I'm so glad this game lets me THINK!
Posted: Wed Nov 03, 2004 3:56 pm
AO - still the worst launch in history. The beta was awesome! The launch was a disaster! And you talk about NO response from FunCom! People actually threatened to sue these guys!
DaOC - decent game. Guilds depended on their crafters and all was well. The raids were fun and not impossible. Mobs had a range (a cut-off). But still the characters were basically the same as any other character.
SWG - God! Don't get me started! The absolute mindless grind (the macros running overnight really helped me get to Master only to discover that I had to do it all over again with another profession!) The crafters have ruined the economy in that game and the devs let it happen that way. And JTL isn't any better in beta (yup, I was there). Too many ways to absolutely destroy the economy even more!
AC (2) - Decent game. In the beginning, the lag was really awful at the portal stations due to the knotheads harking their "uber" wares that were impossible to attain for anyone near a medium-level of play. But a fun environment and I still remember my Guild leader well (thanks, Wabbit)
The Sims - God! Why did I bring this up? The beta was awful and your chia pet had no personality whatsoever. Except for the immature little whos-it at the kb. According to my sister (who's an avid player), it hasn't changed much.
Earth and Beyond - awful Beta (IMHO)
Black and White - awful Beta (IMHO)
CoH - at least the mobs had a range where the attack was broke off. But the wash, rinse, repeat of the game was soooooooooooo tiring. And anyone could have your name if they added a - or a . (I still believe my Ziggy Stardust was an awesome little gal - the wanna-be's all looked like Bowie's char - absolutely no originality there, folks). Higher levels didn't see much improvement over the wash, rinse, repeat cycles that I noticed. And no matter how much you tried, you just couldn't make a unique character.
EA Games gets rid of Motor City Online for the Sims. I don't get that. MCO was awesome! I loved building my own car (although mine looked like something out of The Beverly Hillbillies). But I could have made it fly! (with my hubby's help, of course!)
Jumpgate - played the beta 3 years ago and wasn't impressed. Maybe they've improved it - maybe not. Dunno. The graphics were there but the GUI was confusing and not user-friendly that I could see.
In essence, the games I've played (there are a few more but you get my drift) have been ruled by the players - not the devs. You let a player whine enough and the devs will buckle under the pressure of pleasing the crowd. Either that, or the devs have developed so much tunnel vision that they can't see the bigger picture that they originally started with. Lost vision = lousy game.
Now I read a thread that has 25 'pages' of changes that the players would like to see. Ok, I can understand players wanting change. That's what makes any game interesting, to say the least. But some of the changes, if the devs were to implement them, would make this game like any other -- a developer's easy life getting a paycheck by re-cycling a worn out program used by another company (for which they've probably worked for at some point). Wash, rinse, repeat. Make the player community happy by creating a game that thinks for them. Don't let the players make decisions. Don't let their characters be unique. Don't forget about the uber loot drops and the messed up economy. You really MUST have a messed up economy to have an "awesome" MMO. God save us from system "enhancements."
You know, I may be jaded but I've actually been waiting for a game that I can have at least a passable chance at creating a character that wouldn't be like everybody else's. Or to have a GM or two actually create a community environment by joining in on the fun. Events (like the storytelling night - loved it - felt like I was around a campfire listening to the elders tell the tale of our history), the challenge of fighting something that might be a bit over your head so you can improve the stanzas, weapons and armor of your character or get help from a buddy. Having the NPC's get involved with raids (even if it's only the roaming guards or the pretense of the defense of the city).
The devs may not say much but I think it's because they are busy actually WORKING on a great little game and earning their keep. Besides, it's really upper management who make the decisions. The devs could be telecommuters for all we know and never even see each other. And if you're looking for answers from 3rd party customer service reps, you're barking up the wrong tree.
I'd buy you all a beer in the tavern but don't think the barkeep has the kegger open yet.
Isabow
DaOC - decent game. Guilds depended on their crafters and all was well. The raids were fun and not impossible. Mobs had a range (a cut-off). But still the characters were basically the same as any other character.
SWG - God! Don't get me started! The absolute mindless grind (the macros running overnight really helped me get to Master only to discover that I had to do it all over again with another profession!) The crafters have ruined the economy in that game and the devs let it happen that way. And JTL isn't any better in beta (yup, I was there). Too many ways to absolutely destroy the economy even more!
AC (2) - Decent game. In the beginning, the lag was really awful at the portal stations due to the knotheads harking their "uber" wares that were impossible to attain for anyone near a medium-level of play. But a fun environment and I still remember my Guild leader well (thanks, Wabbit)
The Sims - God! Why did I bring this up? The beta was awful and your chia pet had no personality whatsoever. Except for the immature little whos-it at the kb. According to my sister (who's an avid player), it hasn't changed much.
Earth and Beyond - awful Beta (IMHO)
Black and White - awful Beta (IMHO)
CoH - at least the mobs had a range where the attack was broke off. But the wash, rinse, repeat of the game was soooooooooooo tiring. And anyone could have your name if they added a - or a . (I still believe my Ziggy Stardust was an awesome little gal - the wanna-be's all looked like Bowie's char - absolutely no originality there, folks). Higher levels didn't see much improvement over the wash, rinse, repeat cycles that I noticed. And no matter how much you tried, you just couldn't make a unique character.
EA Games gets rid of Motor City Online for the Sims. I don't get that. MCO was awesome! I loved building my own car (although mine looked like something out of The Beverly Hillbillies). But I could have made it fly! (with my hubby's help, of course!)
Jumpgate - played the beta 3 years ago and wasn't impressed. Maybe they've improved it - maybe not. Dunno. The graphics were there but the GUI was confusing and not user-friendly that I could see.
In essence, the games I've played (there are a few more but you get my drift) have been ruled by the players - not the devs. You let a player whine enough and the devs will buckle under the pressure of pleasing the crowd. Either that, or the devs have developed so much tunnel vision that they can't see the bigger picture that they originally started with. Lost vision = lousy game.
Now I read a thread that has 25 'pages' of changes that the players would like to see. Ok, I can understand players wanting change. That's what makes any game interesting, to say the least. But some of the changes, if the devs were to implement them, would make this game like any other -- a developer's easy life getting a paycheck by re-cycling a worn out program used by another company (for which they've probably worked for at some point). Wash, rinse, repeat. Make the player community happy by creating a game that thinks for them. Don't let the players make decisions. Don't let their characters be unique. Don't forget about the uber loot drops and the messed up economy. You really MUST have a messed up economy to have an "awesome" MMO. God save us from system "enhancements."
You know, I may be jaded but I've actually been waiting for a game that I can have at least a passable chance at creating a character that wouldn't be like everybody else's. Or to have a GM or two actually create a community environment by joining in on the fun. Events (like the storytelling night - loved it - felt like I was around a campfire listening to the elders tell the tale of our history), the challenge of fighting something that might be a bit over your head so you can improve the stanzas, weapons and armor of your character or get help from a buddy. Having the NPC's get involved with raids (even if it's only the roaming guards or the pretense of the defense of the city).
The devs may not say much but I think it's because they are busy actually WORKING on a great little game and earning their keep. Besides, it's really upper management who make the decisions. The devs could be telecommuters for all we know and never even see each other. And if you're looking for answers from 3rd party customer service reps, you're barking up the wrong tree.
I'd buy you all a beer in the tavern but don't think the barkeep has the kegger open yet.
Isabow