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Harvesting & the Future

Posted: Fri Nov 05, 2004 12:08 am
by shrike
Or: A perfect example what happens when Devs hear on those people who shout the loudest.

First, to the "usual" people: Don't bother to flamebait me. This wil be my first and only posting in this thread.

How is harvesting for me currently?

At lvl 178, I can now pull per minute around 10 Mats alone. Without any downtime. In one hour this are 600 Mats (which are worth 1 Million if I sell them to the NPC only with good fame).
I would think a lvl 100 harvester could make around half this amount in one hour.
Compare this what a fighter or mage can make at these lvls.

At lvl 178 - 2 lvls before the next mat qual - I get 1700 - 1800 exp per 12-13 mat pull. Again, without any downtime. This is probably not as much as the 3k exp wonders with mat spec, but comes pretty close if you consider that at least there you had to rest now and then. And it is Lightyears away from the exp rate a fighter or mage gets at this lvl.

So, what will we have in 2 weeks? Certainly no mat shortage, thats for sure.
But we will also have a lovely 2-class system, with lvl 200+ harvesters who swim in dappers and fighter/mages with almost nothing to spare after they got their equipment. Even though it got quite cheap due to the overabanduance of mats.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 12:13 am
by jjm152
shrike wrote:Or: A perfect example what happens when Devs hear on those people who shout the loudest.

First, to the "usual" people: Don't bother to flamebait me. This wil be my first and only posting in this thread.

How is harvesting for me currently?

At lvl 178, I can now pull per minute around 10 Mats alone. Without any downtime. In one hour this are 600 Mats (which are worth 1 Million if I sell them to the NPC only with good fame).
I would think a lvl 100 harvester could make around half this amount in one hour.
Compare this what a fighter or mage can make at these lvls.

At lvl 178 - 2 lvls before the next mat qual - I get 1700 - 1800 exp per 12-13 mat pull. Again, without any downtime. This is probably not as much as the 3k exp wonders with mat spec, but comes pretty close if you consider that at least there you had to rest now and then. And it is Lightyears away from the exp rate a fighter or mage gets at this lvl.

So, what will we have in 2 weeks? Certainly no mat shortage, thats for sure.
But we will also have a lovely 2-class system, with lvl 200+ harvesters who swim in dappers and fighter/mages with almost nothing to spare after they got their equipment. Even though it got quite cheap due to the overabanduance of mats.


The obvious solution is not to nerf the extraction rate, but to nerf the price that mats sell for to a vendor.

If the prices of materials are cheaper then the prices of equipment sold by crafters will be lower due to competition and everyone will have the gear they need.

As a harvester I generally find it more expidient to merely collect mats and tip someone to make my gear (or make it myself). I don't even really need the stupid dapper. I just use it to grind my craft skills.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 12:14 am
by ctusk
shrike wrote:At lvl 178, I can now pull per minute around 10 Mats alone. Without any downtime. In one hour this are 600 Mats (which are worth 1 Million if I sell them to the NPC only with good fame).


That's about what it should be. Takes 4x that much in cash for 1 craft level.

shrike wrote:At lvl 178 - 2 lvls before the next mat qual - I get 1700 - 1800 exp per 12-13 mat pull. Again, without any downtime. This is probably not as much as the 3k exp wonders with mat spec, but comes pretty close if you consider that at least there you had to rest now and then. And it is Lightyears away from the exp rate a fighter or mage gets at this lvl.


Our fighters get about 3k a kill faster than you can harvest.

shrike wrote:So, what will we have in 2 weeks? Certainly no mat shortage, thats for sure.
But we will also have a lovely 2-class system, with lvl 200+ harvesters who swim in dappers and fighter/mages with almost nothing to spare after they got their equipment. Even though it got quite cheap due to the overabanduance of mats.


And that is a problem...why exactly?

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 12:16 am
by tleilaxu
ctusk wrote:That's about what it should be. Takes 4x that much in cash for 1 craft level.



Our fighters get about 3k a kill faster than you can harvest.



And that is a problem...why exactly?


Because shrike has never met a nerf he didn't like.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 12:38 am
by zzeii
I think they went a little overboard on how many mats you can pull...

Getting 1700-1800xp a pull at lvl 120 lakeland forage is great and easy fun.

No downtime for harvesting this rate, even better.

Pulling 8+ mats without using increased source time, sweet!

Being able to do extractions without having to use a care plan, grrrreat!

Putting those 4 together, ummm...wait a minute...

What happened to the challenge?

Even without having any +focus gear, I can just use mat spec/lake spec/max gentle rate/max gentle speed/max gentle quality, run out of focus, sit and do extra extracts as I have the focus, then when my extract is done, be automatically back at 1300 out of 1400 focus. Without using my focus heal. Hate to see what I could do if I had a 500+ focus jewelry set and +focus on my LA. Pulling 12+ mats out an extraction, 2 extractions per prospection?

Am I the only one who finds this lack of a challenge disappointing?

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 12:39 am
by zarzen
I have to agree with Shrike, myself.

Not having any sort of downtime is going to mean the place will be awash with mats. It also bothers me a little to see those who were most vocal about the changes in patch one, who were then so keen to point out how much better it was before, are now saying that the mini-patch has made things better than ever.

Better? You mean faster and easier. My only consolation in this, is that with mats now ridiculously easy to gather in mass quantities, everyone will get into the crafting and foraging game, and those same folks who were so afraid of seeing their productivity go down are going to lose a whole lot of customers.

What's that? You don't craft and forage because of the money you make from selling items? You simply like foraging and crafting?

Well that's ok, just keep your mouth shut in 2 months, when you've maxed out everything there is to max out in foraging and crafting, and you're bored our of your gourd.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 12:43 am
by ctusk
zzeii wrote:Am I the only one who finds this lack of a challenge disappointing?


Personally for me the challenge is to find the best combination of supreme mats for the item I want to craft. Which usually means sneaking into the prime roots etc. etc.

Actually digging thousands upon thousands of basic mats out of the ground I find dull, annoying and boring and thus I am glad it is now easier than before.

An adequate change would be to align the difficulty of extraction to the grade of the material and make supreme a little harder to pull out.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 12:45 am
by tetra
shrike wrote:Or: A perfect example what happens when Devs hear on those people who shout the loudest.

First, to the "usual" people: Don't bother to flamebait me. This wil be my first and only posting in this thread.

:rolleyes:

How is harvesting for me currently?

At lvl 178, I can now pull per minute around 10 Mats alone. Without any downtime. In one hour this are 600 Mats (which are worth 1 Million if I sell them to the NPC only with good fame).
I would think a lvl 100 harvester could make around half this amount in one hour. Compare this what a fighter or mage can make at these lvls.

A team of level 178 characters could make a crapload of money compared to that piddly 1mil with 7 AOE nukers/dual brick nukers and two AOE hp/sap healers or some similar near instakill situation.

At lvl 178 - 2 lvls before the next mat qual - I get 1700 - 1800 exp per 12-13 mat pull. Again, without any downtime. This is probably not as much as the 3k exp wonders with mat spec, but comes pretty close if you consider that at least there you had to rest now and then. And it is Lightyears away from the exp rate a fighter or mage gets at this lvl.


someone else already said it, fight/magic can get more faster in a decent team.

So, what will we have in 2 weeks? Certainly no mat shortage, thats for sure.
But we will also have a lovely 2-class system, with lvl 200+ harvesters who swim in dappers and fighter/mages with almost nothing to spare after they got their equipment. Even though it got quite cheap due to the overabanduance of mats.


You say that like an "overabundance of mats" is a bad thing... also, who the hell uses dapper for anything other than teleport tickets and grinding crafting? When I want armor I trade mats, when I want weapons I trade mats, when I want a magic focus i... um... yea, when I want to convert my mats into more ticket tokens named dapper... I trade mats to a vendor, when I want to grind crafting I use dapper on mats.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 12:49 am
by tleilaxu
zarzen wrote:I have to agree with Shrike, myself.

Not having any sort of downtime is going to mean the place will be awash with mats. It also bothers me a little to see those who were most vocal about the changes in patch one, who were then so keen to point out how much better it was before, are now saying that the mini-patch has made things better than ever.

Better? You mean faster and easier. My only consolation in this, is that with mats now ridiculously easy to gather in mass quantities, everyone will get into the crafting and foraging game, and those same folks who were so afraid of seeing their productivity go down are going to lose a whole lot of customers.

What's that? You don't craft and forage because of the money you make from selling items? You simply like foraging and crafting?

Well that's ok, just keep your mouth shut in 2 months, when you've maxed out everything there is to max out in foraging and crafting, and you're bored our of your gourd.


In two months when I'm maxed out in crafting & foraging, I will be busy with guild events and having fun with the content that (hopefully) finally is supposed to be on the way with patch two which hits in a little over a month according to Nevrax.

And yes I craft for the fun of it or else I wouldn't have gotten so high already WITHOUT an influx of mats.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 1:00 am
by daleknd
tetra wrote::You say that like an "overabundance of mats" is a bad thing... also, who the hell uses dapper for anything other than teleport tickets and grinding crafting? When I want armor I trade mats, when I want weapons I trade mats, when I want a magic focus i... um... yea, when I want to convert my mats into more ticket tokens named dapper... I trade mats to a vendor, when I want to grind crafting I use dapper on mats.



The reason you are used to trading mats to get gear is because there have never been enough mats to go around. Maybe with the recent change, non-harvesters won't have to harvest just to get useable gear. Perhaps those coins will actually gain some value.

Dalwin
humble forager of the Fyros