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Patch now
Posted: Wed Nov 10, 2004 5:46 pm
by borguk
They said before log out that as usual its all on the forums.
As usual its as clear as mud or am I looking in the wrong place.
The only thing I can see is that this is the patch before the end of the week that had the first 3 fixes in that Lawrence was talking about.
Re: Patch now
Posted: Wed Nov 10, 2004 5:51 pm
by moonhawk
/agreed
/Best Regards
Moonhawk
Re: Patch now
Posted: Wed Nov 10, 2004 5:52 pm
by kibsword
just done a loose alta vista translate on the german descrip of patch 21 and it seems to fix a lot of annoying bugs and more dodge and parry chance etc
Re: Patch now
Posted: Wed Nov 10, 2004 5:54 pm
by xarrin
Re: Patch now
Posted: Wed Nov 10, 2004 5:54 pm
by borguk
kibsword wrote:just done a loose alta vista translate on the german descrip of patch 21 and it seems to fix a lot of annoying bugs and more dodge and parry chance etc
Yeh I just found it and thankfully I can speak german, so why do we have to go there to find what lawrence should have posted here !
Re: Patch now
Posted: Wed Nov 10, 2004 5:55 pm
by varna
Re: Patch now
Posted: Wed Nov 10, 2004 5:57 pm
by borguk
November 10th, 2004 - patch 21
WHAT'S NEW
[ G a m e p l a y c h a n g e s, r e a d j u s t m e n t & i m p r o v m e n t ]
. Dodge and parry in combat have been reviewed.
. Spell resistance check for Link spells type, direct damage and damage over time spells have been reviewed.
[ I n t e r f a c e ]
. Added of a scrollbar in the guild window for a better handling of it.
[ C r a f t i n g ]
. Crafters can now craft intermediate quality items which will match the quality of the lowest raw material quality.
Crafters should keep in mind that if they use their skill level 150 to craft quality 25 raw materials, it will still result into a quality 25 item, even though it will consume the player's focus expected for a level 150 action (the counterpart).
BUG FIX
[ M i s c e l l a n e o u s ]
. Players can now disconnect properly when they are in the water.
. Mektoubs are not afraid of water anymore.
. Fixed a bug that caused the client to crash when a player was killed whilst sitting.
. Some outposts were not visible but collisions were still active, this is fixed.
. Respawn points will now appear properly on the map after teleporting.
[ I n v e n t o r y ]
. Fixed a client crash in the "empty stack remover".
. Fixes about stacking raw materials in the inventory, when there was already some raw materials of that family in your inventory.
[ M P 3 P l a y e r ]
. You won't loose your hardware cursor anymore when loading songs.
. Fixed a bug that caused the song to not resume when using 'add song' when the mp3 player was in pause mode.
[ I n t e r f a c e ]
. In game windows' are now smaller if the screen resolution is low, in order to avoid an overflow.
Re: Patch now
Posted: Wed Nov 10, 2004 5:59 pm
by lawrence
borguk wrote:Yeh I just found it and thankfully I can speak german, so why do we have to go there to find what lawrence should have posted here !
We have a release notes section for patch notes. I've posted them in our announcements section as well as there's been some franglais language in the original patch notes, but for the future please refer to that section.
Re: Patch now
Posted: Wed Nov 10, 2004 6:09 pm
by helbreat
still nothing in this patch about the +0 dodge and parry modifier that all items show even if they are "choice kostom pants with dodge modifier" or the 0% elemental protections you can make on jewelry >.< now goari and such have there elemental attacks we should atleast get some def against them
Re: Patch now
Posted: Wed Nov 10, 2004 6:16 pm
by ozric
borguk wrote:
[ C r a f t i n g ]
. Crafters can now craft intermediate quality items which will match the quality of the lowest raw material quality.
Crafters should keep in mind that if they use their skill level 150 to craft quality 25 raw materials, it will still result into a quality 25 item, even though it will consume the player's focus expected for a level 150 action (the counterpart).
Im confused with the first part of this (quality here means grade ?)
And, (apart from boosts), when did crafting start using focus and counterparts ?