Hi all, post patch 1 & patch 1 fix it seems to me that fear 1/2 fail much more than they used to (the cast is successful but the target resists the spell). Has anyone else noticed this? Does anyone know if this is intentional or likely to get fixed in a later patch.
As things stand now I have stopped using fear & just nuke. I take less damage overall by not having failed fear spells taking up casting time.
Alternatively, are any of the spells like root, sleep, madness having a better success rate than fear. If so, I may switch to one of them rather than taking fear3 when it becomes available to me.
Any thoughts/advice would be gratefully received.
Fear1/2
Re: Fear1/2
The spells are meant to be harder to use now and to be resisted more. But seeing the previous patch nevrax is working on adjusting the challange level to fit the opinion of the players. So it is possible that it will be fixed.
Endasil - Leader of Rulers of Atys
guild.dragonrealmsoftware.com
Will you stand in the shadow?
or step forward
and become
a leader?
You clearly have the choice.
- Anthony Robbins
guild.dragonrealmsoftware.com
Will you stand in the shadow?
or step forward
and become
a leader?
You clearly have the choice.
- Anthony Robbins
Re: Fear1/2
as for now, the game isn't meant to be played. so avoid it as much as you can.
Re: Fear1/2
Spells are now very lvl specific. For example, fear 2 is a lvl 30 spell, meaning it's effecient against mob up to lvl 30.
RUN
[size=-1]Silverion, while being last person alive in the party[/size]
[size=-1]Silverion, while being last person alive in the party[/size]
Re: Fear1/2
Yup I use fear 2 and I found this also.shrike wrote:Spells are now very lvl specific. For example, fear 2 is a lvl 30 spell, meaning it's effecient against mob up to lvl 30.
Keriann, I don't mean to be mean and poke my finger at you but you are going a little bit over the top with your negative replies to everything. I understand that you're not happy with Ryzom but do you have to reply to everything anyone says with such negativity?
The people here are perfectly capeable of deciding for themselves whether or not they want to continue playing Ryzom.
Koriir - Matis Magician!
Florri - Tryker
Florri - Tryker
Re: Fear1/2
shazzy wrote:Yup I use fear 2 and I found this also.
Keriann, I don't mean to be mean and poke my finger at you but you are going a little bit over the top with your negative replies to everything. I understand that you're not happy with Ryzom but do you have to reply to everything anyone says with such negativity?
The people here are perfectly capeable of deciding for themselves whether or not they want to continue playing Ryzom.
Very well said.
Am i supposed to write something witty here ?
Re: Fear1/2
Indeed, which isnt that strange after all..shrike wrote:Spells are now very lvl specific. For example, fear 2 is a lvl 30 spell, meaning it's effecient against mob up to lvl 30.
Re: Fear1/2
However, unlike melee skills used on mobs above the recommended range, magic spells used on creatures even 2-3 levels above the recommended range get resisted like crazy. There is no gradual increase in resistance by mobs after the recommended level, but a near-absolute brick wall of failure.shrike wrote:Spells are now very lvl specific. For example, fear 2 is a lvl 30 spell, meaning it's effecient against mob up to lvl 30.
The equilvalent melee situation (which most melees fail to appreciate since many rarely, if ever, play mage chars) would be for an Increase Damage skill to not only not give the increased damage, but fail to give any damage whatsoever on a successful hit to a mob above the recommended level. No more using the lower Increase Damage skills to save stamina! I can imagine the howling that would take place amongst the melee community if this were the case
Recall, please, that I said MOST not ALL melees Trying to apply some preventative medicine to avoid the inevitable 'I PLAY MAGES TOO YA *******' responses. Good for you if you do.
SHUT UP. REALY. JUST SHUT UP. - jackmor
Re: Fear1/2
What is the point of having Spell 10,20,30,40,50......
One of the few things Horizons did right was to remove this totally useless construction... eg:
I cant get level 10 spell till I am lev 10, and it only effects level 10 mobs... so why not just have a spell that is linked to your level. I buy Acid spell and I cast it at my level, and it effects mobs at my level....
This repetitive redundancy is in most MMORPG and it is simply mindless. All it does is give you something to buy as you progress levels, its a lolly reward! Congarts you made level 10, heres a lolly (10SP) now go and buy an ungrade, of the same thing....gosh gee I am so excitied.
Yes I realise it is simply a game construct, but it is a really mindless one.
One of the few things Horizons did right was to remove this totally useless construction... eg:
I cant get level 10 spell till I am lev 10, and it only effects level 10 mobs... so why not just have a spell that is linked to your level. I buy Acid spell and I cast it at my level, and it effects mobs at my level....
This repetitive redundancy is in most MMORPG and it is simply mindless. All it does is give you something to buy as you progress levels, its a lolly reward! Congarts you made level 10, heres a lolly (10SP) now go and buy an ungrade, of the same thing....gosh gee I am so excitied.
Yes I realise it is simply a game construct, but it is a really mindless one.
Re: Fear1/2
Typically you get a spell at level X and it affects monsters at lvl X+5(or at higher levels X+15). This is designed so you can still be flexible in how you pay for a spell (range/sap/cast time/hp) and have an increased cost as you use higher level spells. Not to mention, what else would you use skill points on?flynnkd wrote:What is the point of having Spell 10,20,30,40,50......
One of the few things Horizons did right was to remove this totally useless construction... eg:
I cant get level 10 spell till I am lev 10, and it only effects level 10 mobs... so why not just have a spell that is linked to your level. I buy Acid spell and I cast it at my level, and it effects mobs at my level....
This repetitive redundancy is in most MMORPG and it is simply mindless. All it does is give you something to buy as you progress levels, its a lolly reward! Congarts you made level 10, heres a lolly (10SP) now go and buy an ungrade, of the same thing....gosh gee I am so excitied.
Yes I realise it is simply a game construct, but it is a really mindless one.
This is what made blind so bad, low cost, and affected any level.
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
Oh yea, and Princess~