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None of the guilds fitting to you?
Posted: Mon Nov 01, 2004 3:39 pm
by weiseman
It's just something that crossed my mind, for those who'd like to create their own guild but don't want it to be something like most others; here are some ideas:
Harvester guilds: collecting mats and selling them to other homins
Crafter guilds: buying mats and concentrating on crafting equipment
Merchant guilds: travelling across the lands to buy & sell different races equipment.
Pathfinder guilds: escorting people from one place to another like for example Pyr-Thesos. Doing it in a "shuttle" way.
These are just a few ideas i had, they could be interesting for someone who's wondering what guild he could start and is hesitating
Feel free to comment, or find something else, but don't forget it's just something that crossed my mind between 2 kills and might be totally utopic
Re: None of the guilds fitting to you?
Posted: Mon Nov 01, 2004 4:25 pm
by lazarus
Well, in RoA we tend to focus quite a lot on harvesting and crafting. Most of our members spend a lot of time digging with some (like myself) focussing almost exclusively on forage.
Be interesting to see if there are any guilds completely focussed on one skill set...
Re: None of the guilds fitting to you?
Posted: Tue Nov 02, 2004 4:49 am
by desolis
lazarus wrote:Well, in RoA we tend to focus quite a lot on harvesting and crafting. Most of our members spend a lot of time digging with some (like myself) focussing almost exclusively on forage.
Be interesting to see if there are any guilds completely focussed on one skill set...
My intention for UKM was always the mercenary route (once were strong enough hehe), wether you need some protection in roots or need us to clear those beasties from the portal entrances. Escorts to other towns/lands.
help other guilds defend outpost etc (if poss). Want us go rough up someone we will
.
We dont hold grudges or have allies or enemys just clients and potential customers
.
all for a small fee of course
or we may just help cause its nice to be nice
Re: None of the guilds fitting to you?
Posted: Wed Nov 03, 2004 11:16 am
by 0glazer
weiseman wrote:It's just something that crossed my mind, for those who'd like to create their own guild but don't want it to be something like most others; here are some ideas:
Harvester guilds: collecting mats and selling them to other homins
Crafter guilds: buying mats and concentrating on crafting equipment
Merchant guilds: travelling across the lands to buy & sell different races equipment.
Pathfinder guilds: escorting people from one place to another like for example Pyr-Thesos. Doing it in a "shuttle" way.
These are just a few ideas i had, they could be interesting for someone who's wondering what guild he could start and is hesitating
Feel free to comment, or find something else, but don't forget it's just something that crossed my mind between 2 kills and might be totally utopic
im glad you brought it up
it was nice of you to give people an idea after all we are here to have fun,injoy the game at its best and most of all to help newbees if needed to a degree were they can learn to understand on what they can do and how they can go about it " just a nudge in the right dirrection" afterall i get great pleasure in shareing my expeariances to other members thats how i learnt on how to do things and even though i am quite comfortable now running around injoying the vew at its best i will never forget how i started and how lost i was so well done and thanx.
Re: None of the guilds fitting to you?
Posted: Wed Nov 03, 2004 11:59 am
by mboeing
weiseman wrote:
Harvester guilds: collecting mats and selling them to other homins
Crafter guilds: buying mats and concentrating on crafting equipment
Merchant guilds: travelling across the lands to buy & sell different races equipment.
Pathfinder guilds: escorting people from one place to another like for example Pyr-Thesos. Doing it in a "shuttle" way.
Evolution is all of those and more. If you concentrate too much in one area you are totally dependant on other guild in the other areas.
Re: None of the guilds fitting to you?
Posted: Wed Nov 03, 2004 12:02 pm
by hivewasp
mboeing wrote:Evolution is all of those and more. If you concentrate too much in one area you are totally dependant on other guild in the other areas.
If you do everything alone, it's basically a guild soloing in a multiplayer (multiguilds) environment
Re: None of the guilds fitting to you?
Posted: Wed Nov 03, 2004 12:04 pm
by rubens
I think most guilds are mixes of that and as mboeing said u get dependant on other guild,
it works better with mixed abd i dobt reakky think its a good adiea to have guilds like that
Re: None of the guilds fitting to you?
Posted: Wed Nov 03, 2004 12:09 pm
by mboeing
hivewasp wrote:If you do everything alone, it's basically a guild soloing in a multiplayer (multiguilds) environment
Not necessarily. You still can cooperate with other guild. If you want that it. I rather incorperate other guilds =P
Re: None of the guilds fitting to you?
Posted: Wed Nov 03, 2004 12:48 pm
by hivewasp
mboeing wrote:Not necessarily. You still can cooperate with other guild. If you want that it. I rather incorperate other guilds =P
Evolution is Trykerland Microsoft !
Re: None of the guilds fitting to you?
Posted: Wed Nov 03, 2004 1:37 pm
by rubens
yeha laiances sure be needed in future guild wars