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Suggestion(s)
Posted: Wed Sep 22, 2004 7:19 pm
by takhion
Please consider listing the mission objectives in reverse order int he journal.
Silly that I need to scroll down (or make the window bigger) just so I can see what the next step is. The next step, the information I really care about, should be at my fingertips.
Re: Suggestion(s)
Posted: Thu Sep 23, 2004 12:20 am
by takhion
In the loot window we get
loot all
drop all
We need a way to quickly loot all the non-mission items.
Or loot all useful items, meaning don't loot mission items that do not fit any mission I am currently working on.
Re: Suggestion(s)
Posted: Fri Sep 24, 2004 8:25 pm
by fitzrpg
takhion wrote:In the loot window we get
loot all
drop all
We need a way to quickly loot all the non-mission items.
Or loot all useful items, meaning don't loot mission items that do not fit any mission I am currently working on.
Anything to loot easily without filling the inventory with trash would be great.
Re: Suggestion(s)
Posted: Fri Sep 24, 2004 9:10 pm
by gralen
fitzrpg wrote:Anything to loot easily without filling the inventory with trash would be great.
Click only on the items you want to keep and drop all the rest.
Re: Suggestion(s)
Posted: Fri Sep 24, 2004 9:14 pm
by plarfman
ditto to the above statement I see no need to add a button to keep only useful stuff unless you cant spare the 2-3 seconds it takes to click on the stuff you want.
Re: Suggestion(s)
Posted: Sat Sep 25, 2004 1:20 am
by Virgil
takhion wrote:Please consider listing the mission objectives in reverse order int he journal.
Silly that I need to scroll down (or make the window bigger) just so I can see what the next step is. The next step, the information I really care about, should be at my fingertips.
Just to let you know, the best way to submit game design suggestions is by using the email support tool, and sending them in using the comments/suggestions category. You can get to the tool here:
http://www.ryzom.com/support/?sor_community=na
Although we'll do our best to make sure the developers know what people are suggesting on the forums, it's already a bit hectic here and it's only going to get busier as time goes on. Sending the suggestion to the email system will make sure that it gets to the right people.
Re: Suggestion(s)
Posted: Sat Sep 25, 2004 1:29 am
by fellgrim
Perhaps a 'suggestions to developers' forum? That way all of us here on the forums know what questions are being asked so we don't irritate the devs with useless spam emails on topics already under discussion. Plus the players themselves can weigh in on the suggestions and discuss their relative merits.
Re: Suggestion(s)
Posted: Sat Sep 25, 2004 1:50 am
by Virgil
takhion wrote:In the loot window we get
loot all
drop all
We need a way to quickly loot all the non-mission items.
Or loot all useful items, meaning don't loot mission items that do not fit any mission I am currently working on.
I have an answer for you on this one at least:
Yes. Patch One. Here is how it will work: If you arent on a mission and you dont need the special item, you wont even see it. If you are on a mission and you need it, you will automatically loot it. You wont need to see/select it. It will be in your inventory.
So it's coming soon, after the patch gets through inspection. Keep an eye out for the full patch notes for more detail
Re: Suggestion(s)
Posted: Sat Sep 25, 2004 1:52 am
by Satchi
Quick Update:
In Patch One, you will no longer even see the items you can't use (mission items) on the creatures if you don't have need of that item.
If you do need a certain item for a mission, it will 'autoloot' into your inventory and well... you wont see it on the corpse either but you will now have it.
This should cut down on some of your clutter -- see we do listen!
I've posted a lot of details about the upcoming patches to all the CMs and you should be seeing updates soon.
thanks,
Re: Suggestion(s)
Posted: Sat Sep 25, 2004 2:04 am
by Cilar
what is the ETA for this patch ?