takes 4 mats to create a pistol, and 4 mats to create 24x ammo. The pistols I was making and selling seemed to be good in the cost/sell price area. To buy the 4 mats I needed was about 1000dapper, and I could sell the pistols for about 900dapper to the vendors. In my experience crafting other things, this is alot more efficient than some other crafted items.
Selling ammo didn't seem to be as cost effective. It took the same 1000dapper to get the mats, but only sold for 500 dapper to the vendor.
A nice thing about the mats for ammo is that they drop off alot of the low level mobs. In this way I was able to supply myself with as much ammo as I needed without having to return to town.
So here are my conclusions:
1. Ranged Weapons seem to deal a little less damage than melee, but you also get a few more hits in before taking damage. So in my mind thats an okay trade-off.
2. Crafting and selling range weapons is a better idea than crafting and selling ammo if money is your goal.
3. You should craft your own ammo if possible so you can avoid the high prices for ammo at some vendors.
If there are any people out there who have experience with ranged weapons after patch 1 released, let me know if my statements are accurate.