aelvana wrote:It's not impossible. If you only tried one or two mobs, and they got a few good rounds, it'd appear impossible (it did to me at first). Just remember that with less HP, and causing more damage, the fights won't all fall close to the 'average' fight. Some will be easy, some will get you your ass handed to you. Solution? Wear heavy and fight relatively safe 1k mobs.
Great advice there. I'll make sure to load up a suit of heavy armor with the +120 action penalty on my mage. I'm positive it will make a huge improvement in my rates of success >_<
Seriously, thanks. I never would have thought of that.
aelvana wrote:
There's also a narrower range of mobs that you can beat for experience. You can no longer kill anything from 1 to 50 levels above you. You've got to seek out and remember what you can kill, just like any other MMORPG.
I had to do this before the patch. I didn't use Blind exploits when I soloed. Now however I cannot defeat anything my level, or in many cases 20-30 levels lower than me without risking death penalty every time I fight. This isn't fun. Not even remotely close to fun.
aelvana wrote:
And here's an important point to keep in mind -- your defenses against a level 60 mob are no better than your defenses against a 100 mob. If you can barely beat a level 60 mob, this Does Not mean you won't be able to beat a mob your own level! If you're 100 in fight, that level 100 mob is going to be just about as strong vs you as a level 60 mob.
My lord, that doesn't strike you as completely bizzare? That your defenses never progress past a point that you can achieve almost 1/5th of the way through your entire career? This so must obviously be an unintended consequence of the patch. There is no rational way to explain this mechanic in the game.
aelvana wrote:
Whether this system sucks or not, well that's another topic. I'm just trying to keep these points in mind and get around my "MMORPG pre-programming." Hopefully I can help others get around it too, in case they don't change patch 1. They may not, since it does actually work ok.
You may think it works ok. I do not. I suppose if I wanted to get to my car right now I could just toss myself out the window. Most people would prefer to use the stairs.
There are also HUGE problems with the current game mechanics that you are glossing over. The teaming situation for mages for instance right now is practically intollerable. For instance:
A full team of players all say level 100 is perfectly capable of fighting a monster with current game mechanics that is level 160-180. No exploiting, no cheating. Just flat out melee and copious amounts of healing. Anyone who has played this game up to that level and grouped recently must realize this as a solid fact.
However, as a mage (offensive affliction, elemental magic). I cannot affect anything with any degree of reliability anywhere REMOTELY that high above my level. This means that there will be fights (in my case a few in a row) where I do not get any experience points because my spells are resisted over and over again. Hell I get near a 50% resist rate on my nukes on things +10 levels higher than me. Things my own level resist me about 2 in 5.
The way the game mechanics are right now, in a full team fighting monsters that give 1000 to 1500 xp at my level, I cannot in any meaningful way, shape or form, contribute to my team using my chosen career path.
I posted this in another thread and after people yelling at me about how stupid I was, the best advice I got was, "ask your friends to fight something lower".
Sorry, but that is not a viable solution to this problem. I am not going to ask 8 other people to gimp their XP rates just so that I can have a 50/50 chance of landing an affliction or nuke on a monster.
The game mechanics right now, regardless of if they are do-able or not, are quite flatly broken. They were not tested to any degree by anyone, they were just shoved into the game at random.
People can say Nevrax has this great vision or what not, but honestly if you buy that I have a bridge to sell you. You need to look no further than the newbie "Yubo-Gate" fiasco of two days ago to show that they haven't a clue how the combat mechanics in their own game works.
Ask yourself this:
If on the eve of both your FREE TRIAL and the launch of the most anticipated MMO' in history, would you consider it a good idea to introduce changes into the game that make it impossible for a newbie player to defeat a suckling yubo.
People who are supporting Nevrax, you must seriously address this issue. I know it causes you a deal of pain and cognitive dissoance, but there is no rational way to explain that these changes are having their intended affect if they would so collosally blunder something so simple days ahead of their major push to get new subscriptions.
If you accept that Nevrax is a business that intends to make money.
If you accept that the Free Trial is intended to garner them more subscriptions (and hence more money).
If you accept that they are launching it on the day of the release of the most highly anticipated MMO in the short history of the genre and are trying to compete in some way or another.
Then you must explain why they would introduce a change that disallows new subscribers from ever advancing their melee past level 1.
Also please explain the reason why the eventual fix to this problem was on the second emergency patch (not the first mind you) and only occured after someone was kind enough to point it out on the forums.
o.O
They made a mistake that they quickly realized would have the effect of turning off new possible subscribers and fixed it.. *only after someone showed them it was broken*
Now there are two was of looking at this:
1) Nevrax does not like to earn money and intended for suckling yubos to decimate people curious about the game and only relented after fan outrage on the boards.
or
2) They didn't test these changes at all and do not fully comprehend the effects they are having in the game.
I wonder if free subscription members will have access to these forums? I wonder what next weeks flame fest is going to look like if things continue as they are?