Discussion of shield gameplay balance
Posted: Fri Nov 19, 2004 7:17 am
First off I am obviously going to be bias in my opinion since I am solely a shield crafter. I've always been a big fan of shields in gameplay in all games I have played in the past. Since they fixed the shields (so they actually do something) in patch 1, I've been trying to experiment with their usage. My real question, does the damage reduction from a shield really outweigh the +50 action penalty it has?
Examining a Q100 choice motega/silverweed shield it has about a 10% protection factor, with damage protection averaging around 30 (rounded down for math's sake) We'll say my heavy armor has a 50% protection with ~150 damage protection as well.
Lets say I attack a mob that does 300 dmg a hit. Every time the mob hits me I will take about 120 damage with my shield equipped. Without it equipped I would take 150 per hit.
Looking at malus, if I wore full heavy armor and had a 1h sword and shield my malus would be 200. If I used an increase damage 7 stanza with only HP credit, I would use 75 HP per attack. Without the shield I would only use 62 HP per attack.
If the mob attacks me 10 times, it would do 1200 damage with my shield, 1500 damage without it. If I attacked the mob 10 times to kill it, I would use 750 HP with the shield or 620 HP without it. In this mock scenario the math would show I would take 1950 HP damage using my shield and 2120 HP damage without it.
But...if instead of comparing 1h + shield vs. 1h I compare 1h + shield vs. 1h + dagger...
The malus using 1h + dagger with the same heavy armor as before would be 160.
If by using the dagger I do enough damage to kill it faster and take just one less hit...
With the shield it would still be 1200 damage...with the dagger getting hit only 9 times I would take 1350 damage. Using the same stanza I would again use 640 HP with the shield, but instead use 650 HP with the dagger. This would cause me to take a total of 1950 HP damage with the shield and 2000 HP damage with the dagger.
Now...if you actually read all of that and made sense of it, you could assume that using a shield would be helpful...but in my experience, soloing with sword + dagger combo seems to be slightly better than sword + shield combo. I will use it sometimes if I am tanking and there are other melee fighters with me. But in general it seems that the faster you kill something the less damage you take, making the shield less useful than pure 2 handed melee or 1h + dagger combo.
My suggestion would be to either lower the action penalty from +50 to say +30, or to add a special shield attack as something similar to parry after dodge, maybe a shield attack after dodge. As that would probably cause low damage overall, or in fact just be hard to implement damage into shields, maybe add a chance to stun with the shield attack. I know if I got hit over the head with a shield I would be stunned.
These are just some of my thoughts and suggestions. Maybe I'm crazy and its balanced already, but either way I'd like to hear other peoples opinions.
Please note however: As this thread was created not only in my own personal interest and hope to improve gameplay, it was also created in an attempt to improve the quality of posts currently on this forum. If you would like to flame, feel free to do so in one of the many already flamed topics, but please do not ruin this thread as well. That is all.
Examining a Q100 choice motega/silverweed shield it has about a 10% protection factor, with damage protection averaging around 30 (rounded down for math's sake) We'll say my heavy armor has a 50% protection with ~150 damage protection as well.
Lets say I attack a mob that does 300 dmg a hit. Every time the mob hits me I will take about 120 damage with my shield equipped. Without it equipped I would take 150 per hit.
Looking at malus, if I wore full heavy armor and had a 1h sword and shield my malus would be 200. If I used an increase damage 7 stanza with only HP credit, I would use 75 HP per attack. Without the shield I would only use 62 HP per attack.
If the mob attacks me 10 times, it would do 1200 damage with my shield, 1500 damage without it. If I attacked the mob 10 times to kill it, I would use 750 HP with the shield or 620 HP without it. In this mock scenario the math would show I would take 1950 HP damage using my shield and 2120 HP damage without it.
But...if instead of comparing 1h + shield vs. 1h I compare 1h + shield vs. 1h + dagger...
The malus using 1h + dagger with the same heavy armor as before would be 160.
If by using the dagger I do enough damage to kill it faster and take just one less hit...
With the shield it would still be 1200 damage...with the dagger getting hit only 9 times I would take 1350 damage. Using the same stanza I would again use 640 HP with the shield, but instead use 650 HP with the dagger. This would cause me to take a total of 1950 HP damage with the shield and 2000 HP damage with the dagger.
Now...if you actually read all of that and made sense of it, you could assume that using a shield would be helpful...but in my experience, soloing with sword + dagger combo seems to be slightly better than sword + shield combo. I will use it sometimes if I am tanking and there are other melee fighters with me. But in general it seems that the faster you kill something the less damage you take, making the shield less useful than pure 2 handed melee or 1h + dagger combo.
My suggestion would be to either lower the action penalty from +50 to say +30, or to add a special shield attack as something similar to parry after dodge, maybe a shield attack after dodge. As that would probably cause low damage overall, or in fact just be hard to implement damage into shields, maybe add a chance to stun with the shield attack. I know if I got hit over the head with a shield I would be stunned.

These are just some of my thoughts and suggestions. Maybe I'm crazy and its balanced already, but either way I'd like to hear other peoples opinions.
Please note however: As this thread was created not only in my own personal interest and hope to improve gameplay, it was also created in an attempt to improve the quality of posts currently on this forum. If you would like to flame, feel free to do so in one of the many already flamed topics, but please do not ruin this thread as well. That is all.