Just revert combat to the way it was, please.
Posted: Sat Nov 06, 2004 5:43 pm
Look. The huge flaw in your combat system was blind, and to a lesser degree stun.
That was how everyone got super high level in a matter of days and weeks. Why did you not just disble blind when you discovered it? You had to know about, hell players who used it even reported it because they knew it was going to get out of hand.
You could blind anything with blind 1, and easily kill it. Yes, that is obviously a problem.
But where the heck did these other changes come from? Monsters hitting for more damage? Pre-patch things we were hunting would STILL drop me in a matter of hits. Now they do it in one? Do you honestly think that is fun and a challenge?
Also, as I've seen many players, the reduced HP of monsters makes combat less interesting. It's not "Can I convserve my stamina or sap and use a variety of skills". It's wack wack either it's dead or you are. The only monsters I saw whose HP was out of wack was gingos - they obviously had far too much HP for their level/reward, but besides that I think everything else was fine.
Heals do more? It sounds nice, but when you realize that all monsters do like double or triple damage now, your healing power hasnt been increased. It just stays the same. Now you spend all your time trying to res people as everyone else in the group drops in one single hit.
Soloing was hard enough in this game pre-patch, and virtually impossible 150+ (especially for mages without exploiting something) now grouping seems virtually impossible. I'd need a well organized group now to kill something that doesn't even give me XP.
You fixed blind - great. You made stun work like it should - great. No undo all the other combat changes because you have single handedly destroyed this game for myself and many many others. Yes, there are a few people out there who seem to like this, but I get the impression they are either lower level (no offense, the game is vastly different later on) or just blindley devoted.
Let me repeat. This hasnt increased the challenge level (of an admittingly rather hard game in the first place, MMORPG wise) it's just made it plain silly.
I really enjoy(enjoyed?) this game and thought it had a promising future. I wanted to see the story start to take part in the game, I wanted to see Kitin invasions and a dynamic storyline and all that.
The problem is, there is none of that. Right now all you have is a leveling treadmill. And you just destroyed that. Now you have two options. Either make the treadmil more fun and interesting (ie revert these inane changes) or pump so much content in to the point where we are too busy with the story to level. And most likely you need to do it this week, or else it wont matter how good the story is or what goodies you have promised, most people dont want to pay a monthly fee to sit in a game and wait around for the game to be dlievered when they can jump ship, and go have fun somewhere else.
That was how everyone got super high level in a matter of days and weeks. Why did you not just disble blind when you discovered it? You had to know about, hell players who used it even reported it because they knew it was going to get out of hand.
You could blind anything with blind 1, and easily kill it. Yes, that is obviously a problem.
But where the heck did these other changes come from? Monsters hitting for more damage? Pre-patch things we were hunting would STILL drop me in a matter of hits. Now they do it in one? Do you honestly think that is fun and a challenge?
Also, as I've seen many players, the reduced HP of monsters makes combat less interesting. It's not "Can I convserve my stamina or sap and use a variety of skills". It's wack wack either it's dead or you are. The only monsters I saw whose HP was out of wack was gingos - they obviously had far too much HP for their level/reward, but besides that I think everything else was fine.
Heals do more? It sounds nice, but when you realize that all monsters do like double or triple damage now, your healing power hasnt been increased. It just stays the same. Now you spend all your time trying to res people as everyone else in the group drops in one single hit.
Soloing was hard enough in this game pre-patch, and virtually impossible 150+ (especially for mages without exploiting something) now grouping seems virtually impossible. I'd need a well organized group now to kill something that doesn't even give me XP.
You fixed blind - great. You made stun work like it should - great. No undo all the other combat changes because you have single handedly destroyed this game for myself and many many others. Yes, there are a few people out there who seem to like this, but I get the impression they are either lower level (no offense, the game is vastly different later on) or just blindley devoted.
Let me repeat. This hasnt increased the challenge level (of an admittingly rather hard game in the first place, MMORPG wise) it's just made it plain silly.
I really enjoy(enjoyed?) this game and thought it had a promising future. I wanted to see the story start to take part in the game, I wanted to see Kitin invasions and a dynamic storyline and all that.
The problem is, there is none of that. Right now all you have is a leveling treadmill. And you just destroyed that. Now you have two options. Either make the treadmil more fun and interesting (ie revert these inane changes) or pump so much content in to the point where we are too busy with the story to level. And most likely you need to do it this week, or else it wont matter how good the story is or what goodies you have promised, most people dont want to pay a monthly fee to sit in a game and wait around for the game to be dlievered when they can jump ship, and go have fun somewhere else.