Page 1 of 2

What is up with Tryker ?

Posted: Fri Nov 19, 2004 8:24 pm
by thanakar
I am the proud owner of a 9800 XT 256 card and have no problem in any of the lands but Tryker. Everytime I visit Tryker, unless I crank my video settings way down I run the risk of constantly crashing. Even with the settings turned down I crashed 5 times in on hour yesterday. All of these crashes were caused when I was turned very quickly (i.e., targetting a member for healing that happened to be behind me). Why is it that Tryker treats me so totally different than any other lands? Is it all the water? All the reflections I my system must keep track of? More than likely I know it is ATI that is probably the culprit due to the fact that this game is optimized for nVidia, but if there is something else I can try please let me know.

Re: What is up with Tryker ?

Posted: Sat Nov 20, 2004 12:24 am
by amitlu
The extra reflection is my guess, as well. Certain elements of the graphics just seem to be more taxing than others. Just be thankful there aren't any dynamic shadows :p

Re: What is up with Tryker ?

Posted: Sat Nov 20, 2004 4:24 am
by thanakar
amitlu wrote:The extra reflection is my guess, as well. Certain elements of the graphics just seem to be more taxing than others. Just be thankful there aren't any dynamic shadows :p
You'd think with a 2.4 ghz Hyperthreaded processor, 1 gig dual channel ram, sb audigy2 zs and an ATI 9800 XT 256, none of this would be a problem.

Re: What is up with Tryker ?

Posted: Sat Nov 20, 2004 5:19 am
by amitlu
Honestly, the ATI card can act as a severely damaging monkey wrench in an admittedly formidable machine. In the office we have a slightly better processor and 6800's and don't run into any technical problems in Tryker.

Re: What is up with Tryker ?

Posted: Sat Nov 20, 2004 8:26 pm
by thexdane
ati makes crap cards and crap driver support plain and simple

i always choose nvidia

ati has had shennanigans called on them many times, the latest being with hl2, nvidia beats ati like a red headed step child cept for one test where ati was allowed to highly customize both their drivers and hl2 to get top notch results

tho i will now breifly describe ati's driver release thought process

market new card with lots of features but no driver support
release new driver with no support for said feature
release bug fix and no new support of features
consider new driver release with support
release a new card with drivers that do have that feature
drop support of all older cards
?????
rinse
repeat
profit

that's why i never buy ati, even tho they are a canadian company

Re: What is up with Tryker ?

Posted: Sat Nov 20, 2004 8:29 pm
by hedon
amitlu wrote:Honestly, the ATI card can act as a severely damaging monkey wrench in an admittedly formidable machine. In the office we have a slightly better processor and 6800's and don't run into any technical problems in Tryker.
Did i read this right? An official claims that an ATI-Card is bad for playing this game? Funny, considering that about 50% of the users out there have an ATI-Card in their system and other high-quality graphics games like eg. Far Cry, HL2 or EQ2 are running fine on these boards. Also technical benchmarks in Hardware- and Gaming-Mags did not state a siginificant disadvantage for ATI in comparison with nVidia Boards. Though one Card (of the same generation) may be faster than another in certain application, the results between ATI and nVidia has been always very much pretty even.
A cardd of the Radeon 9800 series should be sufficient to play any of todays games with resonable resolution and details, and first for most crashfree.

What we shall make out of this. That ATI-Card users are out of luck and have to live with keeping crashing? This can't be the case because other games run very fine on ATI-Cards, so it must be bad coding.

Quite bad style in my opinion to blame users hardware as unsufficient, instead of fixing the broken code.

Ranna - Server Leanon

Re: What is up with Tryker ?

Posted: Mon Nov 29, 2004 10:43 pm
by balsalt
Amitlu would be an employee of Jolt, not Nevrax, so he isn't making an official statement for the Devs, but rather a personal opinion. Still a stange reply on a technical support forum.

My 9500pro w/128 meg works fantastically in Tryker or any other land in this world. No tearing, no freezes, no pixel loss. If it can handle it on an AGP4x rig with 400mhz bus on 512 meg of ram and a 2gig processor, then yours should quite clearly handle it better.

I have three questions

1) Is it a True Red ATI card, or a Sapphire.

2) Are your drivers True ATi, or "Aftermarket"?

3) Are those video drivers the most current and DirectX 9C loaded? the C is the latest revision.

Re: What is up with Tryker ?

Posted: Mon Nov 29, 2004 10:50 pm
by balsalt
Opps had four questions really....

4) Is your card in any way overclocked?

Re: What is up with Tryker ?

Posted: Tue Nov 30, 2004 12:12 pm
by martinr
Common issues for my weedy 9700 radeon crashing in other games, such as farcry and even Battlefield Vietnam, was the Anti-Alaising settings.

My card has a hard time with Direct 3D, always had this issue through, well everything. Turning the AA down to 2x seemed to fix this. Also turning off the VPU recover in system settings.

I run Ryzom on low scenery settings and in Open GL and it seems to run really smooth with no crashes at all in Tryker.

Re: What is up with Tryker ?

Posted: Tue Nov 30, 2004 4:21 pm
by balsalt
I run pretty much mid range, in Direct 3D, though I will admit I had a fatal error in Tryker land last night when I turned off fast write. Turned it back on and it ran fine. Was trying to see what could cause issues for Hedon, and recalled that several games recommend that fast Write be turned off.

So check that Hedon, it will definitely cause freezes while turning and apparently an occasional fatal error.

something else I noticed, driving with a usb mouse causes some interesting lag when the sound is set to eax and max quality settings. While not video card related, is duplicates your situation described.

no assurance either of those will fix the issue, check antsotropic filtering , if it is set to 2x or something similar, turn it off or set application preference. this one can cause issues much like antialiasing.