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The Guide to Gingo Fighting

Posted: Thu Nov 18, 2004 1:04 pm
by qmodal
I read a lot of posts about the difficulty of solo fighting post-Patch 1, and I'm afraid I don't completely agree. Most of the comments seem to refer to problems with gingos, especially in the low-ish level areas surrounding cities, but since (I will claim) gingos are the best animal to solo fight in these areas, I am putting up or shutting up -- i mean, posting my 'Guide to Gingo Fighting'.

This will be a long post, so i have divided it into sections:

1. About Ryzom Soloing
2. Gingo Goodness
3. Being Safe
4. Starting a Fight
5. Working up the Food Chain
6. The REAL Problem of Solo vs Grouping

1. About Ryzom Soloing

Compared to a number of other MMO games I have tried, soloing in Ryzom is not as difficult or as boring. Other games frequently have more downtime between fights when you solo than Ryzom does, not less. It's probably easier to get killed in Ryzom, but getting rid of a death penalty is not terribly time-consuming (the best way is via foraging, but you know that already, don't you?).

2. Gingo Goodness

In many places gingos and ragus are found together. Since what I am saying works for both animals, I'm not going to mention ragus separately, mostly. Everything I say about gingos applies to ragus too. This guide is mostly for players up to about level 50, though much of it applies to higher levels too, so I mostly talk about the starting mainland zones (the one containing the main city), and gingos of levels vigorous, growling, scowling and baying.

In the starting mainland zones, gingos are an excellent kill target because they give the best XP of the zone, relative to the difficulty of killing them -- better than kipees, for example. By all means kill kipees, and yubos and other herbivores, if they give good XP for your level, but for maximum goodness, go for the gingos.

Before you go out, visit you local corporals, and take as many missions killing gingos as you can find. (Fill out your current mission list with kipee missions, and whatever else is easy to kill. You can do these other missions as the opportunity presents itself. Personally, I don't bother with missions that require you to bring things back to the NPC. I think they're too much trouble.) If you do a full roster of missions, get the money reward, quarter all the corpses and sell the loot, you can easily earn 30K dapper in an hour or so -- once you learn to survive the gingos. For that part of the story, read on ...

3. Being Safe

In order to survive gingos, it is vital to know -- at any given location where you might be walking or standing -- whether it is gingo-safe or gingo-unsafe. If you stand in an unsafe area for any length of time, and especially if you try to fight a gingo (or any animal) in an unsafe area, you will die soon.

Let me repeat that: If you stand or fight in unsafe areas, you will die sooner or later, usually sooner.

An unsafe location area is any area that gingos wander through, or any place from which gingos can see you while wandering (about 10-15m away, at least for scowling gingos). A safe location is any place else. (Safe from gingos, that is -- there might be other hazards, too).

For the areas you frequent -- especially around the cities and towns that you travel through a lot, you should spend some time in a safe place close to the city/town borders, just watching the nearest gingo populations. Learn where they spawn, and learn where they path (wander). You will eventually learn things like "If I stand behind an imaginary line connecting these 2 trees, I can see the gingos pretty close up, but they will never see me or sneak up on me."

(The exception to this is if a gingo is chasing an animal or another player. This might bring it into a normally safe area. If you die as a result, be philosophical about it.)

For areas you don't know, working out what is safe is a little harder, but not too hard. First, since you survived getting to where you are now, you probably were in a safe place a little ways back. So if you need to stop, go back 25m or so the way you came. This is not a GREAT assumption -- gingos do wander away leaving a nice clear looking area for a while, then wander back or (worse still) respawn next to you.

But there is a trick to finding safe places in unknown lands. Look for concentrations of passive animals (kipee, yubo, bodoc, capryini, raspals, mektoubs, etc in Matis; corrosponding herbivores in other lands) or plants, and go stand in the middle of them. This works for 2 reasons. One, the game design tends to keep gingo spawn places separate from other animal/plant spawn places. Second, when gingos attack animals, they scatter, so if you see a cluster of animals close together, there probably aren't any gingos there, and haven't been recently.

Finally, keep your eyes open, watch the landscape and watch your radar. (I like to set the radar to 50m.) When traveling, always practice avoidance instead of fighting your way through -- because the location of such a fight is BY DEFINITION unsafe, and you know already: unsafe location = death. If you have to cross unsafe areas because you can't find a safe way around, always stop somewhere safe first, and watch the traffic patterns before you move.

4. Starting a Fight

In order to stay alive, you must always fight one gingo alone. You may sometimes succeed with 2 or more at once, but mostly you will die.

The wrong way to begin a fight is to let a gingo see you. By definition, again, this means you are in an unsafe place, and you will probably die soon one way or another.

The right way for melee fighters is to "pull" the gingo to where you stand in a safe location. Magic is best for pulling because of its range. If you have any magic at all (if you began with it, or bought Magic Start), you will have at least Acid level 1, and this is fine for pulling if you have nothing better. The gingo will come to you even if the spell is resisted.

Whatever spell you use for pulling, edit it so that it has no "Range" credit stanzas. You want the maximum range, 50m, for maximum safety. If your compass radar is set to 50m, this means anything you can see on the radar, you can pull. (The range is reduced if you are wearing medium armor, and reduced more if you are wearing heavy armor. In that case, you have to get closer, so be careful.) Let the gingo come all the way to you, don't run towards it.

If you have no magic, then make sure you have Taunt, and use that to pull. Taunt has a smaller range than magic, so you need to be more careful using it.

If you are a mage, target your gingo, then back away till its red dot is at the extreme edge of your 50m compass radar. Ideally, you should then cast Root (edited to remove "Range" credits), followed by your best elemental damage. If all goes well, even though the gingo will become unrooted after a while and run towards you, you will kill it before it reaches you -- or at least before it kills you. Don't bother to re-root, it just wastes time. If you don't have root, or if the root is resisted, just use whatever you have that most speeds the kill, over and over as fast as you can. The perfect pull is when you kill the gingo while it is about still about 20m away -- you won't take any damage because it never reached you, and the corpse will skid to your feet for you to quarter without your even moving. :)

Whatever attack spells you use, edit the actions to remove range and cast time credits. You want maximum distance, and minimum time between casts. Buy HP credits to supplement the sap credits instead. And use a magic amplifier and light (or no) armor, of course.

I've never had much trouble pulling a single gingo out of a pack, even when they are fairly close together. So long as they don't look like they are actually touching each other, you should be fine. If you are worried, just wait a bit for some of them to wander away.

5. Working up the Food Chain

I hope this is obvious, but generally you shouldn't attack gingos you can't kill (one-on-one, I mean). So, start by pulling only the easiest of the breed, namely Vigorous Ragus, to see what happens. If you die, go back to yubos till you level a bit more.

When you are first able to kill a Vigorous Ragus, you should get 1000 XP or more per kill, which is pretty good for soloing. When you level some more and the XP dips below 500 XP per kill, start killing the next most difficult: Growling Ragus and Vigorous Gingo. These should net you 2000 XP or so to begin, gradually falling off as you level. Again, when the XP drops below 500 XP, move up the doggy food chain to Scowling Ragus and Growling Gingo. And so on. Remember that ragus are easier to kill that gingos having the same description (growling, scowling, etc).

Personally, I find it worth killing the easier ones at least until the XP is below 300 (because it's fast XP at that level, and the quartering yields sellable materials), but you can decide for yourself when you think killing easy ones is no longer worth it.

6. The REAL Problem of Solo vs Grouping

If you follow the steps I've outlined above, you should become a fearsome gingo killer. You will still die at times (especially when you move up to a new level of gingo), but not enough to seriously interfere with your enjoyment of soloing. Everyone who plays Ryzom hates gingos, it seems, and there is a real feeling of accomplishment in knowing that you know how to handle them without any help.

So, I am telling you that I think soloing in Ryzom is both possible and fun. Why then do I say there's a "problem" with soloing, when compared with grouping?

Let's say you have learned to solo gingos (at a suitable level), and you decide to team with a healer. Since you are fairly safe solo, the main difference is that with the healer, you have very little down-time between fights. And this is a problem.

Think about what happens with the XP. If you would have gotten 1000 XP for a kill solo, what happens when you are teamed with a healer? You BOTH get 1000 XP for the kill, and you could easily be killing twice as many creatures as when soloing for the same amount of time. In other words, for adding one person to your team, there is suddenly 4 times the XP divided between you.

In most MMO games (in all that I know about, I should say), if you kill something in a team of 2 that would give you 1000 XP solo, the 1000 XP for the kill is divided between you, plus (often) a small group bonus. This means that the team is (by killing faster than soloing) raking in slightly more than twice the XP in a given time. (You can do the math.)

In this light, Ryzom starts to look excessively generous to teams. Not just twice the XP is being pulled by the group, but 4 times the XP, in a given period of time.

My conclusion is that, while it is easily possible to solo in Ryzom for fun and profit, the excessive XP generosity to groups is unfair by comparison.

Probably this will never change -- there'd be too much griping if it did. So, if you solo, realize that you are losing out in XP rate, but take your enjoyment where you can get it. Die, doggie, die!

Enjoy.

Adayl
Gingo Slayer of Matis

Re: The Guide to Gingo Fighting

Posted: Thu Nov 18, 2004 2:53 pm
by memiki
Wonderful post.

It is important to look carefully around you. People forget that you just don't walk out without look around. You can circle around them if you are careful, but guess most just want to walk out and through them.

You have very good suggestion and glad to see something positive. I have killed up to 11 gingo/ragus mix at a time. wrong place. Don't stand in spawn point :) I had like just a touch of HP left after self heal but made it. But than I am higher than 50. But it can be done.

Thank you qmodal for a wonderful post and excellant suggestions

Re: The Guide to Gingo Fighting

Posted: Thu Nov 18, 2004 3:22 pm
by danadita
Great post, Adayl! I myself have used some of techniques in your post and they have saved my hide several times. Thank you for putting it out there in such a clear succinct manner without whining or blasting the game for the unfairness of it all. The old saying, "when handled a lemon, make lemonade" comes to mind. *smacks lips* It was very refreshing to see your post. :D

Re: The Guide to Gingo Fighting

Posted: Thu Nov 18, 2004 4:40 pm
by thexdane
good post

i don't see why ppl say you can't solo now, it's just a matter of what you try and solo. i've honestly found most ppl have no idea how to solo and just blindly run around and blame their own stupidity on the game.

my idea of their thought process

look a nice spot
hey a gingo
i'll kill it
damn it's too big i died

(if rez'd)
let me try it again
damn i died again

(if respawned)
that was a good spot
heading back there now
oh look another gingo the same size, i think i can take it this time
damn i died again

this game is too hard


thing is i followed what you did when i was leveling up and i died every once in a while, mostly due to my own stupidity and sometimes bad luck. when i'd go to tower bridge as a lowbie i'd either have a guildmate take me or i'd go into stealth mode and try to make it up there

Re: The Guide to Gingo Fighting

Posted: Thu Nov 18, 2004 4:50 pm
by jdiegel
Forgive me if this was mentioned, but being able to recognize the sounds various animals make has saved my ass more than once.

Re: The Guide to Gingo Fighting

Posted: Thu Nov 18, 2004 6:24 pm
by eegreen
jdiegel wrote:Forgive me if this was mentioned, but being able to recognize the sounds various animals make has saved my ass more than once.
Yep, the howl of the Ragus fills me with fear.

Re: The Guide to Gingo Fighting

Posted: Thu Nov 18, 2004 7:12 pm
by varelse
This is great. I wonder if you'd mind re-posting it in the "Beginner's Guide" section of the forums? Just so it's not quickly buried -as it will be here.

Re: The Guide to Gingo Fighting

Posted: Fri Nov 19, 2004 12:31 am
by jackmor
WELL!! I didn't like this at all!!

There was no mention of the most important things about gingos.
I am soroly disapointed with the neglection of what I consider what is most important about gingos. So, I will add it in myself. Gingos are probably the most delicious, tasty, creatures in all of Rysom. With them you can make Roast gingo, gingo steak, Barb b Q gingo, gingo ribs, gingo pot pie, gingo stew, gingo meat loaf, gingo on a stick, deep fried gingo, chicken fried gingo, gingo sandwitches, gingo parmisian, gingo fondu, gingo soup, gingo salad, and my favorite gingo burgers... mmmmm gingo burgers..*drewl* ahem, so as I was saying you should never neglect the versatilaty of the gingo.

The Gingo is not just a creature that can be and should be hunted solo...... It's a meal.

Re: The Guide to Gingo Fighting

Posted: Fri Nov 19, 2004 7:29 am
by jivalax
This is a fantastic post! I use this very same method on the carnis, and it works wonders. Once in a great while something unexpected will happen (as mentioned a ging follows an animal into the safe zone) but it has made xping from carnis a breaze. I have seen all to often friends and aquaintances alike stand in the middle of a spawn and complain that they die when fighting gingos. I try to explain this to them, but this post does it better than I ever could have.

In fact, with your permission Adayl, I would like to post a copy of this on our website. Please let me know.

Re: The Guide to Gingo Fighting

Posted: Fri Nov 19, 2004 7:56 am
by lyrah68
You forgot Gingo stir fry and Tex mex gingo, and the best for those LONG trips, Gingo jerky (also known as steak from a few nights ago that dried out in the desert heat).

And as delicious as the gingo OBVIOUSLY is, the Clopper and the Kipee are also quite tastie.

I have yet to find a cut of Yubo that didn't taste like....well a Yubo. They are tough, gamey and STRINGY. Even in a stew they are HORRID. Why anything would eat them is just beyond me! I have tried all the marinade in the world, even the best wine or vinegar is not enough. And even beating it with a stick or hammer is not enough.

(OOC oh if they would only allow cooking for role play or some SLIGHT healing. Some of it could be healing over time/regen in nature, some of it could be sap healing, some of it stamina, some of it HP. Maybe it could boost your natural regen rate of one stat or the other. And maybe the more complicated recipes, like a cheese cake or Fondu or soufflee' or lasgna could have more than one stat that was boosted/healed or regen buffed, after all it would likely take as many ingredients as a set of heavy armor or take ALOT of care or a special oven/spit. And extra effort tends to pay off more in this game. *shout of joy*)
jackmor wrote:WELL!! I didn't like this at all!!

There was no mention of the most important things about gingos.
I am soroly disapointed with the neglection of what I consider what is most important about gingos. So, I will add it in myself. Gingos are probably the most delicious, tasty, creatures in all of Rysom. With them you can make Roast gingo, gingo steak, Barb b Q gingo, gingo ribs, gingo pot pie, gingo stew, gingo meat loaf, gingo on a stick, deep fried gingo, chicken fried gingo, gingo sandwitches, gingo parmisian, gingo fondu, gingo soup, gingo salad, and my favorite gingo burgers... mmmmm gingo burgers..*drewl* ahem, so as I was saying you should never neglect the versatilaty of the gingo.

The Gingo is not just a creature that can be and should be hunted solo...... It's a meal.