the truth behind the mmorpgs
Posted: Tue Nov 09, 2004 8:54 pm
first lets look at its name . mmorpg. what does it mean. well it stands for
Massively Multiplayer Online Role-Playing Game
so we are looking at games wich are online where lots of people join to a server to role play.
this statment is so silly but so true ..
a mmorpg must have a large player count where players join the game to role play with other players.
this statment was once very true. i know its not the first mmorpg but its at the start of it all. Ultima online.
im sure some of you have played it. now when this game came out there was no levels, sure you could raise some skills etc but it was more that you were role playing.
an emaple when i first played UO i logged in and somebody just outside of the town was attacking a goat , he then ran past me shouting "help! the goat is angry. please kill it or it will kill me"
that one moment had me hooked on mmopgs, it wasnt the fact you can kill goats more the fact that it was another world. There i stood in a town never before playing a online game and a man runs past me asking for my help. i replyed and he spoke back. it was more like the game had magic npcs which you could chat to and not select pre-set ansers. i played that game for 1 year never leveling much just enjoying roleplaying.
i then moved to asherons call had the same joy. also again in anarchy online.
now the magic is gone. and this is why..
you had to pay a small monthy fee just to keep the servers up and the dev team in a job. now in many mmorpgs that money never goes fully back into the game. servers are cheap and easy to run now.
there is about 50 mmorpgs now all fighting over the same 10,000 players give or take a few, and i have noticed that most of these are buy companys who dont love role playing but who love the idea of getting 1000's of $$$ every month without having to launch a new game.
but that shoudnt be a problem if they kept new content going. most dont bother they will make a game dump it on the market before its finished and then wait for the big influx of people get rich quick and spend the cash on the dev of a new game (of corse i dont mean this to be directed at ryzom)
there is only 2 games where i have seen a dev team which wants the game to have new content and a good roleplay aspect. they are AO and EQ. if you hate or love them thats not the point (myself i hate eq) the fact is they push new places/content etc evey 4 or 5 months.
all that said people look too hard into the bussness side of mmorpgs today.
look at pen and paper D&D if you played that.. did you spend your time sitting about saying " the paper for the book isnt very good i bet they are spending our money on a new book and not better paper" of corse that made no sense but what most of "us" mmorpg players complain about dosnt make sense ever. the dev team V the players.. where did all that start?
so the truth behind the mmorpg..
they are all going down hill fast. there is two reasons for this.
the first is the dev teams in 99% of mmorpgs have lost there way. they focus on numbers they balance they tweak they change and patch and bug fix ..
they forget that day when they all sat around the meeting table and all got excited about a game what could be and the storys it would tell. the devs forgot the dream .
the second is the players me included. we have lost our way as well we have forgot the deam. we buy a mmorpg and we grind we lvl we watch the numbers and the damage bar we become zombies...
we dont make background storys to our chrs anymore we dont role play we dont do anything which doesnt get us xp. we find a bug and we focus on it we find an exploit and use it. we dont follow the story or even ask for one anymore we just want easy leveling and fast killing. we spend 20 mins making a chr and giving it a good name but never speek in character.
there is only one way of putting the magic into playing mmorpgs again.
the DEV team needs to stop looking at the payer population , the money each month , the numbers, the power of monster etc they need to forget all that and start to tell a story. and they need to keep it fast constanty changing, evey day something new has happend in the mmorpg world they are a dev for. players will come money will come if you live your dreams you once had about your game.
and the players need to soak up the story and role play. forget about levels forget about being a high level because in a mmorpg there is no end game you wont win . you need to sit back and become part of the story.
---------------------------------------------
sorry if its abit long but thats how i see things. devs rember the dream you once had and players rember you cannot finish the game.
Massively Multiplayer Online Role-Playing Game
so we are looking at games wich are online where lots of people join to a server to role play.
this statment is so silly but so true ..
a mmorpg must have a large player count where players join the game to role play with other players.
this statment was once very true. i know its not the first mmorpg but its at the start of it all. Ultima online.
im sure some of you have played it. now when this game came out there was no levels, sure you could raise some skills etc but it was more that you were role playing.
an emaple when i first played UO i logged in and somebody just outside of the town was attacking a goat , he then ran past me shouting "help! the goat is angry. please kill it or it will kill me"
that one moment had me hooked on mmopgs, it wasnt the fact you can kill goats more the fact that it was another world. There i stood in a town never before playing a online game and a man runs past me asking for my help. i replyed and he spoke back. it was more like the game had magic npcs which you could chat to and not select pre-set ansers. i played that game for 1 year never leveling much just enjoying roleplaying.
i then moved to asherons call had the same joy. also again in anarchy online.
now the magic is gone. and this is why..
you had to pay a small monthy fee just to keep the servers up and the dev team in a job. now in many mmorpgs that money never goes fully back into the game. servers are cheap and easy to run now.
there is about 50 mmorpgs now all fighting over the same 10,000 players give or take a few, and i have noticed that most of these are buy companys who dont love role playing but who love the idea of getting 1000's of $$$ every month without having to launch a new game.
but that shoudnt be a problem if they kept new content going. most dont bother they will make a game dump it on the market before its finished and then wait for the big influx of people get rich quick and spend the cash on the dev of a new game (of corse i dont mean this to be directed at ryzom)
there is only 2 games where i have seen a dev team which wants the game to have new content and a good roleplay aspect. they are AO and EQ. if you hate or love them thats not the point (myself i hate eq) the fact is they push new places/content etc evey 4 or 5 months.
all that said people look too hard into the bussness side of mmorpgs today.
look at pen and paper D&D if you played that.. did you spend your time sitting about saying " the paper for the book isnt very good i bet they are spending our money on a new book and not better paper" of corse that made no sense but what most of "us" mmorpg players complain about dosnt make sense ever. the dev team V the players.. where did all that start?
so the truth behind the mmorpg..
they are all going down hill fast. there is two reasons for this.
the first is the dev teams in 99% of mmorpgs have lost there way. they focus on numbers they balance they tweak they change and patch and bug fix ..
they forget that day when they all sat around the meeting table and all got excited about a game what could be and the storys it would tell. the devs forgot the dream .
the second is the players me included. we have lost our way as well we have forgot the deam. we buy a mmorpg and we grind we lvl we watch the numbers and the damage bar we become zombies...
we dont make background storys to our chrs anymore we dont role play we dont do anything which doesnt get us xp. we find a bug and we focus on it we find an exploit and use it. we dont follow the story or even ask for one anymore we just want easy leveling and fast killing. we spend 20 mins making a chr and giving it a good name but never speek in character.
there is only one way of putting the magic into playing mmorpgs again.
the DEV team needs to stop looking at the payer population , the money each month , the numbers, the power of monster etc they need to forget all that and start to tell a story. and they need to keep it fast constanty changing, evey day something new has happend in the mmorpg world they are a dev for. players will come money will come if you live your dreams you once had about your game.
and the players need to soak up the story and role play. forget about levels forget about being a high level because in a mmorpg there is no end game you wont win . you need to sit back and become part of the story.
---------------------------------------------
sorry if its abit long but thats how i see things. devs rember the dream you once had and players rember you cannot finish the game.