Ranged fighting/craft grinding much better
Posted: Fri Nov 05, 2004 12:14 pm
Mini-patch is awesome... harvesting still gets poor experience (slow leveling) which is fine with me, but you can actually get plenty of mats from it now for grinding or ammo-crafting.
With the new rifle clip changes (4 mats for 24 rounds) I can spend a half hour making ammo and have enough for several hours of group play.
Also, there is far less downtime with harvesting (no more digging for 3 minutes and sitting 3 minutes), which is definitely a good thing... sitting for extended periods of time in a game is a bad thing.
I still think increased damage (or some other skill or change) needs to boost rifle/pistol damage, but at least its viable now. Launchers are still a special-use weapon, as they cost 4 mats per shot and are still 15 bulk, but I guess thats okay... just need to fix the packer access bug.
I really don' t mind slower-leveling and tougher fighting challenges, just as long as the game is fun, which it wasn't before the mini-patch.
I think I may decide to re-subscribe after the original patch 1 fiasco.
With the new rifle clip changes (4 mats for 24 rounds) I can spend a half hour making ammo and have enough for several hours of group play.
Also, there is far less downtime with harvesting (no more digging for 3 minutes and sitting 3 minutes), which is definitely a good thing... sitting for extended periods of time in a game is a bad thing.
I still think increased damage (or some other skill or change) needs to boost rifle/pistol damage, but at least its viable now. Launchers are still a special-use weapon, as they cost 4 mats per shot and are still 15 bulk, but I guess thats okay... just need to fix the packer access bug.
I really don' t mind slower-leveling and tougher fighting challenges, just as long as the game is fun, which it wasn't before the mini-patch.
I think I may decide to re-subscribe after the original patch 1 fiasco.