Summary of non-harvesting changes for patch 1. Be warned.
Posted: Tue Nov 02, 2004 10:28 pm
Im posting this as a warning for those who are about to experience patch 1 for the first time. Im not in the camp of the absolute gloom and doom sayers, but there have been a number of changes that frankly make no sense, and more bugs introduced rather than less. See my other post for details on those.
MELEE CHANGES
Yes, mobs got a lot tougher if you cant do a ton of damage.
Heres an example.
I fought a few Scowling Gingos here and there to test the differences. Im currently lvl 50 in both ranged and melee and using a decent q50 pike. Combat was normally done using a 12 clip of ammo first for minimal damage, and then equipping the pike for the coup de grace. All numbers are base damage (not armor adjusted). (And fortunately, I have a good jewelry set.)
Here, gingo hit for: 19,37,50,26,26,16,13,13,13,28,50,10,29,33,32 = 395 damage points.
There, gingo hit for 147,183,118,183,183,183,109,183,183,118,183,183,118,183 = 2257 damage points.
This would normally serve as a disaster sign. Im not so sure.
Because when I used my pike exclusively, I killed the gingo in 3 shots and it appears the gingo has roughly 600 hps now. Here, the gingo has somewhere around 2300 hps.
So net net, damage appears to have gone up by a factor of 1000%, but hps have been reduced by 75%. So the whole key now will be to minimize time you spend fighting on mobs. Highly favors 2H weapon users. Disaster for ranged weapon users.
CRAFT CHANGES
Three things to note immediately.
First, raw mats cost a LOT more. A q50 raw mat at fame 100 for me costs 751 live. On patch 1, it will cost 3600.
Second, craft missions dont seem to reset. So you cant make money that way any more either.
Third, the craft tree is broken for amps. There is a new tree but you dont get any exp for it.
Finally, there are new tool vendors.
I cant figure out either of these changes. They mean simple disaster for crafting for lowbies and newbies. Items will cost a LOT more. And no one will make amps until this gets fixed.
HARVESTING CHANGES
You can reset a mode using a care plan. Thats about the only thing I can say.
MAGIC CHANGES
Most of the bugs have been fixed. But you can also get spells disrupted a lot easier. Be warned.
Finally, one other note.
Make sure to log out in town. Otherwise, you may have your packers with you in the wild. That equals disaster, since you still cant heal them.
MELEE CHANGES
Yes, mobs got a lot tougher if you cant do a ton of damage.
Heres an example.
I fought a few Scowling Gingos here and there to test the differences. Im currently lvl 50 in both ranged and melee and using a decent q50 pike. Combat was normally done using a 12 clip of ammo first for minimal damage, and then equipping the pike for the coup de grace. All numbers are base damage (not armor adjusted). (And fortunately, I have a good jewelry set.)
Here, gingo hit for: 19,37,50,26,26,16,13,13,13,28,50,10,29,33,32 = 395 damage points.
There, gingo hit for 147,183,118,183,183,183,109,183,183,118,183,183,118,183 = 2257 damage points.
This would normally serve as a disaster sign. Im not so sure.
Because when I used my pike exclusively, I killed the gingo in 3 shots and it appears the gingo has roughly 600 hps now. Here, the gingo has somewhere around 2300 hps.
So net net, damage appears to have gone up by a factor of 1000%, but hps have been reduced by 75%. So the whole key now will be to minimize time you spend fighting on mobs. Highly favors 2H weapon users. Disaster for ranged weapon users.
CRAFT CHANGES
Three things to note immediately.
First, raw mats cost a LOT more. A q50 raw mat at fame 100 for me costs 751 live. On patch 1, it will cost 3600.
Second, craft missions dont seem to reset. So you cant make money that way any more either.
Third, the craft tree is broken for amps. There is a new tree but you dont get any exp for it.
Finally, there are new tool vendors.
I cant figure out either of these changes. They mean simple disaster for crafting for lowbies and newbies. Items will cost a LOT more. And no one will make amps until this gets fixed.
HARVESTING CHANGES
You can reset a mode using a care plan. Thats about the only thing I can say.
MAGIC CHANGES
Most of the bugs have been fixed. But you can also get spells disrupted a lot easier. Be warned.
Finally, one other note.
Make sure to log out in town. Otherwise, you may have your packers with you in the wild. That equals disaster, since you still cant heal them.