one midget's opinion
Posted: Thu Nov 04, 2004 12:19 pm
k so im tryker 92 forage 65 heavy armor 50 melee and 27 magic.
i think the hardest thing to overcome with patch one is that if you already had a high level skill that u were power levelling, that high level has now become a hard xp cap. u can now no longer do any of the foraging/killing u did before, you have to take it down a few notches, and so youre getting screwed for xp, screwed for mats etc. a difficult situation at best.
but, imagine you just bought the game today. you would have no idea how the game mechanics had changed from yesterday to today. so as you begin your advancement, you would not know you were getting 'less', or using more focus, or whatever you percieve the problem to be, as youd have no points of reference.
its very obvious nevrax wants to slow down the rate of advancement, and while i dont agree that its been implimented after release, honestly, its better sooner than later. letting the player base max out too early will throw all of their plans out of sync, and cause them to have to cater to the high levels much sooner than they had planned for (add new content, higher monsters, raise skill caps etc etc). id much rather have them spending their time on bugs, gameplay, content.
as a forager, i agree the changes are harse, relative to how it was pre patch. i pull less mats of less quality than i did pre patch, and in comparative terms thats crappy. but i must try to see the bigger picture. i want this game to succeed, and have longevity (sp?) . i see they have already posted that they are going to modify further the changes to harvesting, and thats great.
but in the meantime, i just reset my expectations of what i percieve success to be, and continue playing, trying to trust that the game makers, who have poured their heart and soul as well as a large chunk of capital into this game, are striving for the best possible outcome, and may, just may, understand more about the goals in mind than i do as the end user
if you dont like your massive dp, and getting 12 xp per kill, and you refuse to slow down, and try different things, then reroll and relearn how to play this 'new again' game. one thing ive learned after playing an mmorpg for 5 yrs (ac1) is that the game is going to constantly change, mostly for the better, sometimes for the worse, sometimes temporarily, sometimes permanently. as a mmorpg gamer, i understand that these games are inherently different than a single user game, and that they CHANGE. rolling with the changes is part of being an mmorpg'er i think, and if you cant handle it, you shouldnt be playing mmorpg's
just my 2 daps, and a bit of perspective
peace
meestor
i think the hardest thing to overcome with patch one is that if you already had a high level skill that u were power levelling, that high level has now become a hard xp cap. u can now no longer do any of the foraging/killing u did before, you have to take it down a few notches, and so youre getting screwed for xp, screwed for mats etc. a difficult situation at best.
but, imagine you just bought the game today. you would have no idea how the game mechanics had changed from yesterday to today. so as you begin your advancement, you would not know you were getting 'less', or using more focus, or whatever you percieve the problem to be, as youd have no points of reference.
its very obvious nevrax wants to slow down the rate of advancement, and while i dont agree that its been implimented after release, honestly, its better sooner than later. letting the player base max out too early will throw all of their plans out of sync, and cause them to have to cater to the high levels much sooner than they had planned for (add new content, higher monsters, raise skill caps etc etc). id much rather have them spending their time on bugs, gameplay, content.
as a forager, i agree the changes are harse, relative to how it was pre patch. i pull less mats of less quality than i did pre patch, and in comparative terms thats crappy. but i must try to see the bigger picture. i want this game to succeed, and have longevity (sp?) . i see they have already posted that they are going to modify further the changes to harvesting, and thats great.
but in the meantime, i just reset my expectations of what i percieve success to be, and continue playing, trying to trust that the game makers, who have poured their heart and soul as well as a large chunk of capital into this game, are striving for the best possible outcome, and may, just may, understand more about the goals in mind than i do as the end user
if you dont like your massive dp, and getting 12 xp per kill, and you refuse to slow down, and try different things, then reroll and relearn how to play this 'new again' game. one thing ive learned after playing an mmorpg for 5 yrs (ac1) is that the game is going to constantly change, mostly for the better, sometimes for the worse, sometimes temporarily, sometimes permanently. as a mmorpg gamer, i understand that these games are inherently different than a single user game, and that they CHANGE. rolling with the changes is part of being an mmorpg'er i think, and if you cant handle it, you shouldnt be playing mmorpg's
just my 2 daps, and a bit of perspective
peace
meestor