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the patch and darwin's theory

Posted: Mon Nov 08, 2004 7:43 pm
by thexdane
i've been playing ryzom for a couple months now and reading the forums on and off. so here's my opinions on both the game so far and the players, especially those on the forums.

so far the game has been pretty good, yes patch 1 did mess up certain stuff. my only complaint really is that the gingos and ragus hit for too much damage and yet i get no xp from them, i can still sit in the midst of a couple kipee and live but a couple gingos/ragus and i'm not sure if i will live. if i do live i get 12 xp or less and i lose 1/4 or more of my hp.

the harvesting is kinda crappy although they did fix it a bit, i can now do more than one pull without losing all my focus, although it do have to have focus jewels on to do a full pull with max stats. the two step thing being no more kinda sucks too but i can live with it not being there anymore.


as for the players, the ones on the server are relatively cool. however on this forum for being "grown up" they are a bunch of spoiled children. i have seen many examples of "i want it my way or i'm going to take my toys to another sandbox"

the thing is we had it too easy, xp was easy to gain and yes those that are high level probly spent a lot of time getting up there, it wasn't an exploit just a lot of time playing.

so now when the game is actually giving them a challenge they are whining and complaining like children. i even saw a player complaining that the developers took the weekend off, but i bet if the tables were turned i KNOW said player would be *****ing that you took his weekend away. yes the developers DO have a life and families and probly enjoy spending time with them. so i say give them the weekend and let them enjoy some time off.

i personally salut nevrax because they ARE trying to fix stuff. they are only human. i also defy anyone to name one game that is totally perfect once it hits store selves, console games also have holes and exploits in them. it's not an exploit to be a really high lvl, it's just time consuming. this stuff has been going on for a long time, i remember in the mud days after a reset players spending a full day online just to get their chars as high aspossible.

right now on the boards we have is a bunch of grown up babies whining and complaining because they aren't getting their way. most of them have abosolutely nothing constructive to say about the game besides "oh poor me i'm a whiny loser and i want my game back to being easy"

so to those people i say have fun and don't let the door hit you on the way out. i also hope that you have fun playing in your new sandbox and the rest of us will be waiting here with a big slice of humble pie as well as side order of we told you so. if you don't leave then just try and HELP them fix it instead of acting like a freaking drama queen, most of you left high school a long time ago so stop acting like you're in high school.

if you can't do either one of those things then please refer to this picture

[url]****[/url] (Edited: Can't link to images that contain profanity)

and to nevrax and the developers keep up the good work, tho try and balance out some aspects of the game a bit better, ie the xp/damage from mobs. my suggestion is stopping mobs from aggro'n once you reach a certain level. oh yeah and a sloppy focus for the chat windows, ie when the mouse is over the chat window you can type in the window, when it's not you can't type in the window.

thank you and have a nice day and have fun flaming me, but you just prove my point about being a high school drama queen instead of proving me wrong. we are after all mostly adults so why the hell don't we act like them and give nevrax the benefit of the doubt?

Re: the patch and darwin's theory

Posted: Mon Nov 08, 2004 7:55 pm
by trosky
Hum weres the Darwin theory in that ?

I guess it could mean :

Ryzoms player base is composed of mature and non-mature players.

With patch 1, a lot of non-mature players are leaving.

Result :

The survival of the mature player base.


BTW I totally agree but you probably already know.....

Re: the patch and darwin's theory

Posted: Mon Nov 08, 2004 7:57 pm
by jdiegel
trosky wrote:Hum weres the Darwin theory in that ?

I guess it could mean :

Ryzoms player base is composed of mature and non-mature players.

With patch 1, a lot of non-mature players are leaving.

Result :

The survival of the mature player base.
Mature players are leaving too. They just don't post novels on the forums about it.

Re: the patch and darwin's theory

Posted: Mon Nov 08, 2004 8:06 pm
by daniel6
(overheard at the nevrax headquarters)

Ok, the free month and the extra free week is just over.
Now that most of the original customers has paid for a 1-12 months subscription
let's do some radical and illogic changes to the game they've come to love and enjoy.
If they don't like it, tough! We already got the cash.

Re: the patch and darwin's theory

Posted: Mon Nov 08, 2004 8:10 pm
by svayvti
So you're saying Horizons and Earth and Beyond are the most Darwinistically fit MMOs? After all Horizons has driven away more of its players than any other surviving game, and E&B drove away so many it had to shut down.

yeah, right....

maybe you should be playing Horizons if driving away so many customers is a great idea?

Re: the patch and darwin's theory

Posted: Mon Nov 08, 2004 8:22 pm
by zwild
How about the ones that did not find the game easy before the patch? As a matter of fact, the general census in open chat was it is quite difficult. Now, the difficulty is 10 fold (being generous I think) and you are wondering why people are complaining?

I have been a subscriber to far too many MMORPGs and only 2 so far (Earth & Beyond and City of Heroes) have even thought of increasing the difficulty to these extremes. Luckily, like E&B, SoR did it early (E&B at least did it during the "free" period) and people can bail before losing too much money. CoH's blunder was QUICKLY fixed within days and they are enjoying many upon many subscribers, but they had the subscribers at launch. E&B, we all know their fate.

SoR does not have enough subscribers to be playing these games. If grouping is forced in this fast-paced world, they will come out losers in the end. "Survivial of the Fittest" does not apply to MMORPGs. "Survival of the Comformist", is more accurate.

Re: the patch and darwin's theory

Posted: Mon Nov 08, 2004 8:23 pm
by trosky
svayvti wrote:So you're saying Horizons and Earth and Beyond are the most Darwinistically fit MMOs? After all Horizons has driven away more of its players than any other surviving game, and E&B drove away so many it had to shut down.

yeah, right....

maybe you should be playing Horizons if driving away so many customers is a great idea?
I was just trying to see why his title was "the patch and Darwins theory"

I know people leaving the game is not good for the game... i do hope they will be replaced by new players.
(overheard at the nevrax headquarters)

Ok, the free month and the extra free week is just over.
Now that most of the original customers has paid for a 1-12 months subscription
let's do some radical and illogic changes to the game they've come to love and enjoy.
If they don't like it, tough! We already got the cash
Looks like a comment made by someone who lacks knowledge of business, work and economy.

The reality : player usually dont pay for 12 months, lots of people are leaving, the player base is already small... they MUST fix the problems if they want to keep their job, they are trying to fix it as Im writing this reply.

Re: the patch and darwin's theory

Posted: Mon Nov 08, 2004 8:30 pm
by trosky
trosky wrote:"Survivial of the Fittest" does not apply to MMORPGs. "Survival of the Comformist", is more accurate. .
I agree and it such a shame, thats the main reason why all mmorpgs are the same those days, as soon as a dev got new idea, the players ask for it to be changed to the old (EQ, UO, Ac, etc.) way.

Some will say its a way that is proven to work, its not an excuse. That kind of thinking doenst leave much room for innovation.

Re: the patch and darwin's theory

Posted: Mon Nov 08, 2004 8:39 pm
by thantos
I think that you are either trying to post inflammatory remarks in an initial thread like this in order to separate,as you say, mature from immature players as relating to how the post here on the forums. Well, that does say a lot actually. You are being as critical of the posters in the same manner the posters are being critical of the PATCH and the way it changed the gameplay in an extraordinary way.

In summation, in your own way, you are both the same, just on different sides of the fence.

By all means, enjoy the game, we all did. It was more fun though when the vast majority were playing the game rather than hanging around out here shaking our heads trying to make sense of the whole fiasco. Do not blame us for all the negativity expressed as we voice our frustrations. This was our game too, remember. We were not outsiders from another game trying to stop any impact this one would have, just the opposite.

We supported this game, we invited our friends and guildmates, we played and laughed and enjoyed... then one by one, they were frustrated away....some of which still somehow long for the game that beckoned us to come to a wonderful new world full of impressive lanscapes, bountiful possibilities and many new....surprises.

Re: the patch and darwin's theory

Posted: Mon Nov 08, 2004 8:40 pm
by jjm152
zwild wrote:How about the ones that did not find the game easy before the patch? As a matter of fact, the general census in open chat was it is quite difficult. Now, the difficulty is 10 fold (being generous I think) and you are wondering why people are complaining?

I have been a subscriber to far too many MMORPGs and only 2 so far (Earth & Beyond and City of Heroes) have even thought of increasing the difficulty to these extremes. Luckily, like E&B, SoR did it early (E&B at least did it during the "free" period) and people can bail before losing too much money. CoH's blunder was QUICKLY fixed within days and they are enjoying many upon many subscribers, but they had the subscribers at launch. E&B, we all know their fate.

SoR does not have enough subscribers to be playing these games. If grouping is forced in this fast-paced world, they will come out losers in the end. "Survivial of the Fittest" does not apply to MMORPGs. "Survival of the Comformist", is more accurate.
I play CoH too, and I think that those developers should be the model for all other game developers. They do some pretty amazing stuff.

- They actually talk to their players on the forums.
- They explain game mechanics when they can to people.
- They actually ask for suggestions on what people would like to see.
- They ask for player feedback on how to fix issus with the game.
- They always admit it when they screw something up.

I have even had Statesman (lead designer) answer several of my PM's. I play a Scrapper over on Champion named The Confessor. I was sort of the unofficial spokesperson for scrappers. Every dev I ever interacted with was really cool and didn't seem arrogant. I felt like they actually wanted to listen to what people had to say.

Anyway, I cannot recommend CoH more highly to anyone interested in trying a really different MMORPG. I still play that game on occasion but I am looking for a more traditional swords n' sorcery sort of game, since that seems to be the genre I enjoy most. I like Ryzom's swords n' sorcery n' guns pretty good, but can't tollerate the bugs and poor desgin choices anymore.

That is all.