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To Nevrax: Explain the bugs, fix them...or delay the patch!

Posted: Tue Nov 02, 2004 10:37 pm
by usinuk
Dear Nevrax:

I’m posting this as while harvesting changes have received a lot of unwelcome attention, my major concern for Patch 1 is the numerous other changes...most noticably in craft, a tree that is difficult enough already.

None of these makes sense. Are they really supposed to be this way? Please explain...fix...or delay the patch until either one happens.

Mat costs – I pay 751 per q50 wondermat in the live game. In Patch 1, I am forced to pay 3600 per q50 wondermat. This will bankrupt crafters attempting to grind…I am losing 18000 dappers per every amp I make. Fame appears not to matter...at all. I can't believe that this is what you intend.

Missions – You can do a mission ONCE. They do not reset. And mission payouts for crafting have been reduced to maybe 1/3 of what they were – with grind costs way up. Again, for crafting this is a disaster as this is how most of us have afforded the grind up in levels. I’m close enough to topping out on q50 mats so that it won’t affect me…but for newbies and lowbies its awful. Why bother doing missions if you're going to lose money?

Amps – The Close Combat tree is broken. At level 71 in the other skills, I crafted 10 amps assuming the CC tree would light up. It didn’t. I didn’t get any experience either…in any tree.

Thanks.

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Posted: Tue Nov 02, 2004 11:26 pm
by XoloX
Hi!

CC Tree: according to what I read on another communities' forum the cc craft tree is supposed to be broken due to the copying of our chars. We'll see by tomorrow...
Missions: I didn't know, yet I'd suppose that might be due to being the testserver, a while ago (pre v21), bought appartments wouldn't let you access them either, cause they have simply been...deactivated.
This might also hold true to the fame system (in fact I have been slaying some of my true buddy tribal friends, Leviers, but got no fame deduction at all). French logic might come up with something like "Why activate stuff that's not been changed?".
I won't comment on the upcoming harvesting situation, enough's been said already.

Oh, and sorry that I'm not from Nevrax.
CU

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Posted: Tue Nov 02, 2004 11:56 pm
by usinuk
XoloX wrote:Hi!
Oh, and sorry that I'm not from Nevrax.
CU
Danke, but part of the reason for this thread is public notice to Nevrax that they had been told...many times...about these issues prior to a patch.

No GM or rep has ever acknowledged this. That's bad.

And if the patch is rolled out with these intact...well, I'll let you figure out the implications. They're even worse.

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Posted: Wed Nov 03, 2004 11:15 am
by maggers
Im sure they know what they are doing..

To triple the price of wonder mats then nerf harvesting you are asking for trouble.

You wont get harvested mats in any quantity to grind and you wont be able to afford wonder mats .. oh my.. this patch is going to be fun.

:D

I have my fingers crossed

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Posted: Wed Nov 03, 2004 11:35 am
by pr0ger
prices increases ?
It looks like Nevrax's response to the "what to do with our millions dappers"


Anyway, if you can become a lvl 250 harvester or "only" 200 melee/magic fighter, and in 5 weeks ??? sounds like the game is too easy.
way too easy.
seriously way above expected too easy.
we should take 1 year to maximise a skill level....

the average level should be 60-70 (able to do almost everything, quest, campaign, handle events...)
the strong(est) players should be 140-150 (able to handle most of mobs)

We have the opportunity to stop our egoist soloing and power-leveling to start build social to diplomatic relations, marketplace and making player's events.

you should never hear again a "i'm level xyz in abc" , not fair before , useless after :D

(okay lots of speaking but if there is really nothing else to do after patch 1... a certain game will be certain-ly boring ;) )

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Posted: Wed Nov 03, 2004 11:59 am
by hivewasp
pr0ger wrote:Anyway, if you can become a lvl 250 harvester or "only" 200 melee/magic fighter, and in 5 weeks ??? sounds like the game is too easy.
way too easy.
seriously way above expected too easy.
we should take 1 year to maximise a skill level....

Reset all players to level 1 in all skills and everyone will be happy? Making things harder when people are already maxed in a couple skills only draws a line where those people will be one full year ahead of everyone else.

Making the game much harder now is working against people who didnt powerlevel and is a solution introduced to stop powerplayers who already have their skills?

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Posted: Wed Nov 03, 2004 12:00 pm
by deitrich
pr0ger wrote:Anyway, if you can become a lvl 250 harvester or "only" 200 melee/magic fighter, and in 5 weeks ??? sounds like the game is too easy.
way too easy.
seriously way above expected too easy.
we should take 1 year to maximise a skill level....
Neverax did originally provide details on how log they expected character leveling to take:

"We expect a good player who plays an average of about 30 hours per week to take 6 months to reach the maximum value of 250 points in the complete set of skills that make up any one of the high level roles (represented by titles in the game)."

Unfortunately I cannot find anything to define the skills required for any of the high level roles, so I don't know if people are leveling faster than intended or not.

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Posted: Wed Nov 03, 2004 12:13 pm
by pr0ger
deitrich wrote:Neverax did originally provide details on how log they expected character leveling to take:

"We expect a good player who plays an average of about 30 hours per week to take 6 months to reach the maximum value of 250 points in the complete set of skills that make up any one of the high level roles (represented by titles in the game).
Oh! thanks for precision.
I made my answer on another gaming experience.

I saw people gaining 20 to 90 level per week (60+ hours of gaming of course) I personnaly gained 40 levels in 1 week with 40h of playing.
Some mathematics calculation gives :
- if the game is 3 time harder, the Nevrax leveling expectation will be respected

sounds like Patch 1 will be.
hopefully.

don't be picky, hivewasp :D

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Posted: Wed Nov 03, 2004 12:14 pm
by mboeing
hivewasp wrote:Reset all players to level 1 in all skills and everyone will be happy? Making things harder when people are already maxed in a couple skills only draws a line where those people will be one full year ahead of everyone else.

Making the game much harder now is working against people who didnt powerlevel and is a solution introduced to stop powerplayers who already have their skills?
The high lvl will eventually quit due to boredom. Seen it in many games. So the 2 class environment won't be for a great length of time. Lets just hope that it won't go to a 0 class environment.

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Posted: Wed Nov 03, 2004 12:47 pm
by hivewasp
mboeing wrote:The high lvl will eventually quit due to boredom. Seen it in many games. So the 2 class environment won't be for a great length of time. Lets just hope that it won't go to a 0 class environment.

Everyone will eventually quit or be a high level... and eventually the game will die out as well. The question is: how soon?