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Resist rate depends on distance

Posted: Mon Nov 08, 2004 12:03 pm
by lorgerol
Since patch 1, like everyone else, I have done my best to adjust to the changes. Here is something I found though. Preliminary testing indicates that the likelihood of a mob resisting a spell decreases with distance. In other words, as a soloing mage, when the mob is right on top of you meleeing you, you will have much harder time affecting it e.g. with afflictions than when it is at 40 meters.

I found that fear-kiting is still viable, but what you have to do is use long-range spells. Hit the mob once or twice as soon as it enters the 50m range, then cast your Fear, before it gets closer than about 30 m.

I don't have enough hard and fast data to be worth posting, however killing a bunch of Izams in DD suggested this observation. It is something that might be worth watching out for.

Re: Resist rate depends on distance

Posted: Mon Nov 08, 2004 12:36 pm
by pcheez
Unfortunately, your theory is not valid. The reason one almost always fails to cast when a mob is hammering u at melee range is basically that a mandible or a claw ripping u limb from limb can be quite distracting,thus u will fail the spell. If this is the situation, concentraion (the stanza) should help.
The actual range at which u cast the spell has no effect on the chance of resistance :( . it is purely mob-spell level related

Re: Resist rate depends on distance

Posted: Mon Nov 08, 2004 12:46 pm
by lorgerol
pcheez wrote:Unfortunately, your theory is not valid. The reason one almost always fails to cast when a mob is hammering u at melee range is basically that a mandible or a claw ripping u limb from limb can be quite distracting,thus u will fail the spell. If this is the situation, concentraion (the stanza) should help.
The actual range at which u cast the spell has no effect on the chance of resistance :( . it is purely mob-spell level related
I wasn't talking about spell failures. I specifically meant resists. I know that the two things ARE separate. I have hardly any spell failures, even when being hit in melee, but I do get a lot more resists. At least that is my impression. All I am suggesting is that it's worth investigating.

Re: Resist rate depends on distance

Posted: Mon Nov 08, 2004 12:59 pm
by pcheez
ah ok i misunderstood :) .
Still, distance from mob has no effect on resists , yes i have tested it.
would be happy if someone could prove otherwise tho :)

Re: Resist rate depends on distance

Posted: Mon Nov 08, 2004 1:39 pm
by lorgerol
pcheez wrote:ah ok i misunderstood :) .
Still, distance from mob has no effect on resists , yes i have tested it.
would be happy if someone could prove otherwise tho :)
What we have tried was in a group of 2, both of us offensive elemental mages. We set up an equilateral triangle with 50m long sides, with the mob at one point, and the two mages at the two other points. We started pummeling the mob, which attacked one or the other mage. The mage that got attacked had it's resist rate climb up as the mob got to him, whilst the other could keep shooting at it with hardly any resists. Unfortunately I don't have numbers, and this is all based on impression/speculation. Admittedly the human mind is rather good at fooling you into noticing patterns where in fact there aren't any, and things just turn out the way they are due to sheer luck.

Re: Resist rate depends on distance

Posted: Mon Nov 08, 2004 3:05 pm
by desolis
lorgerol wrote:What we have tried was in a group of 2, both of us offensive elemental mages. We set up an equilateral triangle with 50m long sides, with the mob at one point, and the two mages at the two other points. We started pummeling the mob, which attacked one or the other mage. The mage that got attacked had it's resist rate climb up as the mob got to him, whilst the other could keep shooting at it with hardly any resists. Unfortunately I don't have numbers, and this is all based on impression/speculation. Admittedly the human mind is rather good at fooling you into noticing patterns where in fact there aren't any, and things just turn out the way they are due to sheer luck.
intresting thoughts but in "theory" wouldnt a spells power disipate the more distance it traveled from your hands to target but then im going into another topic of Magi Physics hehe so ill shut up and go to the pub and cya'll tonight

Re: Resist rate depends on distance

Posted: Mon Nov 08, 2004 3:11 pm
by keriann
monsters resistances will be dependant on the resistances of the developers after I find them and I pound them to bloody pulp because they ruined a great game!

this flame has been sponsored by Trosky
please refer to the thread

http://www.ryzom.com/forum/showthread.php?t=5697

:D

Re: Resist rate depends on distance

Posted: Mon Nov 08, 2004 3:58 pm
by pcheez
keriann wrote:monsters resistances will be dependant on the resistances of the developers after I find them and I pound them to bloody pulp because they ruined a great game!

this flame has been sponsored by Trosky
please refer to the thread

http://www.ryzom.com/forum/showthread.php?t=5697

:D
Any way to put out your blazing hate for nevrax short of a complete rollback ?

Re: Resist rate depends on distance

Posted: Mon Nov 08, 2004 4:02 pm
by keriann
pcheez wrote:Any way to put out your blazing hate for nevrax short of a complete rollback ?
make the game back playable! as quickly as possible.

Re: Resist rate depends on distance

Posted: Mon Nov 08, 2004 4:25 pm
by endasil
The game is playable for me and many others. I guess some are simply better at adjusting to changes and learning new ways.